"Is the game dead?" returning players keep posting here and on reddit, due to blank Galnet

If a game has any melee combat or high mobility, third-person is a blessing. I can't imagine a game like Warframe in first-person.

Its a gamebreaking cheat for me, you should only know what's behind you or around the next bend by having a look. Tech stuff is fine like a spy drone or remote cam or whatever, but your eyes are in your head.

Red Dead series and some Assassins Creed were the only third persons I took to. I couldn't play the Witcher 3 because of the third person, even though the game blew me away. All off topic apologies everyone.

If I can see myself all immersions just gone immediately, I've preferred a bloke with guns simulator to virtual action figures since Wolfenstein 🤷‍♂️. Entirely subjective but then all video games and all their contents are, I just check first and never buy 3rd person only games (that's a great tip for anyone furious about ED's modes since 2014).
 
Its a gamebreaking cheat for me, you should only know what's behind you or around the next bend by having a look. Tech stuff is fine like a spy drone or remote cam or whatever, but your eyes are in your head.



If I can see myself all immersions just gone immediately, I've preferred a bloke with guns simulator to virtual action figures since Wolfenstein 🤷‍♂️. Entirely subjective but then all video games and all their contents are, I just check first and never buy 3rd person only games (that's a great tip for anyone furious about ED's modes since 2014).

I remember playing wolf on my first computer and the only sound I would hear was tiny little beeps actually coming from inside the computer. A year later I played at a friends house and there was actual sound and I was blown away. I thought that's just how the game on pc was with those internal beeps. Nine or ten years old and already behind the curve and needed to upgrade the pc. Some things never change 😅.
 
Why should that be? Surely it makes sense to present 1st person perspective in a game like ED - the only way we see the outside of our ships (or even most of the internals) is with an external camera. (I agree, as a VR user that 3rd person would be even more naff!) It is, after all, exactly how we view the world around us.

Is there additional difficulty in presenting 1st person to 3rd? (I have no idea, my coding days didn't involve fancy graphics!)
A universal challenge to VR games is managing player movement controls, because you can't really just walk to represent movement. So it's a challenge for certain, as there are so many different ways to go.
 
A universal challenge to VR games is managing player movement controls, because you can't really just walk to represent movement. So it's a challenge for certain, as there are so many different ways to go.
I could see teleport movement being an issue in ED should there be legs related combat - and 'comfort turning' would certainly have the VR player at a disadvantage :) (makes up for the teleport I guess :) ) but if this kind of interaction is not part of the game VR movement choice becomes a non-issue.
At least pancake gaming doesn't have such an issue with potential motion-sickness...
 
After reading through some posts, my 1,32ct:
I miss GalNet. I liked it. You got to know where interesting stuff happened, or what was worth looking into. Even if it was only a few lines, it made for soo much immersion. If I would start the game now, I´d have a hard time getting into things.
Also, yes, atm it makes for a blank look. imho not a good thing while you try to attract new players.
Also Community Goals. I miss them very much. Every time one was done, I was looking forward to the next one. Sure, you got ganked, but you knew that beforehand, and you also met a lot of other CMDRs there.
I´d have less issues with Arena dying. I mean, it´s decent. Good even. Jolly good fun, but it´s not important for the game (other than being a nice training ground for combat) and I wouldn´t miss it. Sure, I see that, Dev´s up to theirs with bugfixes and patches while also trying to produce additional content, as announced...but...as many said...a few lines here and there, and maybe a run-of-the-mill CG every month woudn´t hurt....something like the blips on a heart rate monitor. A flatline just doesn´t project anything positive.
 
Still its adorable that the last two pages of this thread seem to be about whats up with the post when the meant to be about the game being dead or something.

Perhaps in the future they could post more recent examples of the games stability issues. I recall a recent update not going down too well with the forums.

On topic: No the games not dead but galnet has ceased to be.
See the edit on the previous post wrt the first two parts. It’s masterful work really. 😉

On topic: Yep. Though as that’s all been said already, I presume it’s now just time for playing around on the thread.

Anyway, as it's fun time, here's a doom forecast.


In the short term, current levels of doom are likely to persist at least into next week and possibly a week or two after before declining significantly as a warm front passes over.

In the medium term, as doom levels drop the weather will change and a number of fronts will pass over, some of which may necessitate digging some of the usual wear from the back of the cupboard.

Overall doom levels will remain relatively low though some areas may experience bouts of doom, some protracted.

Doom will temporarily be reported from unusual sources in the daytime one day in early summer. This will merely be one of the mistaken-doom occurrences that happen on occasion and most seasoned doom reporters will ignore it. The evening of that day will see a widespread outbreak of doom. Seasoned sailors will already have battened down the hatches, and will calmly wait out the storm. Some brave souls will dare the seas and some will even find smooth seas and fair winds, though many will be battered by the evening's gales and high seas.

Storms of doom will continue into the following day, before slowly dying down over the next few days as warm patches develop and emanate from the East of England.

The longer term doom forecast is for an unseasonal low over the main part of the summer, before a breakaway front of doom develops towards the end of the summer, forming a doomy patch which will persist despite the overall climate seeing sustained record lows of doom through the winter and the first half of the following year, before climactic norms resume in the latter half of next year.

For the avoidance of doubt, the seasons used are those of the UK.

This concludes the doom forecast.

Edit - a slight decrease in doom levels detected earlier today, though as yet largely unnoticed, is likely to slowly spread over the next 2-3 days.
 
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Seriously I was thinking spacelegs would be an FPS or an over-the-shoulder cover-shooter. I wasn't even seriously thinking of melee and don't know how that would work. I think if it's there it might just be rifle-butt/pistol whip-style melee button in FPS. But who knows.
 
Clearly the game is not dead. It's very much alive, and we're getting fleet carriers and a big update this year.

But over the last couple of weeks, I've read many posts here and on reddit from players who have taken a short break (usually some number of months). They are wondering if the game is dead?

Is this the impression Fdev wants to give people? That the game is dead?

CGs, Galnet - "no plans on returning them" - seriously? This sounds like a bad joke!

I know, you're busy with the updates, and please keep going full speed ahead with those - we are excited for them.

But I can't help but think that Fdev is shooting itself in the foot here. Even just a single, short article on Galnet would stop all this nonsense. I can understand interstellar initiatives being paused. But has FDev even launched the game, and seen their own (mostly blank) launcher? It's a perception thing, really. One article or update is a hundred percent better than literally nothing

If you want, I can spend 15 minutes and write a paragraph or two about something - anything. And I'm sure others here would volunteer as well...it seems like putting one little blurb won't disrupt ongoing dev work, will it? What am I missing here?

Great point!

I'd peal off a couple of people to keep the CG's and GalNet going - I mean I'm sure the "leetest" coders and modelers at FDev aren't the guys writing for Galnet and setting up CGs, right?

If they are, then maybe pay them overtime to work Saturdays to keep CGs and Galnet going?

Fly Safe

o7
 
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Pretty certain the IP isn't static. I'm using Mullvad.

As I say, I do get drop outs at times but it generally seems to work. Then again I'm not doing anything PvP centric (though I do play PG) so perhaps that helps?

Mullvad here too, mine works fine. Mullvad is great BTW :)
 

Alator

Banned
1) Michael Brooks and Paige Harvey have left Elite.
2) Patches instead of promised content.
3) Content delayed until the end of this year.
4) Galnet dead, no replacement announced.
5) Game studders, game launcher problems, network connect issues continue.
6) Game no longer works through VPN connections.

Not quite dead, but certainly dying.....
I am almost sure that this new era will be postponed to at least the middle of 2021 :)
 

Alator

Banned
1) Michael Brooks and Paige Harvey have left Elite.
2) Patches instead of promised content.
3) Content delayed until the end of this year.
4) Galnet dead, no replacement announced.
5) Game studders, game launcher problems, network connect issues continue.
6) Game no longer works through VPN connections.

Not quite dead, but certainly dying.....
as well as the elite team left Sandro Sammarko and Ed Lewis :)
 

Alator

Banned
Misleading clip, Stephen was reading the question off the chat, not his words. Just in case anybody believes it.
when watching a stream I did not see such a question in the chat, please write the exact time of the stream when it was asked.
 
Well, from someone who came to ED this year it sure feels like a very stale game. Kept breathing in a state of coma. I joined a small sized squadron (is 5~8 active people considered small?) to get some more activities going, but other than that I have not met many players. I play 100% of the time in open and most days I don't see a single soul outside from my squadron. Our system is less than 120 ly from Sol.
 
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