Optional Internal space for smaller units

I haven't played for a few years and this is still crap.

It would be really nice if some of that extra space in the internal compartments could be used more efficiently. There's a bunch of single unit internals and no real way of making use of them in any decent ship build without sacrificing something that is essential to the role that you are building for.

ie, What sane person sacrifices a 3 space internal for a supercruise assistance module???

I really want to use supercruise assist and docking computers, but never have the room to do so. At the end of the day, this is just frustrating and p*****s me off.

Please fix this.
 
I have an unbiased view, and this is still a crap trade off. I agree that a trade off on some things is important, however when new modules are added, the original allowances in compartments becomes a frustration and unbalanced.

Items like the supercruise assist & docking computers are more of a luxury than utility and having to trade these off is a pain in the ass. I'd rather enjoy playing the game than having to suffer some things.

A trade off, more like a es me off....

An internal splitter would make this better.
 
I'm glad that you agree with me. It's just stupid that I can spend 100 mil on a ship and can't manage to fit a docking computer into it without sacrificing a huge amount of internal space.

Think of it like this, do you think that if I bought a top of the range BMW or Mercedes car, that they'd skimp out by not including parking assist and cruise control ???
 
having to choose between utility and docking computer/supercruise assist sucks big dogs balls.

I'm sure that the original had the docking computer as a non-invasive extra.

Just have 2 extra boxes similar to the planetary approach sweet, that can only contain these two modules.
 
Think of it like this, do you think that if I bought a top of the range BMW or Mercedes car, that they'd skimp out by not including parking assist and cruise control ???

Or think of it like this... if you are buying a small economy spaceship you might not get power windows, locks, air conditioning, premium sound system, built-in gps, and towing package. .... well you know what I mean. Purchase a small inexpensive ship you get limitations. Purchase a big expensive ship and you can pack lots of fancy extras.

Compare the prices of ships like eagle, asp, cobra, vulture, to ships like python, beluga, anaconda, imperial cutter.

Edit:
Any ship you purchase for under 5 Million* is a rock bottom economy ship. Under 40 Million is still really cheep. Sure these ships have limitations, but they aren't high-end Mercedes either. Do you really need a docking computer for a cobra? For high end expensive ships -> if you can't adequately select modules for a 100+ Million ship (Defender, Anaconda, Corvette, Cutter) then you got other problems. Using a Class 3 slot is hardly "sacrificing a huge amount of internal space".

* Base ship cost before any upgrades.
 
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Supercruise assist and docking computers should be built into every ship, with the ability to enable/disable.
Making them use up slots is the stupidest thing on Earth.
X.
I would add to that, that they should take back the extra slot they gave some ships for the SCA. ADC should be something you enable/disable in the right panel on the ship page.
 
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I have an unbiased view, and this is still a crap trade off. I agree that a trade off on some things is important, however when new modules are added, the original allowances in compartments becomes a frustration and unbalanced.

Items like the supercruise assist & docking computers are more of a luxury than utility and having to trade these off is a pain in the . I'd rather enjoy playing the game than having to suffer some things.

A trade off, more like a es me off....

An internal splitter would make this better.
Internal splitters would be abused for HP inflation. You could limit what gets put in split slots but it rather complicates things. The argument for splitters comes up all the time when people start talking about limpet controllers. Like the universal limpet controller idea, Cmdr X's idea of just adding it to the ship, or allowing a multi-function module be purchasable to replace the stock planetary landing computer, would be a more elegant solution.
 
You'd need to do major rebalancing of engineering and numerous other aspects to achieve this.

For example, 2 x Class 1 G5 heavy duty mod hrps >>>> 1 x Class 2 G5 heavy duty mod HRPs, just as one example of many.
 
X-ray view, 3d grid, drag and drop modules and cargo, red/yellow/green, you have to literally balance your loadout and cargo. Squeeze what you can into corners. Affects your maneuverability.
 
X-ray view, 3d grid, drag and drop modules and cargo, red/yellow/green, you have to literally balance your loadout and cargo. Squeeze what you can into corners. Affects your maneuverability.

Ha ha, ya! Throw away the extra co-pilot chairs, pack extra cargo in the wasted space in the cockpit, mount roof racks for xporting cargo on the outside of the ship, add a towing hitch so I can pull a train of cargo bins. Solar radiation might effect some of the fruits and veggies, who cares. Its up to somebody else to pack them properly, I'm just the delivery guy!
 
If you want more internal space for handy modules buy a bigger ship. There is a large selection of ships available.

I get your point. As noted above extra slots were provided in the ships when the assist modules were released. I prefer having the extra slots and make my own choices for optional equipment than having assist modules standard in all ships and given less slots.

Your request presents a game trade-off. Are you willing to have standard built-in assist modules at the cost of losing internal slots?
 
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There are lots of modules that can fit into ships, I am using a python and still don't have room for a docking computer or supercruise.

I really can't see the issue with just allowing either of these two modules to be excluded from the regular slots, it's not like they effect the general performance of the ship in any function or utility.

I don't see why you would even consider thinking that lowering the slots just to allow either of these two modules to consume 0 space would be the answer, you should not be so hard on yourself. The aim of the game is to enjoy yourself and not be consumed with making it so difficult in such a trivial matter. These two items should be 0 space and the existing slots left as is.

I like having to choose whether I have a surface scanner or limpet drone, but what I object to is having to choose between either or both of these two utility items for a convenience item such as docking or supercruise assist, while the the supercruise assist is almost completely useless anyway.
 
I don't see why you would even consider thinking that lowering the slots just to allow either of these two modules to consume 0 space would be the answer,

extra slots were provided in the ships when the assist modules were released
-> your python ship got one extra slot when the supercruise assist was released. For many players they could skip installing the new assist module and move the 1E Detailed Surface Scanner into the newly provided slot. Player choice.

So what you really want is built-in pilot assist modules AND more slots in your ship.

Just ask for more slots in you ship. That is what you really want. Solutions: a) learn tradeoffs, b) get a bigger ship.

This reminds me of my wife's closet. It doesn't matter how large it is, there is never enough room inside. You gotta organize and prioritize.

Edit:
I have never been able to build a perfect ship. It always has trade-offs or limitations. Not enough slots, not enough hard points, not enough jump distance, moves like a brick, super ugly, poor pilot view, etc, etc. etc. I think FDev designed the game so a cmdr can never build a perfect ship. There are always limitations or compromises the cmdr must make when outfitting a ship. This is why there is no "best ship in class" you can copy from the internet. If there was a clear "best in class" for each major role there would be no ingame choices... we would simply build the obvious best ship.
 
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There are lots of modules that can fit into ships, I am using a python and still don't have room for a docking computer or supercruise.

I really can't see the issue with just allowing either of these two modules to be excluded from the regular slots, it's not like they effect the general performance of the ship in any function or utility.

I don't see why you would even consider thinking that lowering the slots just to allow either of these two modules to consume 0 space would be the answer, you should not be so hard on yourself. The aim of the game is to enjoy yourself and not be consumed with making it so difficult in such a trivial matter. These two items should be 0 space and the existing slots left as is.

I like having to choose whether I have a surface scanner or limpet drone, but what I object to is having to choose between either or both of these two utility items for a convenience item such as docking or supercruise assist, while the the supercruise assist is almost completely useless anyway.

As a Python pilot I'll make the comment you are clearly lugging around too much crap if you lack space for a SCA or DA module. ED ships are not intended to truly do multi-role and, surprise surprise, compromise is needed to mangle them in to one. A more then serviceable build can be made in a Python for a variety of roles, such as mining or exploration - and even then, compromise is needed. I only own the 1 ship, generally configured for exploration - but I have 'loadouts' stashed for other roles.
 
My point is, make the game less suck and more enjoyable by making the landing comps and supercruise assist free of space.

They are, size 1 slots were added to all ships, take away those devices from slots and you don't get free slots, the slots vanish as well.
 
I have a lot of ships, and I use both much. I have no problems with that. And every now and then I turn off all, just to make sure I can handle the ship when departing/docking. This is a priority or sacrifice you make. There are times where I wish that I could fit one of those, but make other priorities. That's the nature of flying those ships, big or small. You choose how to use them, almost everything is an option. It feels like waste of space if I fit cruise assist into a class 3 slot, but then I can choose to remove it and fly manually.
 
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