Griefers make open impossible, and how easy the solution is.

I went 2 days ago to deicat to engineer thrusters for my exploraconda. I was shocked how many ppl in there 10? I mean in shin dez never seen as many (i rarely go there tho). members of "code" & "gank" & at least 1 member of spear. Some "gank" conda either tried to scare me or failed to get behind me.
Then I dropped out. Farseer inc full of hollow triangles and squares as well.

I suggest go to deicat and near starting ststtems to see for yourself.
Well I guess that's proof that gankers prefer soft "easy-mode" targets. As I said elsewhere, ganking is for children, piracy is for adults :p
 
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I suggest go to deicat and near starting ststtems to see for yourself.
Last Saturday I was there - in Farseer Inc. Strong gank-squad made a real carnage there (known Russian squadron). Two Cutters, two Corvettes and Conda for three hours they hunted for everyone. Inbound traffic, outbound traffic and ships on landing pads. A lot of new players has lost their ships, 15, 20 maybe.
In my instance there was two lawful commanders in one time. Me and a guy in Cutter. And other guy in Mamba he came in from time to time.
I managed to shoot down a Corvette but there was 2 vs 5. We had no chance.
 
In other news, I've had surprisingly few miners clog on me during my new career as a pirate. Last night I was pirating a ship, and out of the blue I'm attacked by a Type-7, my target's wingmate I believe. I think he assumed I was toothless. I quickly showed him the error of his ways. However, I'm no G5 FDL ganker, so it took me a little time to get his shields down and disable his thrusters. Even as he tumbled into space and I broke his hatch and stole his LTDs, he stayed in the instance with me. I gave him instructions to reboot his ship to repair his thrusters and bid him farewell. I don't remember the CMDR's name, but I tip my hat to him for being a good sport and not logging on me.

BTW, I suspect one of the reasons I don't see many cloggers is because I am NOT flying a G5 FDL gank ship. My pirate ship "unconventional", and I suspect it inspires curiosity and amusement more than fear, at least until people realize just how capable my little ship actually is.
 
In other news, I've had surprisingly few miners clog on me during my new career as a pirate. Last night I was pirating a ship, and out of the blue I'm attacked by a Type-7, my target's wingmate I believe. I think he assumed I was toothless. I quickly showed him the error of his ways. However, I'm no G5 FDL ganker, so it took me a little time to get his shields down and disable his thrusters. Even as he tumbled into space and I broke his hatch and stole his LTDs, he stayed in the instance with me. I gave him instructions to reboot his ship to repair his thrusters and bid him farewell. I don't remember the CMDR's name, but I tip my hat to him for being a good sport and not logging on me.

BTW, I suspect one of the reasons I don't see many cloggers is because I am NOT flying a G5 FDL gank ship. My pirate ship "unconventional", and I suspect it inspires curiosity and amusement more than fear, at least until people realize just how capable my little ship actually is.
Good to hear. Cloging on a pirate is like stealing the food of an endangered species animal. It's not good form.
That goes for menu logging to.

Protect our pirates. ☠🥰
 
Some murders can be entirely justified ingame. Blanket rules dont work.

Far better security response in high-sec systems would be welcomed by a lot of purely-PvE and PvP players alike.

Yep.

Sure, it's a dangerous galaxy. But security should theoretically roughly equal the size, wealth and stability of a system. In a more realistic universe, you'd end up with high security systems where crime was quickly responded to with great force down to poor, low-pop systems where the authorities could barely scrape together more than a handful of vipers even against a mass murderer. Crime would also presumably be handled at higher levels at a faction level rather than just a local system / minor faction level.

Perhaps also a mechanic whereby policing could be more effectively handed to players - particularly troublesome commanders get much larger bounties, or some other sort of bounty hunter reward system, and the game has a way of reporting seriously criminal CMDR's locations to other players (this concept already sort of exists in-game, with those assassination missions where a scout redirects you to a new system for the target).
 
There definitely needs to be some kind of system where bounty hunting gets an overhaul with specific open bounty boards which let you track the players who've been getting the highest bounties lately, see if they are in a wing, etc. and earn additional bonuses for taking them down. Probably also stick some kind of penalties on combat logging while you are flagged under this system. That sort of thing would add more player policing of this kind of behaviour by adding to gameplay options for people in open, rather than detracting from them.
 
I've never liked the "Authority needs to be at the scene of a crime INSTANTLY!"-type suggestions for C&P. For one thing, it seems a bit silly to have a mechanic where police ships are mere seconds away from any point in what is vast, empty space. We moderns can't even get an ambulance in ten minutes when mere miles are concerned. Good luck with solar system distances.

What I'd like are more passive consequences to crime, such as superpower-wide bounties and denied landing perms for said superpowers. Being a criminal should have serious gameplay consequences in terms of how legitimate society views the perpetrator. In my ideal game this would be balanced by a fleshed-out criminal career mechanic where an entire spectrum of play and equipment are only available to those of the criminal persuasion, giving greater relevance to anarchy factions that serve as islands of safety for those lovers of liberty.
 
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What I'd like are more passive consequences to crime, such as superpower-wide bounties and denied landing perms for said superpowers. Being a criminal should have serious gameplay consequences in terms of how legitimate society views the perpetrator. In my ideal game this would be balanced by a fleshed-out criminal career mechanic where an entire spectrum of play and equipment are only available to those of the criminal persuasion, giving greater relevance to anarchy factions that serve as islands of safety for those lovers of liberty.
Agreed. One thing I loved in Freelancer was building up my rep with the Outcasts, and getting safe access to their fringe systems, while being wanted in areas like Kusari space for all my drug smuggling.
 
I've never liked the "Authority needs to be at the scene of a crime INSTANTLY!"-type suggestions for C&P. For one thing, it seems a bit silly to have a mechanic where police ships are mere seconds away from any point in what is vast, empty space. We can't even get an ambulance in ten minutes when mere miles are concerned. Good luck with solar system distances.

What I'd like are more passive consequences to crime, such as superpower-wide bounties and denied landing perms for said superpowers. Being a criminal should have serious gameplay consequences in terms of how legitimate society views the perpetrator. In my ideal game this would be balanced by a fleshed-out criminal career mechanic where an entire spectrum of play and equipment are only available to those of the criminal persuasion, giving greater relevance to anarchy factions that serve as islands of safety for those lovers of liberty.

I really like the idea of specialised criminal gameplay where all sorts of special missions and activities are available, but I'm deeply skeptical that criminal organisations would have access to equipment that the entire resources of three galactic superpowers, their research efforts, militaries and black markets couldn't obtain. Unless perhaps we mean a sort of "illegal tech", which isn't strictly unique to criminals, but gets CMDRs in trouble if they're scanned by an authority vessel in law-abiding systems (because if you're a criminal anyway, it makes little difference whether you add another offence).
 
Regarding the judgment of a player's character / ethics based on whether they shoot other ships in a video game that promotes shooting other ships, I've tuned into Borann system chat for awhile now, to the point where I just had to turn it off. Some of the "innocent miners" hiding in solo are of the most vile, depraved, juvenile, "screwed up in the head" individuals I've had the displeasure of interacting with. Not that all gankers are saints (some are downright creeps), but many gankers are surprisingly "mature" compared to the crowd that Borann has attracted lately.
 
I've had system chat on a different tab since the beta it was introduced in.

I talk to people in local, that way if either of us offends the other we can solve our dispute like honest vagrants and criminals, rather than forum posters.
I was tempted to block these vile system chatters, but then I realized that if I were to encounter them in Open, it would be my genuine pleasure to send them to the rebuy screen :p
 
I've never liked the "Authority needs to be at the scene of a crime INSTANTLY!"-type suggestions for C&P. For one thing, it seems a bit silly to have a mechanic where police ships are mere seconds away from any point in what is vast, empty space. We can't even get an ambulance in ten minutes when mere miles are concerned. Good luck with solar system distances.

What I'd like are more passive consequences to crime, such as superpower-wide bounties and denied landing perms for said superpowers. Being a criminal should have serious gameplay consequences in terms of how legitimate society views the perpetrator. In my ideal game this would be balanced by a fleshed-out criminal career mechanic where an entire spectrum of play and equipment are only available to those of the criminal persuasion, giving greater relevance to anarchy factions that serve as islands of safety for those lovers of liberty.
Instant or near instant police response is not desiderable I agree. But doing crime spree or having active wanted status should lead to police actively hunting player in systems. Greater the security level, bigger chances of being scanned in supercruise by authorities, and bigger authority response. No more loitering and target seeking in SC, not at least in inner system or planetary orbit plane.
 
Instant or near instant police response is not desiderable I agree. But doing crime spree or having active wanted status should lead to police actively hunting player in systems. Greater the security level, bigger chances of being scanned in supercruise by authorities, and bigger authority response. No more loitering and target seeking in SC, not at least in inner system or planetary orbit plane.

In the C&P FF I proposed revoking docking privileges as a way to moderate player behaviour. It was contentious but I still like the idea, I regularly play in situations where I am hostile to the controlling faction & it adds a logistical challenge I can rise too :)
 
I left the game 5 years ago due to Griefers. I returned recently due to having some extra time. Love the game. Just kinda figuring things out. After reading the original post. I did like it but reading the responding posts i get that too. I'd rather be in open but if i have to do Solo or PG i will. Sad Today I jumped into a system was looking at my FSS and got Griefed. It happened so fast that i didn't even look at who did it. Then i returned to doing my mission , I jumped into supercruise toward my location i was about to land and was strange. As if the system Lagged then i just exploded and got the "You were killed by.... " It was so strange. Then i wanted to see it myself so i bated him. I just went into Supercruise and went slow. It was like a shark playing with his prey. He just bumped me 3 times and killed me. Is there an active board where you can post these ?

Edit: Frontier the fact that your allowing this to happen. could be what's hurting this game. (maybe it's not hurting?) I left years ago due to this. However i paid $7 for the Horizons when maybe i would have paid $60. How many other people left the game without saying a word. Sure i can play in Solo , but that's ......
 
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I've never liked the "Authority needs to be at the scene of a crime INSTANTLY!"-type suggestions for C&P. For one thing, it seems a bit silly to have a mechanic where police ships are mere seconds away from any point in what is vast, empty space. We can't even get an ambulance in ten minutes when mere miles are concerned. Good luck with solar system distances.

What I'd like are more passive consequences to crime, such as superpower-wide bounties and denied landing perms for said superpowers. Being a criminal should have serious gameplay consequences in terms of how legitimate society views the perpetrator. In my ideal game this would be balanced by a fleshed-out criminal career mechanic where an entire spectrum of play and equipment are only available to those of the criminal persuasion, giving greater relevance to anarchy factions that serve as islands of safety for those lovers of liberty.
I like your ideas, but I think after a player has been destroyed in a system with decent security, they should be given a police escort for the next hour or two. IRL if a killer makes an attempt on a person's life, and there is cause to believe they will do so again, that person is usually assigned a police escort / watch. This would mirror my "you get to kill me once, but not over and over and over again" approach, though instead of being all-or-nothing, it could be a ramping up escort. Player gets blown up once and they get modest escort, twice and they get ATR.

Anywho, just a random thought.
 
I like your ideas, but I think after a player has been destroyed in a system with decent security, they should be given a police escort for the next hour or two. IRL if a killer makes an attempt on a person's life, and there is cause to believe they will do so again, that person is usually assigned a police escort / watch. This would mirror my "you get to kill me once, but not over and over and over again" approach, though instead of being all-or-nothing, it could be a ramping up escort. Player gets blown up once and they get modest escort, twice and they get ATR.

Anywho, just a random thought.

Can't really think of a reason why that wouldn't be a positive change, disabling report crimes could make them not appear (or go away) if the player doesn't want them. Not sure it would help much but it wouldn't hurt ;)
 
In the C&P FF I proposed revoking docking privileges as a way to moderate player behaviour. It was contentious but I still like the idea, I regularly play in situations where I am hostile to the controlling faction & it adds a logistical challenge I can rise too :)
I'd say showing your face at station in such situation should be like going to show yourself to the cops in Red Dead Redemption 2 while having active wanted status. Meaning cops near station would turn immediately hostile, and if you wander too near to station it would open fire with its big guns...
 
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