Not a good move Frontier - Fleet Carrier upkeep

Jesus H, I'm having enough trouble keeping up payments on my Jaguar XF 3.0 V6 S Portfolio...I could do without "virtual" no-neck bailiffs, on top of the real life ones, thanks! Down with Braben & Frontier!!

Btw, I'm not really having any trouble...I'm loaded! Come on, we can all laugh about the erstwhile catastrophic financial & health crises now, can't we? Hahahahah...what? Not yet?! Oh okay, scratch this bit!

😷 You might perceive a teensy-weensy lack of compassion for my fellow higher-order primates (definitely not from Adam's rib or some dust - that's patently idiotic & anachronistic B-S) but don't worry, I'm taking into full consideration that world renowned epidemiologist, Dr Donald Trump has said it will all be over by Easter because the US will save us all (apart from the Mexicans, obviously), just like in Independence Day, Armageddon etc etc Thank you again, America! 🇺🇸

All together now: "Oh say can you seeeeee...."

Disclaimer: Any rabid butthurt caused to persons, living or dead by this post is unintentional & purely coincidental. No animals were harmed in the making of this post either...except one kitten...who totally deserved that punch in the face for miaowing too loudly.

Was there any point you were trying to make with this post?

P.S. Trump said he'd like to see this over by Easter. He didn't profess to have any certain knowledge that would be the case.
 
After all the delays, Galnet and everything they go and throw a stupid idea like paying rent into a game.

If this goes ahead, after 4500 hours I will uninstall the game - I do not play games to worry about rent - I do that enough IRL especially now.

This is the most stoopid idea especially in the current climate.
 
But the idea that the FCs will be "decommisioned" if they aren't constantly fed in terms of fuel or money or WHATEVER resource is just....offensive. I'm sure a bunch of people will jump on to say "Oh no it's cool" and hey, everybody's entitled to their opinion and gamestyle, but here's mine: I have a job. The idea of Elite becoming one is the WRONG direction for this game.

roflmfao.jpg


Hmmm....

Why do you think that IRL carriers are only built and MAINTAINED by the richest countries in the world. It takes a whole lot of work and money to keep one afloat.

Why would you imagine that it would be any different with a massive space ship like an FC?

Oh wait?

Typical gamer cop-out follows.

Well - ED is just a game. Some things just can't be realistic for gameplay purposes.

Really? Really?
 
What sense does a market even make on an exploration fleet carrier? It's not like hundreds of commanders are coming to trade in deep space. :D
There must be other ways to make the Fleet Carrier profitable than a market.
Maybe you have to hand in a certain amount of exploration data, and the FC takes a cut off it for upkeep cost, like your fighter pilots do?

Anyway, as somebody that often takes several months breaks from the games, FCs don't sound that appealing for me anymore.
 
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Robert Maynard

Volunteer Moderator
Hmmm....

Why do you think that IRL carriers are only built and MAINTAINED by the richest countries in the world. It takes a whole lot of work and money to keep one afloat.

Why would you imagine that it would be any different with a massive space ship like an FC?

Oh wait?

Typical gamer cop-out follows.

Well - ED is just a game. Some things just can't be realistic for gameplay purposes.

Really? Really?
Really.

IRL, dead is dead - our CMDRs are immortal space pixies with an unlimited supply of free starter ships.

Ship insurance deductible is 5% of purchase price - no matter how many claims the CMDR makes.

Crimes are completely "forgotten" after a short period and reputation with a Faction / SuperPower can always be regained.

A CMDR can hold maximum rank with both SuperPowers at the same time.

Ships don't cost anything to store indefinitely in any dock.

etc....
 
What sense does a market even make on an exploration fleet carrier? It's not like hundreds of commanders are coming to trade in deep space. :D
There must be other ways to make the Fleet Carrier profitable than a market.
Maybe you have to hand in a certain amount of exploration data, and the FC takes a cut off it for upkeep cost, like your fighter pilots do?

Exploration FCs: you get a slice of any exploration data?
Mercenary FCs: you get a slice of any bounties/CBs?

Sounds like the Trade FC is likely to have the most complex system if it has, basically, a fully-functional commodity market that you can twiddle.
 
Really.

IRL, dead is dead - our CMDRs are immortal space pixies with an unlimited supply of free starter ships.

Ship insurance deductible is 5% of purchase price - no matter how many claims the CMDR makes.

Crimes are completely "forgotten" after a short period and reputation with a Faction / SuperPower can always be regained.

A CMDR can hold maximum rank with both SuperPowers at the same time.

Ships don't cost anything to store indefinitely in any dock.

etc....

Exactly my Point.
There are so many other examples of silly things in ED that players don't complain about. Why should FC maintenance be any different?

Wait! Wait. I know. Because all those other things mentioned benefit them - as silly as they may be.

If one has the credits to buy an FC then one shouldn't have any issues with getting the credits/mats etc necessary to keep an FC running.

Seems like reasonable game play to me.

Players want content. ED gives it to 'em And yet they still complain.

Geez some people would compain if they were hung with a gold rope.
 
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Exactly my Point.
There are so many other examples of silly things in ED that players don't complain about. Why should FC maintenance be any different?

Besides if one has the credits to buy one then one shouldn't have any issues with getting the credits/mats etc necessary to keep an FC running.

Seems like reasonable game play to me.

Players want content. ED gives it to 'em And yet they still complain.

Geez some people would compain if they were hung with a gold rope.

FC maintenance should not be a "silly thing" because it creates an obligation for somebody to log into the game regularly, which is a crappy, cheap, carrot-on-a-stick means of inflating player numbers with no real purpose.

I'd like to think FDev understand it's possible to provide players with new content WITHOUT feeling compelled to inflict something annoying on them at the same time.
 
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Im ok with the idea. If players can buy and sell commodities then the Carrier becomes its own business and its up to you the player to keep that business a float.
As long as there is solid ballance in the mechanism, not to punishing, but also not a walk over for lazy players. if its watered down too much the mechanic is once again made pointless, it needs to keep you on your toes enough to be a mechanic that gives you incentive to proceed, to plan and play the game.

If i go on vaction for two weeks in real life and i come back to a decomissioned carrier then no... like i said, ballance. But dont pander. dont make it too easy.
 
After all the delays, Galnet and everything they go and throw a stupid idea like paying rent into a game.

If this goes ahead, after 4500 hours I will uninstall the game - I do not play games to worry about rent - I do that enough IRL especially now.

This is the most stoopid idea especially in the current climate.
Ha ha ha
 
Im ok with the idea. If players can buy and sell commodities then the Carrier becomes its own business and its up to you the player to keep that business a float.
As long as there is solid ballance in the mechanism, not to punishing, but also not a walk over for lazy players. if its watered down too much the mechanic is once again made pointless, it needs to keep you on your toes enough to be a mechanic that gives you incentive to proceed, to plan and play the game.

If i go on vaction for two weeks in real life and i come back to a decomissioned carrier then no... like i said, ballance. But dont pander. dont make it too easy.

And what if you planned to use a carrier in a non-commercial way?

What if you planned to load your fleet onto your carrier, jump it right across the galaxy and RP as some kind of deep-space hermit?
What if you're part of a group who planned to use their FCs to create stopovers one the way to Beagle Point?

Seems like purchasing an FC is going to mean committing to playing ED as a "shopkeeper" for your FC.
Honestly, I wouldn't have a problem with that IF they'd bothered to mention it 2 years ago, instead of keeping it quiet and allowing everybody to come up with their own ideas, which are now unlikely to be possible.
 
Then don't bother with a fleet carrier, it's not like they are required to play the game.

Ah, the old "don't play the part of the game you don't like" argument.

It'd have some merit if I was buying into a game that already had those mechanics in place.
When a game that DOESN'T already have them decides to introduce them, players have a right to complain about the change.
 
And what if you planned to use a carrier in a non-commercial way?

What if you planned to load your fleet onto your carrier, jump it right across the galaxy and RP as some kind of deep-space hermit?
What if you're part of a group who planned to use their FCs to create stopovers one the way to Beagle Point?

Seems like purchasing an FC is going to mean committing to playing ED as a "shopkeeper" for your FC.
Honestly, I wouldn't have a problem with that IF they'd bothered to mention it 2 years ago, instead of keeping it quiet and allowing everybody to come up with their own ideas, which are now unlikely to be possible.

Yes i see the point.

Well we have been told that these carrier are very customisable. The commercial aspects of the FC might be a part of that, configurable.
The degree to which a carrier needs maintenance maybe depends on its role and how self sufficient it can be as a trading hub or solo ship.
Maintenance as a solo ship for example might just be the need for Iron and Nickel and of course Tritium to fuel and patch the vessel on its journey. But the moment you add commerical aspects of the vessels function then the cost of maintenance goes up.

We have yet to see how its works. But on the surface i like the idea of these massive vessels needing repairs and fuel.... our current ships do, so why not these new capital ships. We cant dock these large vessels for repairs so we must maintain them.
 
We should pay costs to have stops at stations. When carriers appear, if your carrier you can dock for free. Other should pay if you set a fee.

Things fuel and docking is way too cheap in this game.

If you had a boat, you pay to moor this why would ships be different
 
Looking at the upkeep concept makes me grateful I don't have to pay upkeep on 79 ships.

That makes me sad too.

Newbies show up and suggest that FDev should implement "docking fees" to create a credit-sink.
People point out how that could never happen 'cos it'd create the possibility that somebody with a lot of ships could take time out, come back and find they're bankrupt.
It seemed like FDev knew this, and understood it.

Now it seems like they didn't understand it after all. :(
 
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