Feeding the Oculus Rift S VR headset. Normally I can play with mostly high to ultra settings in VR with no problem, even in asteroid fields, but for some reason lots of lasers just completely tank framerate. I've yet to find a setting to compensate for this. I thought bloom or effects might be the setting tied to lasers, but turning both these off did nothing. Scaling back my HMD quality helped a little, but I'd rather find a specific setting tied to the problem than scale back resolution.
Okay, thanks.
Looking at the specs that should be an adequate machine. Though, theory is a wonderful thing. There's a slight performance variance between a mobile variant of the GTX1660ti and it's desktop counterpart. However, I'm curious as to how you have it configured. It's unlikely that the "generic graphics stuff" sub heading could be an underlying issue. As the 1660ti is more than capable of running ED, with all the bells and whistles switched on. VR is a bit tougher to process, but the GTX1660ti is well within the recommended specs by Oculus for the Oculus Rift S.
Things to consider trying:
Are you running a paging file? As with that amount of RAM you really don't need to. If you need one, Tom's Hardware has a guide
here. Just select "No paging file" then click set & OK. It may ask to reboot.
What speeds and voltages are the RAM & CPU reporting as in the UEFI?
Have you captured any thermal characteristics with something like
Open Hardware Monitor as the processing of heat could also be a contributory factor.
A tool such as
Process Explorer is streets ahead of the Windows built in Task Manager. It can be helpful in trimming out unneeded process & services that may improve performance. Property sheets of each process will also show their individual system demands.
Overall power withing the system could also be an issue, though wouldn't put very high in the list of usual suspects. I'll assume you're running it on AC. The reason I go here is that heat and power overheads or lack of, will cause modern chips to try to throttle down to compensate. In a busy CZ there's a lot going on.
Are you using an external monitor, HOTAS, keyboard etc?
Also, have you tried turning off "Idle Hand Animations" and "Headlook Smoothing" "Ship Panel Animations" within ED to see if that makes any difference? (Totally get that these options are quite important with VR - just a issue finding suggestion)
Does this only happen in VR?
This was my next question.