I know what you mean. Personally, I'd like combat to be much more slower paced and much more tactical, use of thermal layers, managing cavatation and noise in general ect. Basically be more "submarine like" rather than be an underwater flight sim. But maybe I've spent too much time playing the Silent Hunter series. As a side note, Subwar 2050 had some of those features, even back in the 90s. Still love that game.Cheers for the video. The pew pew looks pretty uninspired and doesn't seem to fit the underwater context, but the atmosphere is fantastic in the early non-combat parts. That was 3 years ago though, curious to see where it ends up.
I know what you mean. Personally, I'd like combat to be much more slower paced and much more tactical, use of thermal layers, managing cavatation and noise in general ect. Basically be more "submarine like" rather than be an underwater flight sim. But maybe I've spent too much time playing the Silent Hunter series. As a side note, Subwar 2050 had some of those features, even back in the 90s. Still love that game.