ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Try changing the "oculus image quality slider". It has a really big performance impact compared to other graphics settings. However, lower settings of this makes the text practically unreadable.
 
Try changing the "oculus image quality slider". It has a really big performance impact compared to other graphics settings. However, lower settings of this makes the text practically unreadable.

Yes, I think it is effectively reducing the resolution of the rift which is why the text gets bad.
 
Yes, I think it is effectively reducing the resolution of the rift which is why the text gets bad.

Yup, single most effective way to increase performance but, it looks horrible at the lowest setting for sure. Gonna try to find a happy medium until I get off my lazy but and reinstall my other gtx770.
 
Sounds odd that you say you have about same performance in low and high settings. That's the symptoms of CPU bottleneck but you can't have that bad CPU? Other possibility would be accidently setting refreshrate to lower than 75hz.

I enjoyed 2.03 for a long time last night and felt I had much much better performance than before 2.0.
 
Any sane way to get the FPS whilst in the Rift? Haven't been able to figure that one out :)
After updating to 2.0.3 the graphics setting now won't allow me to adjust refresh rate and it's locked to 75hz when the rift is selected so it looks like this problem was fixed. Try it out and let me know if it's the same for you.
 
Thanks guys, I've tried various combinations inc. having just the rift as my main monitor which was tricky but after removing the lenses I did get the game up and running. However, in station I can only acheive around 55-60fps anyway which was a surprise as I had all settings down to minimum yet still my R9 290 + i5 2500 just don't seem capable of pushing the frame rate right up to 75hz needed for low persistance anyway.
Did you make sure to take the Oculus Image Quality slider down as well? Will make the text look pretty bad but should help with performance. I needed it about half or 3/4 ways down with my 280X and other graphics setting at medium or low.
 
Sounds odd that you say you have about same performance in low and high settings. That's the symptoms of CPU bottleneck but you can't have that bad CPU? Other possibility would be accidently setting refreshrate to lower than 75hz.

I enjoyed 2.03 for a long time last night and felt I had much much better performance than before 2.0.

I agree but, the difference for me between maxed out settings and lowest is virtually non-existant.

My processor is an i5 4670k I believe and I have 8gb ram.
 
One thing I have noticed is with bright sunlight behind me the HUD gets very orange and the when I look to one side its lighter with a slight stutter. To me this is the camera responding to ambient and changing the HUD but also slightly losing connectivity.
 
Is anybody getting any visible image warping around the peripheral vision. I have noticed it happening ever since Beta 2.0. I have my rift with the A lenses, and set to 4 notches out, and have updated the corresponding setting in the Oculus config utility.

It is like the game is still assuming I am on notch 0 (ie all the way in), and is not taking into account my notch setting against my oculus user profile (therefore allowing me to see warping around the outside of the image).

Anybody else have this?
 
Is anybody getting any visible image warping around the peripheral vision. I have noticed it happening ever since Beta 2.0. I have my rift with the A lenses, and set to 4 notches out, and have updated the corresponding setting in the Oculus config utility.

It is like the game is still assuming I am on notch 0 (ie all the way in), and is not taking into account my notch setting against my oculus user profile (therefore allowing me to see warping around the outside of the image).

Anybody else have this?

I was under the illusion that the settings of the rift after configuration didn't need touching and that the setting of the slider was independent of what you had for the eye relief.
 
Adjusting the Oculus quality slider makes an impact. But IMHO it is not worth the extra fps because the image quality is getting really really bad - even if you only adjust the slider minimal.

Optimizing crossfire/sli performance in Elite should be the way to go...
 
post-665-0-87604400-1409924982.jpg


the best bit is how it improves my hairdo. :) can't wait to get out of work now!

(apologies for the giant photo, lol)

Wolfverine !!!!!
 
I was under the illusion that the settings of the rift after configuration didn't need touching and that the setting of the slider was independent of what you had for the eye relief.

Pretty sure you are supposed to set that slider to the same notch as you have your physical DK2 currently set to...
 
Pretty sure you are supposed to set that slider to the same notch as you have your physical DK2 currently set to...

Just quoting cybereality from OR

"Re: Measure with the "green lines"?

Postby cybereality » Sun Aug 03, 2014 2:12 pm

It's mainly there to measure IPD, but it also calculates eye-relief."
 
Image of Asp in the hanger.

elite_dangerous_beta_2-1.jpg

That looks like a great cockpit for an Oculus Rift user. I was hoping it would be because Lakon did such a good job with the others. I was thinking about not playing too much with this update, now I'm tempted. If someone else could do the hard work and report back it would save me some flying. Thanks.
 
Another week and very few EU rifts despatched. Mine was suppose to be Sept. You lot are so lucky.

When I ordered the date had just changed from Sept to Oct. I would have thought they would have ramped up their orders a little a while back to get a little ahead of expected demand.
 
Back
Top Bottom