[Official livestream] Fleet Carriers coming this year, on time, more news & details following the 24hr Charity livestream

Your inability to understand the context or the words other people use is your recurring problem.

What is in your mind is completely irrelevant, what matters is what you write and what you wrote is simply incorrect. If you meant something that doesn't coincide with what you wrote, it's your fault as I can't know what flies in your mind.
 
So what I've gleaned from this thread is that news about fleet carriers is coming and it won't be sooner than the charity live stream or during it.

Just a silly idea, but would it not make sense to provide news on fleet carriers during the CHARITY stream? Which would bring more viewers / donations?

Funny that i'm being spammed by Glass to apply for a job at FD for the last 3 months. Anyway have that idea for free, call it charity :)
 
Sure, I'm sure there are games sharing similar, but not identical technical considerations. It doesn't make their task any easier.

Oh I agree it must be difficult to develop and mantain a game like ED but not that it is the most complex (at least in the definition I think you used).
 
If you take a more positive view of that it's confirmation of news towards the end of Feb. Currently.

Paige says : "Sometime after the end of February"

Not towards the end of Feb, she is saying after Feb.

Here's the clip for reference :

Source: https://clips.twitch.tv/RelatedArborealSheepPraiseIt

Maybe she is just saying that in case of delay and it is currently planned to be before the end of Feb, but what was said was after Feb.

It is important to clarify because your comment may have people moaning about a missing update on the 29th Feb.
 
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Oh I agree it must be difficult to develop and mantain a game like ED but not that it is the most complex (at least in the definition I think you used).

There's many complex moving parts with the BGS combined with the mission system and linking them to the stellar forge so it gives missions to the right systems and economic states and updates the information accordingly. Then it has to deal with instancing, wings, generating the correct armed NPC response to the individual players circumstances, chosen mission and ability. It does some/all of this this every time any one of thousands of in game players does something remotely 'significant' in the game. That's not counting sound, graphics and generating planetary surfaces which on its own is a marvel. And it has to work in VR, and on a multitude of PCs/consoles.

Then they're throwing in Fleet Carriers, improved planetary surfaces and possibly Space Legs and base building with all of the above that they come with.

Many games have live ongoing development, but I'd suggest that the ongoing significantly sized additions in Elite are way more complex to integrate than the vast majority of other games doing 'similar' things.

It will be a long time before any company comes close to attempting to do what Frontier have done here.

Others mileage may vary, but ultimately imo people have the time and distance to reflect on the game, what was done here will be as groundbreaking as the original was (which if you ask programmers who know their stuff is still a technical marvel today).
 
Paige says : "Sometime after the end of February"

Not towards the end of Feb, she is saying after Feb.

Here's the clip for reference :

Source: https://clips.twitch.tv/RelatedArborealSheepPraiseIt

Maybe she is just saying that in case of delay and it is currently planned to be before the end of Feb, but what was said was after Feb.

It is important to clarify because your comment may have people moaning about a missing update on the 29th Feb.

People are going to complain anyway, and Gregg wont understand any clarification any more than he did the original post. So no its not important.
 
There's many complex moving parts with the BGS combined with the mission system and linking them to the stellar forge so it gives missions to the right systems and economic states and updates the information accordingly. Then it has to deal with instancing, wings, generating the correct armed NPC response to the individual players circumstances, chosen mission and ability. It does some/all of this this every time any one of thousands of in game players does something remotely 'significant' in the game. That's not counting sound, graphics and generating planetary surfaces which on its own is a marvel. And it has to work in VR, and on a multitude of PCs/consoles.

Then they're throwing in Fleet Carriers, improved planetary surfaces and possibly Space Legs and base building with all of the above that they come with.

Many games have live ongoing development, but I'd suggest that the ongoing significantly sized additions in Elite are way more complex to integrate than the vast majority of other games doing 'similar' things.

It will be a long time before any company comes close to attempting to do what Frontier have done here.

Others mileage may vary, but ultimately imo people have the time and distance to reflect on the game, what was done here will be as groundbreaking as the original was (which if you ask programmers who know their stuff is still a technical marvel today).

The advantage, or at least one of the advantages, of being an old fart like me is the sense of proportion. Coming from a time when home phones (in the UK at least) were uncommon, TV was predominantly black and white, cars were a luxury, and the internet was not even a concept, lets me sit back and have my mind spectacularly boggled at the emergence of games like the original Elite.

The original.

Nowadays we all have a miniature computer/comms device in our pockets, huge flat screen TVs, several cars per household and games with stunning graphics and functionality.

And what do we say?

'It's okay, I guess. The anti-aliasing's a bit meh.' Or, 'They should have put in [insert favourite missing idea]'. And this without ever stopping to consider the sheer volume of technical know-how and ability that went into it. Everything is taken for granted.

It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.
 
The advantage, or at least one of the advantages, of being an old fart like me is the sense of proportion. Coming from a time when home phones (in the UK at least) were uncommon, TV was predominantly black and white, cars were a luxury, and the internet was not even a concept, lets me sit back and have my mind spectacularly boggled at the emergence of games like the original Elite.

The original.

Nowadays we all have a miniature computer/comms device in our pockets, huge flat screen TVs, several cars per household and games with stunning graphics and functionality.

And what do we say?

'It's okay, I guess. The anti-aliasing's a bit meh.' Or, 'They should have put in [insert favourite missing idea]'. And this without ever stopping to consider the sheer volume of technical know-how and ability that went into it. Everything is taken for granted.

It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.

Something people also used to do way in the day is find out what they were buying before they bought it. Now its much more common to jump in uninformed and throw a bit of wobbler when reality bites. Take Hotel California as an example, been going for years now yet its based entirely on not knowing what ED is or how it works.

Post truth society 🤷‍♂️.

………..……...……...

ED also marks the end of the great space-ship game drought, we are lucky FDEV took a chance on it at all.
 
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