Frontier to drop VR support in 2020?

I heard from a guy who knows a guy who says they once met somebody who saw something on the internet, that Frontier are dropping all support for display devices!! The sound design in their games in consistently rated very highly by players, so they're going audio-only for the next update!!! I'm concerned... not for me you understand but for other people who may not have ears. 🙉
Frontier used to make a point of ED's VR support, but have gone quiet on it for a long time. That's sort of following the pattern for macOS support.
 
Hmmm let’s see, Mac support dropped because it wasn’t a big money spinner, so much so that they offered refunds to anyone who brought ED wanting to play on Mac.
Seriously, how do you think VR is going to play out here?

That is not what happened. FDev dropped Mack, because Mack did not sufficiently support modern gaming.

Macs are not gaming computers, but they are computers you can game on—as long as you accept their limitations. If you're looking for a computer that can play the latest games in high quality, look elsewhere. But if you already own a Mac and just want a way to kill a few hours, it can work.

For ED it did no longer work!
 
Frontier's macOS client received updates right up to the point it was dropped.
Frontier used to make a point of ED's VR support, but have gone quiet on it for a long time. That's sort of following the pattern for macOS support.
There have been a couple of recent-ish livestreams done in VR (the last was 2 months ago, I think?), so to me that doesn’t look like a quiet-brushing-aside-and-hope-no-one-notices deal 🤷‍♂️

Only a few more months until the New Era advertising push starts, I suppose we’ll find out then.
 
Frontier used to make a point of ED's VR support, but have gone quiet on it for a long time. That's sort of following the pattern for macOS support.
Please not this again. So, as correlated by actual statistics. If Nicholas Cage stops making films, fewer people will drown. The graph shows a clear relationship.
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Part of me is pretty certain I would quit ED if ED were to quit VR. On the other hand, properly-implemented space legs can go a long way of introducing a sense of scale into a game. Before I owned VR, I built a scale version of a Vulture in Space Engineers. The ability to walk around (and on top of) my Vulture gave me an entirely different sense of scale than I had just playing "as" a Vulture in ED, even on a flat monitor. So if ED were to do space legs good, and I mean really good, then I might still be able to enjoy ED in 2D.

Ironically I'm less worried about Frontier pulling support for VR and more worried about my machine not handling things like atmospheric worlds in VR. I already struggle with things like Guardian bases and core mining (the volumetric dust effects kills my framerate). So even if VR isn't dropped, I still may have to drop VR if this update turns my experience into a slideshow.
 
Yo I hear this rumor from some guy which I don't know and can not quote but the rumor is really bad for Frontier so let me see if I can get some traction spreading rumors...

Typical that OP already left the topic!

:D I'm still here, man has to sleep y'know!

I am definitely not fishing for rumourmongering. I absolutely do not want EDVR to stop because apart from I quite like it, it was a solid reason for people to either BUY a VR headset in the first place, or for buying ED to SEE the VR experience.

I can't quote the source, because there is no source, just murmurings on various forums and suchlike - hence why I wanted to see if it HAD originated from somewhere and if I should start weeping.

Besides, if there really is such a tiny percentage of VR players, then Frontier wouldn't care less if they left, right?...
 
There was a CM post in the recent past that detailed the supported VR headsets - but finding it in the large number of posts recently would be a little tedious.
I gained from the post the impression that VR support was ongoing... Of course, I may have entirely misunderstood.

As for 'legs' being difficult in VR (which is basically only 1st person perspective) I'd hazard a guess that 3rd person would be much more challenging, there are many 1st person games out there (Alyx included) as over the shoulder 3rd person would be grossly 'wrong' in VR IMO!
 
:D I'm still here, man has to sleep y'know!

I am definitely not fishing for rumourmongering. I absolutely do not want EDVR to stop because apart from I quite like it, it was a solid reason for people to either BUY a VR headset in the first place, or for buying ED to SEE the VR experience.

I can't quote the source, because there is no source, just murmurings on various forums and suchlike - hence why I wanted to see if it HAD originated from somewhere and if I should start weeping.

Besides, if there really is such a tiny percentage of VR players, then Frontier wouldn't care less if they left, right?...
I think the source of all the rumours was an interview David Braben gave in Aug 2018 (https://gamedaily.biz/article/194/david-braben-why-the-industry-needs-the-return-of-the-publisher) - the relevant part regarding VR:


“I have never believed [VR] would take off. Right from day one, I said it would be niche,” he noted. “And it's a great niche, but it's still quite niche. We were, I think, the first people to support [VR] with a AAA game, with Elite: Dangerous in December 2013. It's a wonderful experience, it is really wonderful. But it puts quite a high bar on the hardware, so my personal view is you can't run any slower than about 90 frames a second, and the resolution you really want to be 4K per eye. [Currently] it is a bit blurry, it's quite hard on the eyes for a long time. And the other problem is, trying to use it in a family environment, it's really divisive. Because no one can see or hear what you're seeing.”

Braben does see a “huge opportunity” in AR, and Frontier has worked with HoloLens and others from the early days, he said.


Some folk have taken this to mean David doesn’t believe in VR anymore ergo VR support for Elite Dangerous is going to be dropped.
 
Besides, if there really is such a tiny percentage of VR players, then Frontier wouldn't care less if they left, right?...
Let's hope Frontier is forward-thinking rather than reverse-thinking. VR is just now starting to "git gud" as well as become affordable to average folk like myself, so if New Era really marks an ERA of ED, they should keep what they already have invested in just in case VR takes off like a rocket during that time. I remember back when computers were niche, now look at us.

BTW, Frontier has done a surprising number of livestreams showcasing VR in recent months, which I find counter-intuitive if they are planning to scrap it later this year.
 
I highly doubt the new era for Elite would exclude VR support. If it happens to be Space Legs as theorized VR support would be no different then what we have now. The headlock settings are what VR takes advantage of. Floating around with space legs would be the same as floating around in a ship, or SRV. You have full control over the head's position be it with mouse, keyboard combination, HOTAS, or VR headset.
As Frontier do not make use of the VR Controllers all movement in Elite is still reliant on standard Keyboard/mouse, Game pad, or HOTAS. So i suspect they would not change much for space legs.
As long as Frontier maintains the quality standards whey put for themselves on the new era I doubt VR is going away with Elite's next update.

Which VR headsets are supported by Elite Dangerous using SteamVR?
Elite Dangerous supports the Oculus Rift and HTC Vive via SteamVR and aims to target 90FPS in “VR Low” graphics settings for both.
 
I highly doubt the new era for Elite would exclude VR support. If it happens to be Space Legs as theorized VR support would be no different then what we have now. The headlock settings are what VR takes advantage of. Floating around with space legs would be the same as floating around in a ship, or SRV. You have full control over the head's position be it with mouse, keyboard combination, HOTAS, or VR headset.
As Frontier do not make use of the VR Controllers all movement in Elite is still reliant on standard Keyboard/mouse, Game pad, or HOTAS. So i suspect they would not change much for space legs.
As long as Frontier maintains the quality standards whey put for themselves on the new era I doubt VR is going away with Elite's next update.

Which VR headsets are supported by Elite Dangerous using SteamVR?
Elite Dangerous supports the Oculus Rift and HTC Vive via SteamVR and aims to target 90FPS in “VR Low” graphics settings for both.
Did you find the post that was in on here?
It would be useful to link it for the other participants 👍
 
Did you find the post that was in on here?
It would be useful to link it for the other participants 👍
The VR quote from frontier was pulled from here.
 
Just skimmed a swathe of market reporting. Call it 11.2m headset sales last year +/- 2m depending on which you read, with 13m sales projected for 2020 ( pre-Covid so it's probably more like... 8... actual head sets now lol ).
Do these sales include standalone headsets like Oculus Quest and Oculus Go? If you dont remove these from the pool you'll have an inflated picture of the install base ready to play high end PC games like Elite. Also psVR would likely need to be removed from the pool since it lacks the power to display Elite in VR.

Where does that leave us?
 
If they do I'll be very unhappy and will consider my LEP to have been a total loss, first and only time I've ever pre purchased content in such a manner and it's also the last.
 
Is it that time of year again already or are we doing these bi-annually now - I lose track :geek:

I figured these threads where just running.
Then two weeks pause, and another is formed.

If you say these new features aren't tuned for VR, then I ask you to think of something better.
Not necessarily ideal, but these new features are a hair better than the system map for one.
Through the beta's of the FSS etc there where significant issues with VR and if it's so "abandoned" as some think, those would not have been fixed as readily.

Braben made a comment one time, and quite frankly he's not really relevant here, he simply owns the company that makes the game, hasn't got much else to do with it at this point.
 
Do these sales include standalone headsets like Oculus Quest and Oculus Go? If you dont remove these from the pool you'll have an inflated picture of the install base ready to play high end PC games like Elite. Also psVR would likely need to be removed from the pool since it lacks the power to display Elite in VR.

Where does that leave us?
Good question, no idea. I perceive this thread to be ploughing the same water as similar threads previously.

BTW I wouldn't write off any platform over 'power' as they're always superceded by more powerful versions.
 
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