Hey all,
So, many a time an NPC has gone cold on me - i.e. dropping a heatsink - and I've lost weapons lock for any gimballed and turreted weapons for a moment or two. For the former, this is fine as I just fire manually for a bit, without the ship targetted - the same as I do if they drop Chaff - as Gimballed weapons settle on forward fire if there's no target of course..
However, I wonder what distance this works at and whether sensor grade has any impact. The reason I ask is because my current Krait Mk II build uses the Thermal Vent Experimental effect, which causes my ship to regularly drop to 0-1% heat levels and the canopy begins to ice up. I thought this should mean that an NPC's gimballed and turreted weapons should temporarily lose weapons tracking, as mine do. The thing is, I often still see NPC's - which blatantly have Gimballed or Turreted weapons installed, based on the firing arcs they're getting - still able to keep hitting me just fine, as if their target tracking hasn't been broken. Note that I'm not affected by the Emmisive effect when this occurs - I check for that.
I wonder how proximity and sensor quality might influence this behaviour. I.e. a ship I'm targetting might go cold and I lose the target when they drop a heat sink 700 metres away - though I can still hit them as previously mentioned. When I go cold though thanks to thermal vent at a similar distance, it appears to have no effect on them. Surely going cold for any reason should have the same ultimate effect, right?
I will say, in my current ship, I do tend to fight up close and personal a little more, so my target will certainly be under 1km away when I go cold, sometimes under 500m. I'm also often chasing the target - i.e. behind them - so any hits they're getting on me must be from turrets.
Note: I always use A-Rated Sensors in my combat-oriented ships these days, I know that extends maximum range, but I don't know if it allows colder ships to be targetted more reliably.
As an aside, sometimes I'm fighting an NPC and, while I maintain target lock the entire time, the firing arc of my Gimballed weapons is massively reduced. I.e. they'll only track my target is a very narrow arc, not their usual quite generous arc. I wondered if this was when an NPC went cold, but at closer range?
Just trying to understand the mechanics of what I'm seeing.
Scoob.
So, many a time an NPC has gone cold on me - i.e. dropping a heatsink - and I've lost weapons lock for any gimballed and turreted weapons for a moment or two. For the former, this is fine as I just fire manually for a bit, without the ship targetted - the same as I do if they drop Chaff - as Gimballed weapons settle on forward fire if there's no target of course..
However, I wonder what distance this works at and whether sensor grade has any impact. The reason I ask is because my current Krait Mk II build uses the Thermal Vent Experimental effect, which causes my ship to regularly drop to 0-1% heat levels and the canopy begins to ice up. I thought this should mean that an NPC's gimballed and turreted weapons should temporarily lose weapons tracking, as mine do. The thing is, I often still see NPC's - which blatantly have Gimballed or Turreted weapons installed, based on the firing arcs they're getting - still able to keep hitting me just fine, as if their target tracking hasn't been broken. Note that I'm not affected by the Emmisive effect when this occurs - I check for that.
I wonder how proximity and sensor quality might influence this behaviour. I.e. a ship I'm targetting might go cold and I lose the target when they drop a heat sink 700 metres away - though I can still hit them as previously mentioned. When I go cold though thanks to thermal vent at a similar distance, it appears to have no effect on them. Surely going cold for any reason should have the same ultimate effect, right?
I will say, in my current ship, I do tend to fight up close and personal a little more, so my target will certainly be under 1km away when I go cold, sometimes under 500m. I'm also often chasing the target - i.e. behind them - so any hits they're getting on me must be from turrets.
Note: I always use A-Rated Sensors in my combat-oriented ships these days, I know that extends maximum range, but I don't know if it allows colder ships to be targetted more reliably.
As an aside, sometimes I'm fighting an NPC and, while I maintain target lock the entire time, the firing arc of my Gimballed weapons is massively reduced. I.e. they'll only track my target is a very narrow arc, not their usual quite generous arc. I wondered if this was when an NPC went cold, but at closer range?
Just trying to understand the mechanics of what I'm seeing.
Scoob.