Have we been lied to?

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“I’ve said over a long time I'm very excited about some features that we will do down the road including things like landing on planets, walking around inside your spaceship, getting out of your spaceship, all of those things I think are very very exciting and obviously those are in the long-term roadmap.“

Or is this one of those “but they didn’t actually use the word promise” type of things?
I think the key is "long-term roadmap".

The original plan, so we were told, was for ten years of feature development.

The original plan, as we saw, did not survive contact with reality. The first few years went okay, then Horizons took two years to deliver the advertised features, then another year and a bit of Beyond to fix some but not all of the issues that had come up from that (and some of the updates intended for Beyond were also dropped due to lack of time).

So despite chronologically being eight years in to development, we've probably only got the first 3-4 years of the original plan, and the last 'year' of that actually took over three years to do. Additionally to that, there were plenty of things not in the original plan that they've implemented since (Squadrons and Supercruise being the two obvious ones)

In practical terms, this probably means that it will take another 15-20 years from now (so 25-30 total) to get through the rest of the original "10 year" plan, maybe more. It might be optimistic to expect the game to last that long, of course - on the other hand, there's no sign of it declining right now.

So in answer to the original question: no, we weren't lied to, as lying requires intent and they clearly believed at the time it was possible. Now that we're several years further on and the actual difficulties involved in "multiplayer Elite" are more obvious ... they've also become much more cautious about what they say, and a bit less ambitious (though, see Fleet Carriers, perhaps still not quite right) about what they try to pack into a single year's development plan.

(I mean, how hard is it to believe that Frontier might have been a bit optimistic about how long things might take to develop, when ...
It does not take 5 years to create what was promised
... so is everyone else)

If it genuinely only took under 5 years to make a full multiplayer space and surface Elite-like game, then someone would have started in early 2017 when it became really clear that Elite Dangerous was taking "far too long", and should be looking at a release for the end of this year. I'm not aware of anything that fits that description, but maybe they have an approach to marketing that makes Frontier look talkative.
 
Do you not remember when a certain David Braben said:

“The future for Elite Dangerous is very exciting, including a whole raft of incredible features, yes including 'space legs' but so many more things too.”

Or:

“I’ve said over a long time I'm very excited about some features that we will do down the road including things like landing on planets, walking around inside your spaceship, getting out of your spaceship, all of those things I think are very very exciting and obviously those are in the long-term roadmap.“

Or:

“There was a lot of discussion prior to and during the Kickstarter project as to whether you should be able to walk around in your ship. We looked at that in great detail. Ultimately we decided the arbiter has to be, ‘Does it make the game more fun?’ Because it’s a lot of extra work and it brings in more constraints. It’s something we will do, but it’ll be in a future update because we need so many things on a human scale for that to be additive and enjoyable.”

Or the Kickstarter info that says:

"You will be able to walk around the spaceport, you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo.“

Or the various dev videos where they say it’s something they’re going to do?

I do.

Or is this one of those “but they didn’t actually use the word promise” type of things?
Yes exactly, they didn't "promise".

The good news is said features are still planned for the future, just as they said. Some may arrive in New Era :)
 
Moreover, keep in mind that Elite barely generates any revenue, so if they want to keep people working on the game, they basically need to have secondary income sources.
This is the point - they do not generate much revenue out of Elite because they decided to no longer pursue the annual paid season concept.
Elite Dangerous has made around £100m in total sales revenue; between £12m and £23m annually. New Era is the next paid-for expansion. Meanwhile the basegame and Horizons continue to sell, with over half a million new players joining annually.
 
I understand the OP's frustration, five years after release and the last 12 months have been especially difficult, with a slowdown in development and cutting of features and the delay (yet again) of the last big Beyond Feature. However, just to let you know (putting my Dev hat on here), putting things like atmospheric planets or even space legs into a game like this will take 5 years or more. Not just the actual development of the code but the amount of art assets which are needed is phenomenal.

People look at NMS and compare the pace of development but the one thing that NMS doesn't have to worry about is scientific accuracy. One of the reasons, Elite feels so immersive is because the environment feels right, which is due to the effort put into via the stellar forge. Flying around systems in NMS feels so 'noddy' compared the Elite flight model because the space environments are sky bodes. This means generation of these systems are a lot simpler than Elite and a lot easier to do. There is a lot more complexity in Elite's Model and with complexity comes a slower development time.

Now, if fdev had said, that's in Maintenance mode from now on (And by that I mean they just keep the servers running and no bug fixes), then you'll probably be right in assuming that you've been taken down the garden path. However, that's not the case. We're still getting bug fixes, Fleet carriers are still coming and New Era is supposed to be bigger than Horisons.

And Horizons is probably the reason that development has slowed. It didn't sell as well as they were expecting. To me, When the original Kickstarter pitch was made, the idea was to refresh the game every year or so with a new season. Development of new features would be funded by these upgrades, so there never would be a need for an Elite: Dangerous 2 (Elite: Deadly?). There just would be constant upgrades like WOW or Everquest.

Problem was, this model failed. People looked at the price of Horizons and weren't willing to pay almost as much as the original game for what just seemed like Planetary Landings, regardless of the extra stuff that came with it in later updates. Remember that price change of Horisons when it went from £30 down to £20, if you had the original game. The upgrade path was too confusing. What probably saved Elite at that point were people buying cosmetics, which is why we got beyond, But it did seem to put a nail in the coffin for the season model.

TLDR: We were not lied to but I suspect that even fdev didn't expect Elite to be in this place either when the Kickstarter was in progress.
 
The good news is said features are still planned for the future, just as they said. Some may arrive in New Era :)


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Actually, nothing ever was promised.

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There must be evidence that the parties intended the agreement to be subject to the law of contract. If evidence of intent is found, the agreement gives rise to legal obligations

https://en.wikipedia.org/wiki/Intention_to_create_legal_relations (Yes a wiki link, but there's a whole bunch of other UK legal sites that will tell you the same).


This subject has come up so often on these forums, and it's always met with the same replies "Frontier didn't promise". Well true.

When I buy something from Amazon or most Internet stores, there isn't a bit of text on the sales page that says "we promise to deliver this item to you". The "promise" is implied. :D

I'm not saying that Frontier owe anyone anything, or that they have done anything wrong. It's their business and it's up to them how they approach it. Like many other people here, I'm happy to sit back and wait, and feel that Frontier have done a good job with the game over the years. There's been issues for sure, and no doubt hurdles that have blocked Frontier from time to time. Development is difficult, and business plans change, I'm not personally gonna hold Frontier to anything they've said in the past. So my point isn't aimed at Frontier, and I'm not criticising them for what they have / haven't done.

Instead, this post is actually aimed at the false and blatantly wrong, repeated "Frontier didn't promise" comments. :D
 
A lot of games have planned features that never go live. FD's situation seems worse because the lack of certain features is exacerbated by the overall lack of gameplay depth. I don't think FD was trying to scam anybody in making promises, I think they were just simply too incompetent to deliver.

pretty much this, with a caveat: crowdsourcing imo implies a certain level of compromise and dedication. they did have time to develop 2 other full games in the meantime. while they have the freedom to do so and the kickstart didn't provide the full funding of the game i can't help but see this as being fundamentally dishonest with kickstarter backers. note i'm not one of those so this aint my battle. :)
 
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