I would have loved if they had recreated the core features of Elite 2: Frontier and First Encounters bit by bit and more importantly, piece by piece until it's done.
I am under the impression they did that until Horizons, featuring the first landable planets, sure, it's rocks for now, but there's more to come, right? Right?
in the end, improvements have been made for a lot of things in the game, but almost every single feature introduced wasn't inspired by ED's prequels, even if they wore those colours sometimes (Thargoids.) Instead it was fancy stuff to try and make the game click more with the modern gamer generation and people for whom Elite is just another space shooter.
That's at least how I experienced it.
Update after update I was waiting for things to be added to the game that would make it more of a space sim, since that's the only really unique thing about it. Instead more and more toys were added, leaving the core-features of the game including the scientific space sim elements to rot.
They updated mining, and that was a really cool update I still like most. They updated exploration, and that could have been a glorious return to scientific space exploration. But it wasn't. The only scientific thing about the exploration update was the sounds of celestial bodies when using the FSS (and yeah, I like that thing actually.) Real content for exploration was freaky alien life and tinting the skybox in the local star's colour. Not really what I expected, to be honest.
Exactly like Old Duck said, there's lots of features in Elite, and it does a lot right when it comes to the basics of these features, but from there it either went very strange ways, or no ways at all.
Income and economy is also vastly out of balance with different activities producing very different numbers no matter the actual effort.
Multiplayer is often not beneficial but introduces more problems (not counting networking) like bringing fresh magical pirates when joining a friend who's mining for example. Multicrew is also more of a spectator mode than actually simulating crewmembership and there is simply no benefit or point in winging up and doing things together. I'm okay with that actually, but why introduce more and more mmo features in a game that doesn't really promote multiplayer?!?
I'm under the impression they made a lot of decisions but kept every single one of them instead of deciding for one way or another.
Now there's carriers incoming with more mmorpg like features like that upkeep thing and commodity markets and all, but nothing this would connect to. Whatever the new Era will be, if it's in line with the last few years, it's one big new feature coming with customization options and more need for asset-management, and lots of bits and scraps attached to existing stuff. It will have excellent sound and great space-structures though.
I really hope to be surprised in a good way this time.