What exactly in current system is "hamstrunged", what except easy target practice does solo and pg remove from open? And that theoretical "I cannot shoot those BGS opponents who somehow masterminded coordinated effort from groups of very unsocial players." is just make do excuse without concrete evidence.
Thargoids. An entire aspect of the game, in a quiet corner because everything is opt in.
Bgs, because everything is opt in, the states, government types, allegiance, power play status, etc affects superficial things, commodities market, and outfitting. Probably the most influential thing in the game, milquetoast. Security level, meaningless.
Power play. Doesn't exist unless you want it to. Affects the player level modules, and a hostile tag, in some spaces.
Trade, the only commodities worth anything is the most profitable ones. Otherwise it's mission supply, or one time unlocks.
Exploring, nothing you discover matters except a name tag.
Combat, only as effective as the activity it's being done for. But also arguably the greatest potential impact on the individual player when it comes to PvP.
Cgs gone.
Galnet. Gone.
Cqc, abandoned.
Wings and multicrew.
Multicrew and srvs.
Multicrew limitations with slf even. Not to mention the ways these things don't combine when you think they would.
Why is it like this? Because it's afraid to be anything. It's afraid to not appeal to everyone, but by doing so makes itself shallow, and unengaging, and unrewarding to everyone.
And look at that I didn't even mention how the modes interact with these features.
Tell ya what, tell me what game feature isn't hamstrung besides the ships and setting, those two things are done well, everyone will admit.