What possible reason is there for not including integrity and breaking it out if not for the idea that the cost was supposed to be substantial but got nerfed early on into nothingness or made inconsequential due to income inflation?
in the current game I see absolutely no logical reason for integrity to exist alone and nobody has yet been able to provide one. There's 0 reason why anyone would want to not have 100% integrity when at all possible ...and no reason to not have it included in the repair all function if they're bothering to repair things.
edit: And cost is not cost when the cost is so small that it doesn't matter. At that point it becomes a tedious worthless action you have to do for no reason. With the money you make doing things in the game, it's impossible for you to start considering thousands to tens of thousands of credits as being significant. Even costs that run half a million do not mean anything to anyone except the newest of newbies. it's a bad mechanic because it fails to scale and where it exists only matters to the sliver of users who are just starting out. Really we shouldn't be talking about whether integrity should be in it or not, but why they aren't either fixing the scaling problem or getting rid of it entirely since it's only purpose seems tobe to penalize new players while more experienced players can ignore is impact entirely. That's backwards from how cost mechanics should work.
in the current game I see absolutely no logical reason for integrity to exist alone and nobody has yet been able to provide one. There's 0 reason why anyone would want to not have 100% integrity when at all possible ...and no reason to not have it included in the repair all function if they're bothering to repair things.
edit: And cost is not cost when the cost is so small that it doesn't matter. At that point it becomes a tedious worthless action you have to do for no reason. With the money you make doing things in the game, it's impossible for you to start considering thousands to tens of thousands of credits as being significant. Even costs that run half a million do not mean anything to anyone except the newest of newbies. it's a bad mechanic because it fails to scale and where it exists only matters to the sliver of users who are just starting out. Really we shouldn't be talking about whether integrity should be in it or not, but why they aren't either fixing the scaling problem or getting rid of it entirely since it's only purpose seems tobe to penalize new players while more experienced players can ignore is impact entirely. That's backwards from how cost mechanics should work.
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