If you haven't already try turning blur off in the gfx menu, that helped me a lot.
Thanks, tried that last night to no avail, for me, there's very very little difference between max settings and everything at it's lowest setting.
If you haven't already try turning blur off in the gfx menu, that helped me a lot.
Try changing the "oculus image quality slider". It has a really big performance impact compared to other graphics settings. However, lower settings of this makes the text practically unreadable.
Yes, I think it is effectively reducing the resolution of the rift which is why the text gets bad.
After updating to 2.0.3 the graphics setting now won't allow me to adjust refresh rate and it's locked to 75hz when the rift is selected so it looks like this problem was fixed. Try it out and let me know if it's the same for you.Any sane way to get the FPS whilst in the Rift? Haven't been able to figure that one out![]()
Did you make sure to take the Oculus Image Quality slider down as well? Will make the text look pretty bad but should help with performance. I needed it about half or 3/4 ways down with my 280X and other graphics setting at medium or low.Thanks guys, I've tried various combinations inc. having just the rift as my main monitor which was tricky but after removing the lenses I did get the game up and running. However, in station I can only acheive around 55-60fps anyway which was a surprise as I had all settings down to minimum yet still my R9 290 + i5 2500 just don't seem capable of pushing the frame rate right up to 75hz needed for low persistance anyway.
Sounds odd that you say you have about same performance in low and high settings. That's the symptoms of CPU bottleneck but you can't have that bad CPU? Other possibility would be accidently setting refreshrate to lower than 75hz.
I enjoyed 2.03 for a long time last night and felt I had much much better performance than before 2.0.
Is anybody getting any visible image warping around the peripheral vision. I have noticed it happening ever since Beta 2.0. I have my rift with the A lenses, and set to 4 notches out, and have updated the corresponding setting in the Oculus config utility.
It is like the game is still assuming I am on notch 0 (ie all the way in), and is not taking into account my notch setting against my oculus user profile (therefore allowing me to see warping around the outside of the image).
Anybody else have this?
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the best bit is how it improves my hairdo.can't wait to get out of work now!
(apologies for the giant photo, lol)
I was under the illusion that the settings of the rift after configuration didn't need touching and that the setting of the slider was independent of what you had for the eye relief.
Pretty sure you are supposed to set that slider to the same notch as you have your physical DK2 currently set to...
Another week and very few EU rifts despatched. Mine was suppose to be Sept. You lot are so lucky.