Docking Computers are Too Unreliable

When I play on PS4, I can't be bothered landing manually like I would on PC, so I just use an advanced docking computer on my ships... which has killed me three times just this week now. The docking computer has seemingly become a deathtrap, and it needs fixing; surely an automatic docking procedure shouldn't kill the player?
 
I wish the pirate outposts would mess with commanders like this.

You know one thing that should really change with New Era is that "pirate" stations should stop being "pirate" stations when somebody takes them over. Like how Coriolis colours will change when Fed or Imp control them. That pirate logo should stop flying and instead it should be something else. Elite could use to spruce up its proc a little bit.
 
When I play on PS4, I can't be bothered landing manually like I would on PC, so I just use an advanced docking computer on my ships... which has killed me three times just this week now. The docking computer has seemingly become a deathtrap, and it needs fixing; surely an automatic docking procedure shouldn't kill the player?
What ship?

Even on the Cutter, which was a challenge for it in earlier forms, it is now pretty good.

Are you talking about planetary landings, or landings on outposts or space stations?
 
You know what I find strange - it seems nearly every action of this game is captured by video. Someone combat logs, someone else has the incident on a clip. People are continuously filming themselves around stations, or at least taking selfies. Yet we never see anyone's clip of them being destroyed by the DC/ADC. Every story is second or third hand, no evidence, no proof.

Another thing that confuses me is that why aren't we seeing post after post of people complaining to FD that there is a bug in the system. Nope, we do hear a lot of whining about how the 'DC has killed me every time I have used it' (yes being liberal here lol). But since it is a function of the game, if the module is as bad as some say it is, why isn't there page after page after page of bug reports concerning the DC/ADC.

Kind of confusing isn't it ;)
 
When I play on PS4, I can't be bothered landing manually like I would on PC, so I just use an advanced docking computer on my ships... which has killed me three times just this week now. The docking computer has seemingly become a deathtrap, and it needs fixing; surely an automatic docking procedure shouldn't kill the player?
Been playing on ps4 since 2017 and the only problem ive had was waiting in que. Infact i stopped using the docking cpu because i decided id rather have an open slot for anything else at all. What ship?
 
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So I needed to get my Cutter transferred out of Jameson but it had some fines on it and was super expensive. I decided to fly there and take care of all the legal issues myself. I bought Hauler - taxi and of I went on the 200 Ly trip to the Founders. It became really weird right on takeoff. I got some messages about throttle too high for departure and some other strange stuff, when jumped it was throttling down on itself. I got all confused in the beginning but then I realized that this Hauler was still equipped with docking computer, which I didn't removed. I don't have DCs on any of my ships and I've only heard about this thing from others. I was like, oh, I see what all these people talking about. Interesting gizmo. 😄
 
Listing the Ship having problems would certainly help the Devs. Have you reported it as a bug? I've played a few times with a controller, and commiserate with the handiness of a Docking Computer in that scenario.
 
Simple rules to survive the docking computer:
1. Do not engage it until inside the station.
2. Never go to zero throttle just outside of the slot.
3. Never engage the DC if you can't see the landing pad.
4. Make sure that your thrusters have sufficient oomph for the DC to control your ship.
5. Keep away from high gravity planetary bases unless you have good thrusters.
 
You know what I find strange - it seems nearly every action of this game is captured by video. Someone combat logs, someone else has the incident on a clip. People are continuously filming themselves around stations, or at least taking selfies. Yet we never see anyone's clip of them being destroyed by the DC/ADC. Every story is second or third hand, no evidence, no proof.

Another thing that confuses me is that why aren't we seeing post after post of people complaining to FD that there is a bug in the system. Nope, we do hear a lot of whining about how the 'DC has killed me every time I have used it' (yes being liberal here lol). But since it is a function of the game, if the module is as bad as some say it is, why isn't there page after page after page of bug reports concerning the DC/ADC.

Kind of confusing isn't it ;)
One of my ships was destroyed by the DC last week... It was funny - approaching Foster Terminal in Coeus (Colonia region) and one of the dogs decided she needed to go wee-wee NOW! Was just inside of the NFZ so switch ADC on and request docking, just standing up to open the doors - ship boosts straight into the Habitation ring... boom...

It is a Megaship in an asteroid field, normally I fly in, but that once...

I do wish I'd been recording as it was absolutely a classic "Do not leave the controls unattended" moment :ROFLMAO:
 
Simple rules to survive the docking computer:
1. Do not engage it until inside the station.
2. Never go to zero throttle just outside of the slot.
3. Never engage the DC if you can't see the landing pad.
4. Make sure that your thrusters have sufficient oomph for the DC to control your ship.
5. Keep away from high gravity planetary bases unless you have good thrusters.
Or you could just operate it normally and nothing bad happens at all.
 
When I play on PS4, I can't be bothered landing manually like I would on PC, so I just use an advanced docking computer on my ships... which has killed me three times just this week now. The docking computer has seemingly become a deathtrap, and it needs fixing; surely an automatic docking procedure shouldn't kill the player?
No it shouldn't kill the player. It shouldn't damage the ship at all, but I still get the "slot bump" damage (about 20-30% of the time) when using T-10 with DC/ADC.
The only time "it" has killed me is when I deactivated it and went "old skool" to test out some new and shiny voice attack commands.
On reflection I'm happy with the odd bump.
 
Or you could just operate it normally and nothing bad happens at all.
That's not true at all, as people above found out. The DC can't navigate around a megaship. It will just boost you into it if the pad is round the back. Go to a 5G planet and see how well your DC works. Every rule I wrote is valid if you want to be sure that your ship won't get destroyed by the DC, except that you can engage the DC at some distance from the slot, but not close to it. I'm trying to keep it simple.
 
You know what I find strange - it seems nearly every action of this game is captured by video. Someone combat logs, someone else has the incident on a clip. People are continuously filming themselves around stations, or at least taking selfies. Yet we never see anyone's clip of them being destroyed by the DC/ADC. Every story is second or third hand, no evidence, no proof.
I regularly see NPCs being destroyed at busy stations - especially the "auto launch" function - and it uses exactly the same code for players under DC control.

Another thing that confuses me is that why aren't we seeing post after post of people complaining to FD that there is a bug in the system. Nope, we do hear a lot of whining about how the 'DC has killed me every time I have used it' (yes being liberal here lol). But since it is a function of the game, if the module is as bad as some say it is, why isn't there page after page after page of bug reports concerning the DC/ADC.
I can see at least 15 bug reports in the tracker relating to the DC/ADC damaging or destroying ships, especially larger ones, and that's just the ones with "docking" in the title.

If they'd done a bit more searching and all reported to the same bug it would be Confirmed, of course, but that's not how PowerBugs works.
 
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