I’d like more commanders in the Open

It disregards the fact that there's a real person in control of the other ship(s) - and that can cause issues for some people. We've also had players with combat related disorders who really enjoyed the game - but would only play Solo. So difficulty is not the only potential reason.

Not every player even wants to engage in combat nor finds avoiding combat to be "fun". Nor do they need to offer themselves as content for other players.

Not that any player needs to justify their mode choice....
And here you go changing the subject. The reason these types of topics become a circle is because people such as yourself don’t know how to stay on point. None of those things you’ve mentioned change the facts that I’ve mentioned.
 

Robert Maynard

Volunteer Moderator
And here you go changing the subject. The reason these types of topics become a circle is because people such as yourself don’t know how to stay on point. None of those things you’ve mentioned change the facts that I’ve mentioned.
Not at all - the use of the word "only" was incorrect.

If the statement had been "One possible reason that they wouldn’t find it fun is the difficulty." then I would have agreed. The mischaracterisation of difficulty as the only possible reason is the issue.

.... but then it does not suit that argument if there is more than one reason.
 
why is there still this mythical argument of a player who is "right" but wants to be in open but not be held to the rules of open?

Is there the same argument being made that I should be able to go into group modes and play how i want in any group i can trick into letting me in?

Should we argue that I should be able to wing up with other people in solo mode?

There's 3 modes, if you dont want random potential pvp, dont play in open. It's simple. And if you have PTSD ..dont play a space combat game like elite. That's just stupid. There is no mode or activity you can do in the game is that is devoid of combat except maybe exploration, which you can do in any mode and never interact with another human your entire life if you want.
 
My main reason is the grind required to be capable of winning.
literally you’re saying you’re choosing the oath of least resistance. Which is fine, as that’s human nature. I do myself with credits. Damn near everyone does. It’s why Borann is a hotspot. The truth is only a statement against your character if you take it that way.
 
Damn I am now scared, I have upset the elite in the game.

Just a question, if you don't bother wasting time explaining to some poor Commander that you just destroyed him because he is affiliated with someone you're not, how is he suppose to know what he did wrong?

As for your consideration, well you have covered nearly every excuse available, I honestly can't think of one you have missed - oh wait, a xeno-lover, that is one you missed. Just think, all those misguided players out hunting Thargoids that you could have destroyed, such opportunities missed!

Actually I do have a pretty good idea why you do what you do - it is simple, you can act anyway you want to and cover it by claiming that you are justified. And in your paradigm you are, just as I am justified in making my assumptions about player behaviour.
You want the Lion to lay down with the Lamb....aint gonna happen.
 
It's crazy how this discussion went from being constructive and insightful with great ideas and suggestions being thrown around to delusional fantasy, condescending attitudes and absurd, nonsensical statements in just a few pages thanks to the few usual suspects and one moderator that never actually have anything to add to the conversation.

It's hilarious to me that the only ones actually contributing to the conversation are the despicable, dirty rotten gankers and pirates. How ironic.
 
It's crazy how this discussion went from being constructive and insightful with great ideas and suggestions being thrown around to delusional fantasy, condescending attitudes and absurd, nonsensical statements in just a few pages thanks to the few usual suspects and one moderator that never actually have anything to add to the conversation.

It's hilarious to me that the only ones actually contributing to the conversation are the despicable, dirty rotten gankers and pirates. How ironic.
The hunter is often the greatest conservationist.
 
You want the Lion to lay down with the Lamb....aint gonna happen.

that's another garbage aspect of combat in the game. Combat is too fast. it's too easy to escape, too easy to destroy and very very little time is spent in between.

There would be time for things like communication if it took longer than a few seconds to determine the outcome of a battle. Every battle should take minutes and the outcome shouldn't be something that is determined within the first few seconds of it. But that's not how elite plays. So when do you propose all this communication happens?

People kill other players because they can and that's not wrong. The idea that anyone is still role playing in this game is laughable. That sounds like a very lonely rpg.

What you did wrong should be easily apparent. You either A. took a knife to a gun fight or B. got notified that you were taking a knife to a gun fight. So your next step is to not do that again. There are a bunch of ways you can go about that course of action.
 
Just a note on the difficulty argument: I would really like to have NPCs who are on the same level as some of the top PvPers. Not everywhere, but in certain regions or systems, preferably when it would make sense in terms of consensus or in-game events. Actually, I wouldn't mind getting "owned" by an NPC, it's a different story with players though. But that's probably a very strange attitude that I would find hard to explain...
totally agree. And not just because the npc has game breaking ship stats.
 
You should have your modes but open shouldn't tell you who is human and who isn't. Remove any identifying aspects that would give it away easily and then who's to say you got owned by an npc or a human in open. Or killed an npc or human in open. Unless they open comms and communicate it to you, why not leave it open to real chance.

playing in open isn't always more difficult, since it's still almost 99% pve in open. But you do have that 1% chance (probably less) of being surprised by a player who can actually kill you. Something you dont have at all in solo.

and if combat took like 5 minutes on avg to kill non-engineered to the max ships ... there would probably be a whole lot less hostility to the random attacks done by players ....maybe even less random attacks in general. There'd be an actual chance for really role playing good guys vs bad guys and too many would be busy with other battles to jump on every new person coming into a system. (even better if nobody could easily identify when that new person was a human).
 
literally you’re saying you’re choosing the oath of least resistance. Which is fine, as that’s human nature. I do myself with credits. Damn near everyone does. It’s why Borann is a hotspot. The truth is only a statement against your character if you take it that way.

Yeah, It's a video game that I play for entertainment. I don't feel the need to involve myself with stuff I don;t have to and don;t want to do. It says as much about my character as ganking an explorer says about anyone else. I don;t need to prove anything, let alone prove something with a video game.
 
It's crazy how this discussion went from being constructive and insightful with great ideas and suggestions being thrown around to delusional fantasy, condescending attitudes and absurd, nonsensical statements in just a few pages thanks to the few usual suspects and one moderator that never actually have anything to add to the conversation.

It's hilarious to me that the only ones actually contributing to the conversation are the despicable, dirty rotten gankers and pirates. How ironic.

Your bias is apparent. Us v. Them internalized.
 
One of the "griefers" i know is a 911 operator, i would say he has nerves of steel and is intelligent


You just cant judge people based on what they do in a video game

Had to chime in here, as your attitude is so annoying. So the guy is a 911 operator. And? I am not American for starters, so it means nothing to me. Profession is irrelevant.

It doesn't excuse behaving like a brain dead griefer. He might not be brain dead in real life, according to you, in which case he should take a look in the mirror. Or do you think its admirable ganking inexperienced players who have little chance as they are getting into the game? To me, that kind of behaviour demonstrates limited mental capacity when someone takes pleasure from it. Its the kind of thing I used to do on WoW when I was about 22.

The other reason your attitude is annoying is that it is typical of many gamers in online multiplayer games. They think because they are anonymous and unaccountable, it excuses them behaviour they would not dare apply to real life. You are right in saying you cannot JUST judge someone from how they act in a game, but if that is all we have to go off, then sorry but you shouldn't be surprised if people take a dim view. After all, lets be fair, if he sits there smirking to himself while he blows away sidewinders at farseer, how smart can he really be?

I mean fine, in open, the devs have made it possible to act that way. All good. I mean, if you want to use the boundaries of a game to act like a because you can't in real life, then knock yourself out. Just don't make out its all nice or that other people should accept it any more than they would in real life. Its still just as anger inducing when someone tries to be an arsehole in a game as it is in real life. Therefore the negative consequences are also similar. Whether you like it or not.

Your mate could be the Dalai Lama, but if he is going round ganking fresh commanders at a known early progress zone, then I am sorry chief, but he is lacking moral fibre.
 
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