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The advantage, or at least one of the advantages, of being an old fart like me is the sense of proportion. Coming from a time when home phones (in the UK at least) were uncommon, TV was predominantly black and white, cars were a luxury, and the internet was not even a concept, lets me sit back and have my mind spectacularly boggled at the emergence of games like the original Elite.

The original.

Nowadays we all have a miniature computer/comms device in our pockets, huge flat screen TVs, several cars per household and games with stunning graphics and functionality.

And what do we say?

'It's okay, I guess. The anti-aliasing's a bit meh.' Or, 'They should have put in [insert favourite missing idea]'. And this without ever stopping to consider the sheer volume of technical know-how and ability that went into it. Everything is taken for granted.

It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.
Lol real life must seem like an episode of Star trek to you nowadays. I can't say I'm not jealous I'm not able to find so much amazement. I'm only in my late thirties and I seem to find fault with stuff as soon as it comes out. not just in the game, in everything in the real world. I have this uncanny ability to spot all the negative nuance in pretty much everything. Its kind of a drag tbh
 
'It's okay, I guess. The anti-aliasing's a bit meh.' Or, 'They should have put in [insert favourite missing idea]'. And this without ever stopping to consider the sheer volume of technical know-how and ability that went into it. Everything is taken for granted.

not quite. a few decades passed since, and all that has already been done. prior work, tools, libraries and even specialized hardware exist for that. yes, it's expected and taken for granted for a game of this type nowadays.

It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.

this is true. stellar forge, both generation and rendering, flight model, ships, landing on planets ... all that is gorgeous. however this was all already in place a few years ago. since that the game has practically only seen the addition of a few catch'em-all type mini-games, a few new 3d objects and ui layouts. special mention goes to thargoids and specially thargoid swarms which are top notch. everything else is menial work if you compare, some of it really sloppy (see fss) and a few flops. not really impressing. there has been no real advance. after such a brilliant start that has been a downer for many, and while you might not agree it should be at last understandable.
 
The advantage, or at least one of the advantages, of being an old fart like me is the sense of proportion. Coming from a time when home phones (in the UK at least) were uncommon, TV was predominantly black and white, cars were a luxury, and the internet was not even a concept, lets me sit back and have my mind spectacularly boggled at the emergence of games like the original Elite.

The original.

Nowadays we all have a miniature computer/comms device in our pockets, huge flat screen TVs, several cars per household and games with stunning graphics and functionality.

And what do we say?

'It's okay, I guess. The anti-aliasing's a bit meh.' Or, 'They should have put in [insert favourite missing idea]'. And this without ever stopping to consider the sheer volume of technical know-how and ability that went into it. Everything is taken for granted.

It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.
Lol real life must seem like an episode of Star trek to you nowadays. I can't say I'm not jealous I'm not able to find so much amazement. I'm only in my late thirties and I seem to find fault with stuff as soon as it comes out. not just in the game, in everything in the real world. I have this uncanny ability to spot all the negative nuance in pretty much everything. Its kind of a drag tbh
Being in my mid-60's too...
The first computers I worked on lived in huge air-conditioned rooms, all with a big & unfriendly cylinder of Halon gas ready to spew its contents to flood said room in just a few seconds... not caring about any humans in there at the time :)

My early memory of TV was a circular screen, ex-military radar screen built into a beautiful wooden cabinet (I was very young then) being replaced with a turret tuner B&W box by the time I started school...

The pace of change in just 20 years did feel like we were living through an 'Age of Wonder', thick-film circuits being replaced by slilcon 'integrated circuits', transistor density going from single digits per cm2 to billions today...

Even going from the first blocky CGA graphics to today and photo-realistic, amazing! Those who have grown up like @Filthymick420 in the last 40 years (and even the noughties) have always had 'good technology' in their lives, and like any familiar concept, it is easy to treat with contempt :)

I'd guess that had I grown up once the real 'modern' electronic/ internet age had matured I'd be equally flippant and taking it all for granted. but am happy that I was able to watch the march of progress through the last 60 years :)

As for ED and its complexity (or not, depending which soap-box one chooses), even with modern code-building tools there must be hidden complexity here, if it wasn't convoluted we wouldn't see quite so many update hiccups, surely?
 
Being in my mid-60's too...
The first computers I worked on lived in huge air-conditioned rooms, all with a big & unfriendly cylinder of Halon gas ready to spew its contents to flood said room in just a few seconds... not caring about any humans in there at the time :)

My early memory of TV was a circular screen, ex-military radar screen built into a beautiful wooden cabinet (I was very young then) being replaced with a turret tuner B&W box by the time I started school...

The pace of change in just 20 years did feel like we were living through an 'Age of Wonder', thick-film circuits being replaced by slilcon 'integrated circuits', transistor density going from single digits per cm2 to billions today...

Even going from the first blocky CGA graphics to today and photo-realistic, amazing! Those who have grown up like @Filthymick420 in the last 40 years (and even the noughties) have always had 'good technology' in their lives, and like any familiar concept, it is easy to treat with contempt :)

I'd guess that had I grown up once the real 'modern' electronic/ internet age had matured I'd be equally flippant and taking it all for granted. but am happy that I was able to watch the march of progress through the last 60 years :)

As for ED and its complexity (or not, depending which soap-box one chooses), even with modern code-building tools there must be hidden complexity here, if it wasn't convoluted we wouldn't see quite so many update hiccups, surely?
For as much griping as i do i DO find this to be an amazing game. I think when im whining about something its because i must think it like " if I can think of something like this, with my limited education, surely the great 'gods' at frontier could achieve it with little to no effort if it was their will". And i suppose that leads me in the same direction as unanswered prayers did my whole childhood, leading to atheism. If that makes any sense.

Tl;dr. This game IS amazing and im usually just an a-hole
 
For as much griping as i do i DO find this to be an amazing game. I think when im whining about something its because i must think it like " if I can think of something like this, with my limited education, surely the great 'gods' at frontier could achieve it with little to no effort if it was their will". And i suppose that leads me in the same direction as unanswered prayers did my whole childhood, leading to atheism. If that makes any sense.

Tl;dr. This game IS amazing and im usually just an a-hole
Not knocking you in the least... and not considering you an a-hole :) I save that distinction for a few other posters :devilish:

Being an 'old git' I remember the 'good old days' of hand coding, or if a project didn't need speed/compact size using compilers... Yet am still gobsmacked by software like ED, FO4, Shadow of the Tomb Raider... All are 'complex' coding, and have varying levels of 'bugginess' despite modern building tools... Which is why I can chuckle at comments that ED isn't complex....
 
Not knocking you in the least... and not considering you an a-hole :) I save that distinction for a few other posters :devilish:

Being an 'old git' I remember the 'good old days' of hand coding, or if a project didn't need speed/compact size using compilers... Yet am still gobsmacked by software like ED, FO4, Shadow of the Tomb Raider... All are 'complex' coding, and have varying levels of 'bugginess' despite modern building tools... Which is why I can chuckle at comments that ED isn't complex....
I often consider myself as such in hindsight frequently
 
The advantage, or at least one of the advantages, of being an old fart like me is the sense of proportion. Coming from a time when home phones (in the UK at least) were uncommon, TV was predominantly black and white, cars were a luxury, and the internet was not even a concept, lets me sit back and have my mind spectacularly boggled at the emergence of games like the original Elite.

The original.

Nowadays we all have a miniature computer/comms device in our pockets, huge flat screen TVs, several cars per household and games with stunning graphics and functionality.

And what do we say?

'It's okay, I guess. The anti-aliasing's a bit meh.' Or, 'They should have put in [insert favourite missing idea]'. And this without ever stopping to consider the sheer volume of technical know-how and ability that went into it. Everything is taken for granted.

It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.


Games are so ubiquitous that there's an element of gamers these days thinking they're all the same from a technical standpoint.

I spent an evening over Christmas with 3 devs who'd worked on GTAV, Burnout Paradise, Destiny series and a bunch of others. When the question of 'the best game ever' came up it took all of 20 seconds to unanimously declare Elite as their favourite. A good amount was due to its groundbreaking nature as a pure game, but since they are programmers the sheer awe and reverence they held the technical aspects of it was so enthused it would have made David Braben himself blush.

The game has faults but we're so lucky it exists at all because nobody else is as "hopelessly optimistic" enough to try and make something so stupidly ambitious.

Roll on December!
 
It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.
The game has faults but we're so lucky it exists at all because nobody else is as "hopelessly optimistic" enough to try and make something so stupidly ambitious.
Agreed on both these points. Setting a game in space adds a whole load of unnecessary complications to start with compared with any other setting, and Elite Dangerous then just piles more on top of that by making it a first-person MMO as well.

If Frontier's pace was actually unreasonably slow, and another games developer could do the same thing better and faster ... well, Elite Dangerous has been reasonably popular and profitable for a while, so they should have a released game that we'd all be playing instead by now. Perhaps more than one. Instead the closest there is are a couple of interesting looking alpha-stage projects now at least a couple of years behind their originally announced release dates (with similar or greater budgets than the original Elite Dangerous 1.0 release) ... because it turns out this stuff is really difficult.

Frontier's combination of being foolhardy enough to try it at all, and competent enough to make it work at all, appears to so far be unique.
 
The advantage, or at least one of the advantages, of being an old fart like me is the sense of proportion. Coming from a time when home phones (in the UK at least) were uncommon, TV was predominantly black and white, cars were a luxury, and the internet was not even a concept, lets me sit back and have my mind spectacularly boggled at the emergence of games like the original Elite.

The original.

Nowadays we all have a miniature computer/comms device in our pockets, huge flat screen TVs, several cars per household and games with stunning graphics and functionality.

And what do we say?

'It's okay, I guess. The anti-aliasing's a bit meh.' Or, 'They should have put in [insert favourite missing idea]'. And this without ever stopping to consider the sheer volume of technical know-how and ability that went into it. Everything is taken for granted.

It's a shame. For all its faults, whatever they might be, and whatever the reasons might be that they exist, I continue to be amazed, not by how good Elite Dangerous is, but that it exists at all.

Its come a long way since I played the original Elite on my Acorn Electron. Mode 4 graphics (black and white with resolution of 320×256), I doubt it got anywhere near 15fps, let alone 30fps. Took 7 minutes to load off tape, had only one ship, and the BREAK key (which instantly quit the current program/game) was next to the ESC key (which was used to launch escape pod). Didn't stop me from playing it to death. Oh, those were the days.

When players today say things like 'my eyes hurt because its running at 30fps', I just laugh.
 
I think it's more that you can't change the mind of somebody who clearly has no interest in viewpoints other than their own.
Stigbob was saying an announcement was coming towards the end of Feb, but in the video Paige says it's after Feb, it's nothing to do with viewpoints. It's just a case of not giving people incorrect info.
 
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Stigbob was saying an announcement was coming towards the end of Feb, but in the video Paige says it's after Feb, it's nothing to do with viewpoints. It's just a case of not giving people incorrect info.

Towards the end of February isn't a specific timing, it has flexibility included what with me understanding these things change and not getting upset about it. I also included the word currently which indicates I regard it as a fluid thing that may be updated.

Context.
 
Stigbob was saying an announcement was coming towards the end of Feb, but in the video Paige says it's after Feb, it's nothing to do with viewpoints. It's just a case of not giving people incorrect info.
At 19:40'ish on the livestream the comment is made by Will that the announcement will be after the Charity livestream - not after February... I did listen carefully, did you?
 
Towards the end of February isn't a specific timing, it has flexibility included what with me understanding these things change and not getting upset about it. I also included the word currently which indicates I regard it as a fluid thing that may be updated.

Context.
Sure ok. But it's NOT "towards the end of Feb", it's "after the end of Feb".

Yes clearly "towards" provides a window, but it's the wrong window.

Yes it could occur in Feb, but Frontier are currently saying after Feb.

Here's the video again :

Source: https://clips.twitch.tv/RelatedArborealSheepPraiseIt
 
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