Frontier Interim Results: major new paid-for release will mark beginning of new era for Elite Dangerous, targeted for launch at the end of 2020

Really bet you haven't done that in a long while since you proudly proclaimed how you uninstalled the game and swore the only way you would ever install it again is if the ADS was returned. :D


Well. Imagine if carriers had to actually search for fuel, actually had to explore. Players had to go thru systems quickly looking for a certain element or such.. it might teach a few people in gameplay terms what we used to do with that ADS and perhps a get a little more sympathy from the forums.

If the ADS came back i would be back like a shot. :)
 
Well. Imagine if carriers had to actually search for fuel, actually had to explore. Players had to go thru systems quickly looking for a certain element or such.. it might teach a few people in gameplay terms what we used to do with that ADS and perhps a get a little more sympathy from the forums.

If the ADS came back i would be back like a shot. :)
Too bad you will never get to experience them :D
 
Well. Imagine if carriers had to actually search for fuel, actually had to explore. Players had to go thru systems quickly looking for a certain element or such.. it might teach a few people in gameplay terms what we used to do with that ADS and perhps a get a little more sympathy from the forums.

If the ADS came back i would be back like a shot. :)
The ADS wouldn't help you there though. You would have to scan up close every landable planet just to see if it's got the required matts. Far far worse then what it is now. No thanks.
 
TLDR ; no content but we squeezed the juice out of them with ARX and will continue this practice.

I think you missed this part: "The comparative figure for H1 FY19 was much lower at 52%, which mainly resulted from a large number of staff working on free updates for both Elite Dangerous and Jurassic World Evolution in that period. Whilst costs for those activities were not capitalised during the period as they were developments of existing released products rather than new products, Frontier believes that investment in free updates is an important part of its overall strategy in supporting and nurturing games after launch to maximise their potential."

Though I confess that it's a bit of spin doctoring to come across like Frontier is doing us a favor by fixing bugs and finishing half-baked game mechanics for free. If they actually charged for these particular updates, I would have jumped ship. Now new content like the Thargoids (update 2.4), that could have been paid DLC and I would have been okay with that. In fact, I'm quite surprised that this wasn't DLC, because it is so "separate" from the main game. It almost makes me wonder if it originally was meant to be and Frontier later changed their minds...
 
Well i dont agree. And if its 1000 its even worse. Suddenly gaining 10x jump range detracts significantly from its hugeness. As some already said beagle point becomes a day trip instead of an achievment.

Edit: its not even purely down to jump range is it? I mean mobile base where ever? I can feel the galaxy shrivveling as we speak. No more isolation, no more epic journeys...

This is true but it also depends on how easy winnebagofuel is to get. The space winnebago might just be a way to replace massive rote jumping sessions with something more interesting in some form of resource gathering or crafting, possibly with more than one path to obtaining it (maybe you can trade for it? maybe it's a mission reward?). So you do something better than jumping and in exchange you get one trip. A plus is that you haven't tagged the stars of any systems on your way (from the perspective of other explorers). If getting the fuel for the winnebago costs significantly less time than jumping, then yes, it would be a major buff to exploration rate. That could be easily mitigated by a cooldown though.

Even if the galaxy does start getting explored, who cares? It's just a videogame. When nobody plays the game anymore, do you want only 3% or less of the galaxy to have been explored? We might miss some of the neatest crap the random number generator made. I don't think Frontier computes this stuff. I think they find out when we find out. Again, this isn't a real model of the milk way. The only accurate about it are the stars themselves and they're only accurate to our ability to make educated guesses as to what they are from observing them from here.

I've only done one exploration trip I would describe as epic and that was my first, and I had to figure out scoop rules along the way after crossing a patch of brown dwarfs, and that was to beteljeuce. My second trip which was to Explorer's Anchorage, which was my first trip out of the bubble, I would not describe as epic. Neat, maybe, not epic.

Everybody's different, but I think getting rid of massive jumping binges is a good thing. I am all for earlier explorer's being differentiated somehow on the map. In fact, I already wish pre-FSS people had some kind of additional flair on their names as it is.
 
Well i dont agree. And if its 1000 its even worse. Suddenly gaining 10x jump range detracts significantly from its hugeness. As some already said beagle point becomes a day trip instead of an achievment.

Edit: its not even purely down to jump range is it? I mean mobile base where ever? I can feel the galaxy shrivveling as we speak. No more isolation, no more epic journeys...

How can it detract from the 'hugeness'? Because we will be able to reach those clusters previously unreachable, then explore from there? Would you prefer that they remain that cherry at the top of the tree in a world where climbing couldn't happen?
From the information already available about FC's, getting them to those interesting places may present a management challenge too :)

Cause it gives one easy jump and then they have to make some effort. Carriers are war ships, if you are going exploring in one then its not totally unreasonable for the player to be "forced" to explore.

Why are they warships? Are container ships (currently) classed as warships? They are bulk ship carriers, although can be customised for 'purpose', although to what extent we are yet to discover.
I don't know about 'forced' to explore, but if I could jump a FC out to a previously unreachable cluster of stars, believe me, no-one would be 'forcing' me to get out and explore it, I'd be out so fast the friction burns would be painful for weeks!

Of course, just theory. Good to thrash these things out now before its too late tho, right?

It would be, but as we only have a short wait until (theoretically) they become fact, wouldn't it be less depressing to just wait and find out facts rather than be totally negative about unknown information?

I know you choose not to play (it is your choice) because you won't use a game mechanic you dislike, so why be bothered about features appearing in the game you refuse to play? The ADS is very unlikely to rear it's ugly head again...
 
Though I confess that it's a bit of spin doctoring to come across like Frontier is doing us a favor by fixing bugs and finishing half-baked game mechanics for free. If they actually charged for these particular updates, I would have jumped ship. Now new content like the Thargoids (update 2.4), that could have been paid DLC and I would have been okay with that. In fact, I'm quite surprised that this wasn't DLC, because it is so "separate" from the main game. It almost makes me wonder if it originally was meant to be and Frontier later changed their minds...

2.4 was paid DLC, it was a part of the Horizons season which was a paid expansion. (Although to be fair, people without Horizons also got the Thargoids...however the weapons to fight the Thargoids were only obtainable via planetary bases...so people without Horizons couldn't get the necessary weapons).
 
2.4 was paid DLC, it was a part of the Horizons season which was a paid expansion.
I had no idea. How does that work? Does that mean non-Horizon owners can't buy AX weapons? Are they permit-locked from Thargoid systems?

If they can't buy AX weapons, that would explain why these weapons are good against Thargoids and rubbish against NPCs and other players. Such a specific weapon screams DLC.

EDIT - just read about the weapons on planet bases. That explains it!
 
Why are they warships? Are container ships (currently) classed as warships? They are bulk ship carriers, although can be customised for 'purpose', although to what extent we are yet to discover.
I don't know about 'forced' to explore, but if I could jump a FC out to a previously unreachable cluster of stars, believe me, no-one would be 'forcing' me to get out and explore it, I'd be out so fast the friction burns would be painful for weeks!

Cause its a "carrier" Its meant to be a mobile base from which ships that are loaded down with weapons and have short jump range can launch from. Why do you need a carrier if you can already jump that far? What does an explorer want with one? Said it before, the explorer would probably be more interested in flying the support ship with a single lanch pad. I think i suggested small medium and large carriers a while back.
 
Small carrier. Holds 2 ships has one pad. Medium carrier something between. Large carrier, the 16 pad monster.

Why not? Best to say so now tho cause you cant reasonably expect any serious changes after they drop.

Edit: i would make them jump something like small 65-75, med something in between and large something smaller.
 
Small carrier. Holds 2 ships has one pad. Medium carrier something between. Large carrier, the 16 pad monster.

Why not? Best to say so now tho cause you cant reasonably expect any serious changes after they drop.

Edit: i would make them jump something like small 65-75, med something in between and large something smaller.
Well, they're delayed to 2021 so...
:LOL:
 
Cause its a "carrier" Its meant to be a mobile base from which ships that are loaded down with weapons and have short jump range can launch from. Why do you need a carrier if you can already jump that far? What does an explorer want with one? Said it before, the explorer would probably be more interested in flying the support ship with a single lanch pad. I think i suggested small medium and large carriers a while back.
Yes, it is a 'carrier' - it will need to be resupplied with whatever makes it jump (already a detail given in the announcement) which, away from the bubbles, will likely be some form of mining, having a mining ship for the purpose could be fun... Knowing the fascination NPC pirates have for ships in rings, having a well equipped fighter might also be useful for 'mat gathering'...

Even just extrapolating potential scenarios I've just used 3 pads...

Why, I may even wish to travel with a few like-minded explorer chappies... more pads needed...

I'll send you a friend request when they drop and I've bought one and am 'somewhere interesting', you can then do some nice parallax exploration in a place you'd never have been able to reach, up to you if you accept it :)
 
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