Open Gun-ports = open for pvp : Pilots federations rule of the duel

Did I? I thought I asked whether there were any reasons other than the ones I listed for NON-consensual PvP but I guess I somehow messed that up. Apologies, English in not my native language, I do speak sarcasm though.
None of the PvP activities, including but not limited to everything that affect any BGS and PP, depend on anyone ever consenting. You consent to playing the game by playing the game. To single out FPS (Fighting Player Ships) as the single activity that need additional consent is hypocritical*.

*Unless you are a special snowflake who never have and never will do anything to affect the BGS in any system, and think all those other activities also require additional consent. Then props to you for your dedication.
 
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PvP depends on your playstyle.

  • If you want to be an evil pirate that's okay. I don't think it is normal for pirates to ask for permission to attack.
  • If you want to just be a psycho and gank every moving object, well.... okay.

In both of these cases I wish player actions stuck with the player/account, not the ship. I understand why it is, I just wish it was different. I think actions should have consequences. Irrelevant cause that is not how the game is. If wishes were horses we would all be eating steak. (Jane Cobb)

Personally I play as a semi well adjusted human similar to real life. I don't walk up to random strangers on the sidewalk and punch them in the face. Yes this is a video game detached from reality but I like to lightly RP as a well adjusted normal space pilot, and I don't believe in swapping ships to hide my past behaviors. If I want another character I will get another account. But this is just my personal playstyle choice.

jaynehat.jpg

If wishes were horses...
 
First off, the only person pressing the block button is you. If you're going to rely on such weak sauce strategies at least own up to it. "Your choice not mine" my shiny, metal arx.

Beyond that you don't know how easy it is to not just survive, but thrive in Open? Your last paragraph there couldn't be further from the mark, kid.

Your actions in game may make me take certain actions in game, your choice not mine, Ive never blocked anyone for saying hello, your choice not mine.

Not sure what you mean by the last statement, especially with zero knowledge of my playstyle. I have been in Open only (bar the end on one session) since November 2019, I do thrive thankyou, I just don't have time for idiots.

Don't bother responding, the kid remark just got you blocked, cba with immature behaviour in or out of game, that's my choice.
 
No. You asked us to prove people that didn't want PvP were horrible people.
Wrong, I asked:
Then that raises the question: Why?

Other than the obvious of course, such as: people who do not like PvP aren't going to be prepared for it and probably aren't very good at it so I can feel really badass while have little to no skill whatsoever.

Or maybe, people who do not enjoy PvP are going to be very upset when I blow them up and I, being an asphole, get off on making strangers feel bad.

Or it might be as simple as not caring about other players because you are selfish and putting your own enjoyment over that of ever one else's...

So just explain to me why you think it's so important you get to impose your play-style onto others whether they like it or not because honestly I do not understand why you are so important you get to dictate the rules of engagement...

Convince me that players insisting on non-consensual PvP aren't horrible people...if you can.
They're obviously not.

In any case, there have been examples of reasons for PvP that are quite good. What do you think of them?
You clearly only read the last line of my post an even then managed to misread it because:
Convince me that players insisting on non-consensual PvP aren't horrible people...if you can.

My issue is with people who feel they should have the right to involve people in activities they do not enjoy. The insistence bit is crucial in this context because lets face it no one except the gankers would lose anything if a PvP flag was introduced (assuming it would work perfect and could not be abused.)
The flag wouldn't even have to prevent PvP just call it an IFF, have the pilots federation enforce sanctions against CMDRs who kill other CMDRs. Take away their membership card and docking privileges. Should provide some of those precious consequences some people insist the game should have.

Oh and yes, there are good reasons for PvP even for non-consensual PvP and even in E: D (Ganking the gankers...). I can think of at least one and frankly I'm surprised no one has pointed that out.

And Phisto, if you're worried the shoe fits, it might be time to re-evaluate your behaviour.
 
lets face it no one except the gankers would lose anything if a PvP flag was introduced

Your "flag" is for a player to stow weapons, turn off shields, and become a helpless target. Your flag idea is a huge benifit to gankers.

If you truly wanted what your Original Post is hinting at you would be asking FDev for an actual PvP flag. Something that pops-up when scanning a ship. Instead you are asking players like myself place myself in a completely helpless fetal position in the hopes that some lowlife scum doesn't blow away my ship. If I'm getting attacked by NPCs during a trade run and a complete stranger shows up you think I should stow weapons or get blown out of my ship? Your proposed idea is completely ridiculous, and I assume this entire thread is a troll.

Edit: I just remembered, FDev has given us a PvP flag. It is the wanted status. If someone is flying around with a bounty on them that is your flag.
 
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PvP depends on your playstyle.

  • If you want to be an evil pirate that's okay. I don't think it is normal for pirates to ask for permission to attack.
  • If you want to just be a psycho and gank every moving object, well.... okay.

In both of these cases I wish player actions stuck with the player/account, not the ship. I understand why it is, I just wish it was different. I think actions should have consequences. Irrelevant cause that is not how the game is. If wishes were horses we would all be eating steak. (Jane Cobb)

Personally I play as a semi well adjusted human similar to real life. I don't walk up to random strangers on the sidewalk and punch them in the face. Yes this is a video game detached from reality but I like to lightly RP as a well adjusted normal space pilot, and I don't believe in swapping ships to hide my past behaviors. If I want another character I will get another account. But this is just my personal playstyle choice.

Actions are stuck with players. Notoriety is attached to the player in the same way as being hostile with a faction is. You know that if you hostile you can't get close to the stations controlled by them or you get zapped by the magic station lasers? It's like people play only half the game and complain about the ones who play all or the other half, because they don't know or understand the game mechanics associated with that choice. The bounty on the ship is the least of my problems if I was naughty, this just means npcs and/or some CMDRs are going to interdict me more often, not really the end of the world. This wasn't directed at the person I quoted, just an observation from reading the same thing over and over.

And the whole socializing thingy excuse, I have 2 CMDRs on my friends list which I never met ship to ship, we just had some fun through system chat.

FDev gave everybody 3 simple blocklists to choose from:
no blocks = open
block everybody beside people I like to play with = PG
block everybody = solo
Choose the mode you feel most comfortable with, it's that simple.

My issue is with people who feel they should have the right to involve people in activities they do not enjoy. The insistence bit is crucial in this context because lets face it no one except the gankers would lose anything if a PvP flag was introduced (assuming it would work perfect and could not be abused.)
The flag wouldn't even have to prevent PvP just call it an IFF, have the pilots federation enforce sanctions against CMDRs who kill other CMDRs. Take away their membership card and docking privileges. Should provide some of those precious consequences some people insist the game should have.

What about the people who run missions against systems controlled by other player groups? They are involving people in an amount of activities they don't enjoy either. I'm not going to say anything about PvP flags as that's just silly in regards to ED. But be assured the flag will be abused for all the PvEvP activities in ED, which are the majority of things to do anyways. The only system "owned" by the Pilots Federation is Shinrarta, so not being able to access 1 system out of 1000s of inhabited systems is not really a big loss.
Play a little bit on the "dark side" and tell me how you like it. You don't need to explode CMDRs, just go and shoot lot's of clean NPCs both actions have the same effect with regards to the C&P.
 
Your actions in game may make me take certain actions in game, your choice not mine, Ive never blocked anyone for saying hello, your choice not mine.

Not sure what you mean by the last statement, especially with zero knowledge of my playstyle. I have been in Open only (bar the end on one session) since November 2019, I do thrive thankyou, I just don't have time for idiots.

Don't bother responding, the kid remark just got you blocked, cba with immature behaviour in or out of game, that's my choice.

Haha! Too bad. I actually enjoy engaging with alternative view points... but if yours are so weakly held you're probably doing me a favor.

Wrong, I asked:

You clearly only read the last line of my post an even then managed to misread it because:

My issue is with people who feel they should have the right to involve people in activities they do not enjoy. The insistence bit is crucial in this context because lets face it no one except the gankers would lose anything if a PvP flag was introduced (assuming it would work perfect and could not be abused.)
The flag wouldn't even have to prevent PvP just call it an IFF, have the pilots federation enforce sanctions against CMDRs who kill other CMDRs. Take away their membership card and docking privileges. Should provide some of those precious consequences some people insist the game should have.

Oh and yes, there are good reasons for PvP even for non-consensual PvP and even in E: D (Ganking the gankers...). I can think of at least one and frankly I'm surprised no one has pointed that out.

And Phisto, if you're worried the shoe fits, it might be time to re-evaluate your behaviour.

Which one are we missing? Spit it out.

As far as my footwear, the shoes fit gloriously, thank you very much.

There's no place like gank. There's no place like gank. There's no place like gank.
 
Notoriety is attached to the player in the same way as being hostile with a faction is.

Fines & bounties are associated with the ship, not the player. Notoriety is local faction based, so a player can be a complete psycho in one system, run to another system and swap ships.

--> Having never gone ganking, pirating, or overall psycho I am assuming this is correct from what I have read. Feel free to correct this assumption.
 
Your "flag" is for a player to stow weapons, turn off shields, and become a helpless target. Your flag idea is a huge benifit to gankers.

If you truly wanted what your Original Post is hinting at you would be asking FDev for an actual PvP flag. Something that pops-up when scanning a ship. Instead you are asking players like myself place myself in a completely helpless fetal position in the hopes that some lowlife scum doesn't blow away my ship. If I'm getting attacked by NPCs during a trade run and a complete stranger shows up you think I should stow weapons or get blown out of my ship? Your proposed idea is completely ridiculous, and I assume this entire thread is a troll.

Edit: I just remembered, FDev has given us a PvP flag. It is the wanted status. If someone is flying around with a bounty on them that is your flag.

I think you're confusing me with the OP I personally would trust any rule that wasn't enforced with overwhelming force.
 
Fines & bounties are associated with the ship, not the player. Notoriety is local faction based, so a player can be a complete psycho in one system, run to another system and swap ships.

--> Having never gone ganking, pirating, or overall psycho I am assuming this is correct from what I have read. Feel free to correct this assumption.

Fines & bounties are with the ship. Notoriety is galaxy wide and attached to the CMDR. Hostility is with a faction and also attached to the CMDR.

Notoriety: 1 point per "murder" up to 10 max points. 1 point reduction for 2h in game without doing naughty stuff. Bounties increase with notoriety and your ships value. For example 1 kill at notoriety 10 with my Cutter is a 5.4mil bounty on my ship.
FYI if both parties are pledged to a PP faction only PP bounties apply.

If you do bgs work you will run into other factions becoming hostile towards you, no exploding CMDRs involved. For example you do work in 1 system and become hostile with 1 faction in the system. The same faction also controls the best selling LTD station in another system. You can't go and sell your LTDs there as you would be atomized by the station lasers on approach.

You can experience it all by just killing clean npc's, no ganking or whatever required. The C&P is the same for killing npcs or CMDRs.
 
Then that raises the question: Why?

Other than the obvious of course, such as: people who do not like PvP aren't going to be prepared for it and probably aren't very good at it so I can feel really badass while have little to no skill whatsoever.

Or maybe, people who do not enjoy PvP are going to be very upset when I blow them up and I, being an asphole, get off on making strangers feel bad.

Or it might be as simple as not caring about other players because you are selfish and putting your own enjoyment over that of ever one else's...

So just explain to me why you think it's so important you get to impose your play-style onto others whether they like it or not because honestly I do not understand why you are so important you get to dictate the rules of engagement...

Convince me that players insisting on non-consensual PvP aren't horrible people...if you can.
My issue is with people who feel they should have the right to involve people in activities they do not enjoy. The insistence bit is crucial in this context because lets face it no one except the gankers would lose anything if a PvP flag was introduced (assuming it would work perfect and could not be abused.)
The flag wouldn't even have to prevent PvP just call it an IFF, have the pilots federation enforce sanctions against CMDRs who kill other CMDRs. Take away their membership card and docking privileges. Should provide some of those precious consequences some people insist the game should have.

Oh and yes, there are good reasons for PvP even for non-consensual PvP and even in E: D (Ganking the gankers...). I can think of at least one and frankly I'm surprised no one has pointed that out.

And Phisto, if you're worried the shoe fits, it might be time to re-evaluate your behaviour.
Please do go ahead and read my response to you. I know I'm not Phisto, but surely that's not the only thing that matter. Unless of course you don't have a response to why you specifically demand additional consent from FPS activities.
None of the PvP activities, including but not limited to everything that affect any BGS and PP, depend on anyone ever consenting. You consent to playing the game by playing the game. To single out FPS (Fighting Player Ships) as the single activity that need additional consent is hypocritical*.

*Unless you are a special snowflake who never have and never will do anything to affect the BGS in any system, and think all those other activities also require additional consent. Then props to you for your dedication.
 
I don't, I see his suggestion as probably implausible but completely rational. If one's 'style' is stomping on the toes of someone else then yea, that 'style' has problems in my personal view. In my country we have a certain well known politician whos' style is making other people suffer, causing the wanton disruption of saftey and security to millions. His supporters say that's his 'style'. The rest of us, the majority of us say he's a sadistic monster. A question of style, or something else ?

Having said all that i'm quite happy to play in Solo. I like it Solo, enjoy the game immensely and do not for one moment miss the ability to waive at another living commander. I enjoy the game as much as one can and without the mayhem of another players 'style'.


ummm - isn't that exactly what you are proposing? Forcing everyone else to conform to your idea of how the game should be played?

Maybe I'm wrong but that really is how I (and others) see your suggestion.
 
I don't, I see his suggestion as probably implausible but completely rational. If one's 'style' is stomping on the toes of someone else then yea, that 'style' has problems in my personal view. In my country we have a certain well known politician whos' style is making other people suffer, causing the wanton disruption of saftey and security to millions. His supporters say that's his 'style'. The rest of us, the majority of us say he's a sadistic monster. A question of style, or something else ?

Having said all that i'm quite happy to play in Solo. I like it Solo, enjoy the game immensely and do not for one moment miss the ability to waive at another living commander. I enjoy the game as much as one can and without the mayhem of another players 'style'.
If you do anything to any system where BGS is enabled you stomp on someones toes. Why treat Fighting Player Ships differently to every other activity?
 
I don't, I see his suggestion as probably implausible but completely rational. If one's 'style' is stomping on the toes of someone else then yea, that 'style' has problems in my personal view.

In ED whatever you do you are stomping with a high probability on somebody else's toes. Turn in explo data, run a few missions, do trade runs all that helps or hurts somebody else, maybe unknown to one side or both. PvP combat is just the most in your face activity from all of them, but it is not different to all the others.
 
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