Greeting cmdrs...
Can a nvidia gtx 1050 handle VR ?
Can a nvidia gtx 1050 handle VR ?
I have the Rift CV1 and 16 G ramIt’s pretty much on the “minimum spec” end of the spectrum, but depending on what headset you get it should work.
I started off with a Rift CV1 on a GTX 1060 6Gb which was pretty good for Elite, and I didn’t have to compromise my flatscreen graphics settings too much.
Just be aware that your CPU and RAM are also quite important for smooth VR performance.
What graphics settings did u use in game ?.When I had a 1050 ti it could just about manage it on minimum settings
It’s pretty much on the “minimum spec” end of the spectrum, but depending on what headset you get it should work.
I started off with a Rift CV1 on a GTX 1060 6Gb which was pretty good for Elite, and I didn’t have to compromise my flatscreen graphics settings too much.
Just be aware that your CPU and RAM are also quite important for smooth VR performance.
With the wonderful ASW on Oculus, my machine was only having to pump out 45fps in the busy areas and I still had most of my settings in the “High” choices. I did get game stutters on occasion - not the really bad loss-of-tracking spinning hourglass style ones, but stations and planets would get a bit jerky every so often....While 1060 6Gb is decent, I do remember FPS dipped around planetary settlements and especially with fog around in a simple 1080p screen. And that card is already more than double the performance of a 1050.
Not a VR expert but I don't think it's fast enough. My GTX 970 can handle VR but not good... AFAIK the GTX 1050 is even slower.
Some games.... Just about at lower detail levels (talking rift here not index). But not really games like ED.Greeting cmdrs...
Can a nvidia gtx 1050 handle VR ?
With the wonderful ASW on Oculus, my machine was only having to pump out 45fps in the busy areas and I still had most of my settings in the “High” choices. I did get game stutters on occasion - not the really bad loss-of-tracking spinning hourglass style ones, but stations and planets would get a bit jerky every so often.
Dropping everything to the lowest settings gave consistently smooth 90fps, but I do like my visuals so I eventually ended up pretty much rebuilding my PC
As for using a GTX 1050, it all depends on how far the user is willing to drop the graphic settings - taking SuperSampling below 1.0 would gain performance, for example.
Greeting cmdrs...
Can a nvidia gtx 1050 handle VR ?