Can I min/max my ExploConda in Colonia?

Like it sez, although I’m already at 75/78 ly I’m a few shy of the ~80 ly needed for the current highest system (schoolboy error!).

Anyhow I can ship some modules but I may need to engineer some too.

So can I?

I confused Dryee Free AA-A h4 for Systae Free AA-A h1 (AKA Peak).

Dryee Free AA-A h4 needs a 79.75 fueled jump range and premium jumponium. I can do Peak in my current config, so I'm diverting there first.
 
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Like it sez, although I’m already at 75/78 ly I’m a few shy of the ~80 ly needed for the current highest system (schoolboy error!).

Anyhow I can ship some modules but I may need to engineer some too.

So can I?
Yes, you have all the engineering you need in Colonia.

There are a few things you can't get but that shouldn't impact a build focussed on jump range.

You can get that elusive G5 lightweight mod on your life support which is handy.
 
Exploration railguns!
DimpledPoliteJunco-max-1mb.gif
 
Why not try? Playing the game can be fun.
Agreed. But I thought after my initial lack of preparation led me on a 12,000 ly wild goose chase to a system I can't reach I ought to do some homework before making the 5000 ly divert to Colonia...

You can but you shouldn't.
An 80 ly conda is dysfunctional crap.
Stick some useful modules in and your range will still be 70ly.

Bigmaec, honestly I expected better from you. Didn't I already say I was at 75/78 ly?

I got your ExplodAconda right here, just park it in front of my new Mamba.

Lol, even if I told you where I was you'd never be able to get to me in that pile of junk! What's it got, a ~17 ly range?

Did you not read Bigmaec's post? Dysfunctional crap is not welcome here.

Yes, you have all the engineering you need in Colonia.

There are a few things you can't get but that shouldn't impact a build focussed on jump range.

You can get that elusive G5 lightweight mod on your life support which is handy.

A sensible reply! +1

I'm actually very nearly there she's already pretty maxed out, I need to shed some weight (SRV hanger) and get some smaller modules, particularly the PP which is a 5A (left over from module ferrying) and of course that G5 lightweight life support.

Exploration railguns!
DimpledPoliteJunco-max-1mb.gif

; I'll need those for Old Duck in his Mambo.

Source: https://www.youtube.com/watch?v=ujB-BZn3C4g
 
If your ship can make 75Ly jumps, wouldn't it be better to just leave it as it is and then synth' FSD injections when you need a bit extra?
 
If your ship can make 75Ly jumps, wouldn't it be better to just leave it as it is and then synth' FSD injections when you need a bit extra?

One of the legs to Dryee Free AA-A h4 needs a 79.75 x 2 = 159.5 ly fueled jump range and therefore premium jumponium, there is no neutron star to help with that one. The ship also has to be efficient enough to have enough fuel to do the same leg back without refueling i.e. that 79.75 ly base jump range needs to be available with the ship fully fueled.
 
if your Conda does 78ly atm you could push that to 80 by dropping the fuel tank to a size 4 (you will only get 2 jumps from a tank though)
 
Exploration forums? Whoa! How did I get here? What is this place? You know a few years ago I explored 25000 lightyears to Crooki PX-V c17-5 to shoot at the nebula there with some railguns. Then visited some conflict zones in Colonia. A lot of techno was listened during that trip.
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if your Conda does 78ly atm you could push that to 80 by dropping the fuel tank to a size 4 (you will only get 2 jumps from a tank though)
Just a point of clarification...

The fuel tank is massless and does not affect max jump range. Fuel tank size only really matters when using the route planner, as the route planner bases its jump off of full tank. Max jump range is calculated based on mass of fuel actually in the tank. So the important number when exploring the fringes is max jump range on fumes, which is the same regardless of tank size. In other words, 128 ton fuel tanks will have the same max jump range as an 8 ton tank. It just takes a bit more finesse to manage fuel.
 
Just a point of clarification...

The fuel tank is massless and does not affect max jump range. Fuel tank size only really matters when using the route planner, as the route planner bases its jump off of full tank. Max jump range is calculated based on mass of fuel actually in the tank. So the important number when exploring the fringes is max jump range on fumes, which is the same regardless of tank size. In other words, 128 ton fuel tanks will have the same max jump range as an 8 ton tank. It just takes a bit more finesse to manage fuel.
Are you sure about that?
Logically a ship with a 128 ton tank has 120 tons more mass then a ship with a 8 ton tank.
 
Are you sure about that?
Logically a ship with a 128 ton tank has 120 tons more mass then a ship with a 8 ton tank.
Positive. The subject of tank size and jump range is one of the more misunderstood things, with lots of misinformation passed on as fact. Pop into ED Shipyard or Coriolis and change the tank size, and look at the max range. Doesn't change. The tank itself is massless. The mass comes from the fuel in it. So a 128 ton tank with 8 tons of fuel has the same max jump range as a ship with an 8 ton tank that is full.
 
Positive. Pop into ED Shipyard or Coriolis and change the tank size, and look at the max range. Doesn't change. The tank itself is massless. The mass comes from the fuel in it. So a 128 ton tank with 8 tons of fuel has the same max jump range as a ship with an 8 ton tank that is full.
Ah ok, I misunderstood you. The max range would be the same, but only on empty tanks. On full tanks the jump range is less on a vessel with a 128 ton tank then one with a 8 ton tank.
 
Ah ok, I misunderstood you. The max range would be the same, but only on empty tanks. On full tanks the jump range is less on a vessel with a 128 ton tank then one with a 8 ton tank.
Right, range on full tanks is less on bigger tanks because of the fuel mass. This impacts the route plotter because it assumes full tanks when calculating the route. When exploring the fringes where jumps are planned manually, the max range is what matters, thus tank size does not matter.
 
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