[Video] January update, was this what we ASKED?! & Fleet carrier delay...

Either that or you are just burnt out of a game you have played hundreds or even thousands of hours and are looking for any opportunity/bug to blame it on the game instead of acknowledging that it is just normal after all that time. Bugs or not.

If you want long term advanced play thats beyond simply flying about, then its these problems that need to be sorted out and give everything a polish, not just the superficial ones.
 
That is amazing. And congratulations. If all those issues happen to be anywhere near actual serious problems you must probably be among the Guinness record holders for enduring a broken game.

Because believe it or not its frustrating to wait for years and see these things remain and never get polished out. Plus, being a KS LEP holder I kind of want to see the game fulfill its potential and not remain the sellotaped airfix kit is currently is.
 

Viajero

Volunteer Moderator
Because believe it or not its frustrating to wait for years and see these things remain and never get polished out. Plus, being a KS LEP holder I kind of want to see the game fulfill its potential and not remain the sellotaped airfix kit is currently is.
I hear you, don’t get me wrong. There is always room to improve. Any game. The part I think you lend maybe a bit too much credence to is thinking that some of the issues you mention are as dramatic or game breaking, as you perceive them to be, for everyone else. Some may not be issues at all, others may be just an easy workaround away, and some may not have even appeared in the radar of many a player with different playstyle to yours. One of the great things in Elite is precisely the vast amount of gameplay options available (complexity which ironically may be also the source of some of the issues you list).

The result, bugs and all, is that Elite is a game many play for hundreds or even thousands of hours. Not sure about you but in my case not many games can claim that record from me in my library.
 
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I hear you, don’t get me wrong. There is always room to improve. Any game. The part I think you lend maybe a bit too much credence to is thinking that some of the issues you mention are as dramatic or game breaking, as you perceive them to be, for everyone else. Some may not be issues at all, others may be just an easy workaround away, and some may not have even appeared in the radar of many a player with different playstyle to yours. One of the great things in Elite is precisely the vast amount of gameplay options available (complexity which ironically may be also the source of some of the issues you list).

The result, bugs and all, is that Elite is a game many play for hundreds or even thousands of hours. Not sure about you but in my case not many games can claim that record from me in my library.
I've played for 1000s of hours and hardly seen any bugs. They seem to be a very rare occurrence for me.
 
I hear you, don’t get me wrong. There is always room to improve. Any game. The part I think you lend maybe a bit too much credence to is thinking that some of the issues you mention are as dramatic or game breaking, as you perceive them to be, for everyone else. Some may not be issues at all, others may be just an easy workaround away, and some may not have even appeared in the radar of many a player with different playstyle to yours. One of the great things in Elite is precisely the vast amount of gameplay options available (complexity which ironically may be also the source of some of the issues you list).

The result, bugs and all, is that Elite is a game many play for hundreds or even thousands of hours. Not sure about you but in my case not many games can claim that record from me in my library.

Direct play time comparisons are irrelevant especially when the game in question is only about a single story you play through.
 

Viajero

Volunteer Moderator
Direct play time comparisons are irrelevant especially when the game in question is only about a single story you play through.
Finite game, single story notwithstanding there are many open ended, sandboxes or replayable games out there. Direct time comparisons are totally relevant I am afraid. I assure you that if I don’t like a game or if it is broken I don’t play it thousands of hours.
 
I hear you, don’t get me wrong. There is always room to improve. Any game. The part I think you lend maybe a bit too much credence to is thinking that some of the issues you mention are as dramatic or game breaking as you perceive them to be for everyone else. Some may not be issues at all, others may be just an easy workaround away, and some may not have even appeared in the radar of many a player with different playstyle to yours. One of the great things in Elite is precisely the vast amount of gameplay options available (complexity which ironically may be also the source of some of the issues you list).

The result, bugs and all, is that Elite is a game many play for hundreds or even thousands of hours. Not many games can claim that record from me in my library.

"The result, bugs and all, is that Elite is a game many play for hundreds or even thousands of hours. Not many games can claim that record from me in my library."

I can't deny ED has given me great value. But as I've said elsewhere that percieved value has gone down rather than up- not because I'm burnt out, but because past simple loops the game has nothing fully developed to engage you further. Lore has stopped, balance is totally absent, features that should take up the slack lie dormant. Everything drifts in isolation.

"The part I think you lend maybe a bit too much credence to is thinking that some of the issues you mention are as dramatic or game breaking as you perceive them to be for everyone else."

All my problems I talk about for me. I highlight them because they are important to me- I'm not trying to say everyone has them at all just say that I have them. I get annoyed when people class network, stability problems or black screens during combat as 'not dramatic or gamebreaking' when they are.

"Some may not be issues at all, others may be just an easy workaround away, and some may not have even appeared in the radar of many a player with different playstyle to yours. One of the great things in Elite is precisely the vast amount of gameplay options available (complexity which ironically may be also the source of some of the issues you list)."

I get what you say, but at the same time the opposite is true- problems should not be ignored and user opinions dismissed because they are not what some people encounter. You seem to suggest if there is a problem I ignore it and do something else because I do things other people don't do.
 
Finite game, single story notwithstanding there are many open ended, sandboxes or replayable games out there. Direct time comparisons are totally relevant I am afraid. I assure you that if I don’t like a game or if it is broken I don’t play it thousands of hours.

Nope, not relevant, that's why you never see game critics, game platforms and reviewers citing playing time.
 

Viajero

Volunteer Moderator
Nope, not relevant, that's why you never see game critics, game platforms and reviewers citing playing time.
They do cite playtime indeed, especially for story based games, including replayability, and they describe if the game is a sandbox or an mmo for example if applicable, and which states open ended characteristics. But that is by the by, what they do indeed comment on and review is, among other things, if the game is broken or bug ridden (in case it is). As mentioned above I would rarely play a game for long if it is broken. Presume something similar goes with reviewers, in addition to a clear statement on the matter in their reviews.
 
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They do cite playtime indeed, especially for story based games, including replayability [...]

They cite the estimated playtime based on the length of the story, not average playtime by players.

and they describe if the game is a sandbox or an mmo for example if applicable, and which states open ended character.

Yes, that's part of the genre the game is on, again, not a metric of value.

But that is by the by, what they do indeed comment on and review is, among other things, if the game is broken or bug ridden (in case it is). As mentioned above I would rarely play a game for long if it is broken. Presume the same goes with reviews.

That depends, in a sandbox you can have subsets ridden with bugs you may not pay attention to as they are of little interest especially if you aren't involved in the community.
 
Im not too bothered if they choose to parcel changes to test at beta and add in the rest for live, if it means they can more easily see where the problems lie & fix them quicker. It can only help in isolating the source of bugs. Fdev have held back content in the past for live and always will (how can you beta a whole new story thread or keep any surprises back at all)
I dont think that betrays the priniciple of a beta. But I didnt take part in the beta, and its easy to be glib when it's not your own time that may have been wasted.
 

Viajero

Volunteer Moderator
They cite the estimated playtime based on the length of the story, not average playtime by players.
I did not mention averages.

Yes, that's part of the genre the game is on, again, not a metric of value.

I did not mention value related to time played.

That depends, in a sandbox you can have subsets ridden with bugs you may not pay attention to as they are of little interest especially if you aren't involved in the community.
First time I hear that for a player to decide if the bugs are serious or not for him he needs to listen to the community instead of playing the game and see for himself. Well that is not a straw man like your other responses but it is fresh at least! :)
 
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I'm one of those people who hasn't seen or experienced many bugs in Elite: Dangerous. I actually enjoy the fact that ED is more or less bug free compared to many other games I've played. I'm not saying bugs don't exist in ED, I'm saying I haven't really been affected by them.

Yes, I was affected by the September update, but that update got fixed a few weeks later and yes I was affected by this week's stutter but that got fixed yesterday - 24 hours after the update - which I thought was impressive.

I do think it's great that Frontier have dedicated some time to fixing bugs and appreciate this week's bug fix update. I personally believe we should be more grateful to the amount of hard work that Frontier put into the game, not only with the bug fixes but with the big end of the year update many of their resources are dedicated to working on at this time.

ED is a game I always enjoy playing so thank you Frontier!
 
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I'm one of those people who hasn't seen or experienced many bugs in Elite: Dangerous. I actually enjoy the fact that ED is more or less bug free compared to many other games I've played. I'm not saying bugs don't exist in ED, I'm saying I haven't really been affected by them.

Yes, I was affected by the September update, but that update got fixed a few weeks later and yes I was affected by this week's stutter but that got fixed yesterday - 24 hours after the update - which I thought was impressive.

I do think it's great that Frontier have dedicated some time to fixing bugs and appreciate this week's bug fix update. I personally believe we should be more grateful to the amount of hard work that Frontier put into the game, not only with the bug fixes but with the big end of the year update many of their resources are dedicated to working on at this time.

ED is a game I always enjoy playing so thank you Frontier!
Some people still experience a lot of the bugs the you believe to have been fixed. Console still has problems that are going back years. Cqc, wings & CZs, ive crashed out of the game just sitting in a station before. Ive never played a game with this many bugs in so many areas all at the same time. Forgive me if you are being genuine about your experience but i almost have to assume you only played extremely broken games if this is the least buggy one you've experienced.
 
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