Thanks for replying Stephen. Release management is totally a thing, so combining the two together (fleet carrier's with bug-fixes) makes sense.
What we are experiencing now is the fact our community is very restless because there has been a very long gap in Elite's development with basically no new substantial content (especially for experienced players). The impatience is boiling over for many and it is making even smaller things seem like much bigger problems.
Frontier obviously made a calculated decision to refocus the vast majority of their resources into Elite's 'New Era'. Maybe that is a good decision, we will see. However, the way that decision was implemented was very harmful to the community in the short term. To your fans it just seems like the game is being pared back more and more (GALnet, CG's, II's). We want to play the game in the meantime while we wait.
Consistency has definitely been a problem as well, as past statements haven't lined up with the current plan. That is why people are confused about bug-fixes vs. fleet carriers. From the perspective of outsiders, it really does seem like folks at Frontier are making things up as they go along. That's what it looks like.
Time to look forward. It seems like that we will all be starting to climb out of this gloomy valley very soon. At some point when this drier period of Elite's history comes to an end I think the community would like the development team to communicate with us (even very broadly) acknowledging that there were some lessons learned and that they have a plan to avoid such a lengthy dearth of new content in the future. I think such an acknowledgement would go a long way to restoring trust with the community.
Here's hoping that 2020 turns out to be the start of Elite Dangerous' second golden age!