Yeah, I get the impression that they are trying to discourage frequent jumping. There's wear & tear that increases the maintenance cost for the week, added with every jump. Plus 500T of fuel that supposedly is only available via surface and subsurface deposits (unclear if that includes laser-mining, but it implies "no"). Even if tritium is common in rings, it takes a lot longer to get 500T of deposits, than 500T with the laser. A long trip might be easier to manage by pre-loading the onboard storage with fuel, bought in the bubble.
If this is the case-- Jumping the carrier is expensive either (or both) in terms of time and money, then moving them to distant locations in the galaxy might be more of a task for an expedition, than for individual explorers wanting to put them somewhere for the community.
I'm OK with that, in general. But without UC, it may be a lot of effort for little gain.
Thinking back onto exploration uses, I do still see a bunch of use-cases, but some are very narrow niche cases.
- Ferry across gaps (either regularly, or for short-term exploration).
- Pit-stops for refuel/repair/rearm. Mostly covered already by ship modules.
- Sell and/or transfer exploration-related modules. Helpful for commanders who forgot to bring something (AFMU or heatsink, for instance), or for commanders who want to travel light and then equip things later (fighter hanger, SRV, whatever).
- Reloading heatsinks without using bubble-found synthesis materials.
- Reloading lost SRVs.
- Repairing the power plant, or a blown out canopy.
- Safe place to dock at scenic location (tourist trap).
- Place to swap ships and loadouts during expeditions. For instance, supporting the mining CGs in DW2, if something like that were to happen again.
- Providing a shipyard at Explorer's Anchorage, which currently has UC but not a shipyard.
Then of course there's the anti-social options, like griefers building a jumpaconda, getting to Sgr A*, and then swapping to a combat ship to terrorize everyone there.
But getting back to FDev's motivation here, I have a strong suspicion that the lack of UC is specifically for the same reason there's no shipyard at Explorer's Anchorage. They don't want to create a "one-stop shop" where you can offload data, buy a sidewinder, and suicide back to the bubble. And for carriers, they probably felt that the shipyard was of greater use to everyone than UC, and is indeed required for the whole "fleet carrier" concept anyway.
EDIT: I saw the FleetComm discord announcement last night about the DSSA. I haven't read the new thread here yet, I'll go do that.
