Well mode system quarantees 0 combat PvP everywhere. Go to Deciat anytime, no gankers. At Shinrarta only pilots messing up inside station are NPC's and so on. Clearly works better than any kind potential security arrangements.
Works better at protecting your feelings yes, but at implementing a consistent design philosophy or making the game function as it suggests no.
 
It's baseless to make a direct comparison between something you do have and something you don't.

When you're making a proposal for a change you're doing exactly that. Comparing something you have to something you don't and asserting that the latter is better.

Works better at protecting your feelings yes, but at implementing a consistent design philosophy or making the game function as it suggests no.

Considering most danger (edit: or activity as a whole) is opt in I'd say the rules actually are pretty consistent, for better or worse in each person's opinion.
 
Works better at protecting your feelings yes, but at implementing a consistent design philosophy or making the game function as it suggests no.
Don't know about protecting ones feelings, but it really prevents unwanted PvP 100% of time. Seems very consistent to me. Btw. usually when I fly in deep black mode is open, simply because risk of ever meeting someone with weapons and bad intentions somewhere way out from civilisation is practically zero.
 
Wrong. Don’t project your predjudice on everyone else.

I play solo exclusively and don’t worry at all about people in the other modes. The more players in the universe the better, irrespective of their chosen mode. Multi-mode is a great design concept that increases the number of total players which keeps the game financially viable.

As hard as it seems for you to understand, some people just don’t want to play in open. A choice just as valid as your preferred open preference.

You play the game your way and I’ll play my way. Elite accommodates us all.
accomdating everyone is why entire features of the game are hamstrung. Also accomodating everyone is the worst possible decision, because then its just a bunch of half baked stuff like we have now, vs a with a consistent design philosophy that steers the game toward an actual vision, and doesn't apologize for it. If elite decided to become a true single player experience, that'd be fine. It'd open up lots potential for cool new stuff because you wouldn't have to worry about balance the same way. If it became a true multiplayer experience that'd be awesome too. Because then it can lean into that with all of its features. It needs to make up it's mind instead straddling the line with everything it does and therefore doing everything half way.
 
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When you're making a proposal for a change you're doing exactly that. Comparing something you have to something you don't and asserting that the latter is better.



Considering most danger (edit: or activity as a whole) is opt in I'd say the rules actually are pretty consistent, for better or worse in each person's opinion.
Consistently uninspired and making feature after feature land with a thud rather than a bang. But consistent yes.
 
Don't know about protecting ones feelings, but it really prevents unwanted PvP 100% of time. Seems very consistent to me. Btw. usually when I fly in deep black mode is open, simply because risk of ever meeting someone with weapons and bad intentions somewhere way out from civilisation is practically zero.
How is that relevant? Less movement of the cursor when you launch?
 
If it accomdated everyone entire features of the game wouldnt be hamstrung. Also accomodating everyone is the worst possible decision, because then its just a bunch of half baked stuff like we have now, vs a with a consistent design philosophy that steers the game toward an actual vision, and doesn't apologize for it. If elite decided to become a true single player experience, that'd be fine. It'd open up lots potential for cool new stuff because you wouldn't have to worry about balance the same way. If it became a true multiplayer experience that'd be awesome too. Because then it can lean into that with all of its features. It needs to make up it's mind instead straddling the line with everything it does and therefore doing everything half way.
What exactly in current system is "hamstrunged", what except easy target practice does solo and pg remove from open? And that theoretical "I cannot shoot those BGS opponents who somehow masterminded coordinated effort from groups of very unsocial players." is just make do excuse without concrete evidence.
 
What exactly in current system is "hamstrunged", what except easy target practice does solo and pg remove from open? And that theoretical "I cannot shoot those BGS opponents who somehow masterminded coordinated effort from groups of very unsocial players." is just make do excuse without concrete evidence.
Thargoids. An entire aspect of the game, in a quiet corner because everything is opt in.

Bgs, because everything is opt in, the states, government types, allegiance, power play status, etc affects superficial things, commodities market, and outfitting. Probably the most influential thing in the game, milquetoast. Security level, meaningless.

Power play. Doesn't exist unless you want it to. Affects the player level modules, and a hostile tag, in some spaces.

Trade, the only commodities worth anything is the most profitable ones. Otherwise it's mission supply, or one time unlocks.

Exploring, nothing you discover matters except a name tag.

Combat, only as effective as the activity it's being done for. But also arguably the greatest potential impact on the individual player when it comes to PvP.

Cgs gone.

Galnet. Gone.

Cqc, abandoned.

Wings and multicrew.

Multicrew and srvs.

Multicrew limitations with slf even. Not to mention the ways these things don't combine when you think they would.

Why is it like this? Because it's afraid to be anything. It's afraid to not appeal to everyone, but by doing so makes itself shallow, and unengaging, and unrewarding to everyone.

And look at that I didn't even mention how the modes interact with these features.

Tell ya what, tell me what game feature isn't hamstrung besides the ships and setting, those two things are done well, everyone will admit.
 
Cheese Helmet about your big list of stuff with quick reading apart from powerplay (and thats for what I support Open only if you can get modules in other ways) I simple do not see anything specifically hamstrunged by having three playmodes. It is more about Fdevs priorities and their ways to implement things, not modes itself. And on that regard I concur they have tendency to put in half baked features and abandon them after some initial fiddling.
 
Cheese Helmet about your big list of stuff with quick reading apart from powerplay (and thats for what I support Open only if you can get modules in other ways) I simple do not see anything specifically hamstrunged by having three playmodes. It is more about Fdevs priorities and their ways to implement things, not modes itself. And on that regard I concur they have tendency to put in half baked features and abandon them after some initial fiddling.
Things are hamstrung because of fdevs phobia that they won't please everyone.

But yeah more half baked goods than a bakery 1 hour after the bakers arrive
 
I have a suggestion. Chess is really boring, especially distance chess over emails.... sigh, so let's change it to using real swords and have the chess players fight it out in the open world, because that's what all chess players want anyway. Git gud or git out. :devilish:
 
If I was on PC I would. And then challenge you to a pirate joke contest. Winner takes... Biowaste?
The one good thing happening in this game, Borann, is now suffering from the "everybody is in solo" plague, so it's lost its appeal to me. Here's an interesting thought - I cannot force another player to play in Open, but another player can force me to play "solo" by not playing in Open. Think about it - an empty Open IS Solo!
 
Modes splitting the player base whilst allowing them to impact the universe equally was a bad idea from the beginning, with the only advantage from a development perspective being that FDev no longer needed to allocate as many resources to providing compelling PvP roleplay mechanics, or to developing a serious crime and punishment system.

But it is what it is, and it's not going to change. FDev have no plans to change it, and Solo players are more covetous of their private universe than Cobra MKIV owners are of their exclusive status.

If the concern is a lack of players in Open, then the only solution is to give Solo players more reason to want to play in Open, and that would involve addressing the above mentioned PvP and C&P issues, among other things. That may bring in some of those who play in Solo to avoid the gankfests, however it won't likely attract those players who just don't want any player interaction, PvP or otherwise.
 
The one good thing happening in this game, Borann, is now suffering from the "everybody is in solo" plague, so it's lost its appeal to me. Here's an interesting thought - I cannot force another player to play in Open, but another player can force me to play "solo" by not playing in Open. Think about it - an empty Open IS Solo!

Is everyone in Solo? Or are they just done prepping for carrier beta 2? Borann was going to eventually slowly die as more non-recreational miners across modes hit their goals of ridiculous riches. I would speculate carriers just boosted activity for a bit.
 
accomdating everyone is why entire features of the game are hamstrung. Also accomodating everyone is the worst possible decision, because then its just a bunch of half baked stuff like we have now, vs a with a consistent design philosophy that steers the game toward an actual vision, and doesn't apologize for it. If elite decided to become a true single player experience, that'd be fine. It'd open up lots potential for cool new stuff because you wouldn't have to worry about balance the same way. If it became a true multiplayer experience that'd be awesome too. Because then it can lean into that with all of its features. It needs to make up it's mind instead straddling the line with everything it does and therefore doing everything half way.

I don't think the problem is accommodating everyone. Its lack of follow-up development.

A more robust BGS, more involved Thargoids, deeper Powerplay, none of that requires players to be in any specific mode.

It would be great to see them flesh out these systems. Maybe that's what the Dec update is.

Until then what we have is entertaining me.
 
Modes splitting the player base whilst allowing them to impact the universe equally was a bad idea from the beginning, with the only advantage from a development perspective being that FDev no longer needed to allocate as many resources to providing compelling PvP roleplay mechanics, or to developing a serious crime and punishment system.

But it is what it is, and it's not going to change. FDev have no plans to change it, and Solo players are more covetous of their private universe than Cobra MKIV owners are of their exclusive status.

If the concern is a lack of players in Open, then the only solution is to give Solo players more reason to want to play in Open, and that would involve addressing the above mentioned PvP and C&P issues, among other things. That may bring in some of those who play in Solo to avoid the gankfests, however it won't likely attract those players who just don't want any player interaction, PvP or otherwise.
It's a good idea. No, a brilliant idea. ED would not have had the development it's had, maybe wouldn't have got off the ground at all, if it hadn't appealed to a wide player base. We Open PvP and Solo players need each other to fund our game. This is why FD are focused on trying to please everyone; because it's good for the game even if they can never completely succeed.
 

Robert Maynard

Volunteer Moderator
The one good thing happening in this game, Borann, is now suffering from the "everybody is in solo" plague, so it's lost its appeal to me.
It's a preference, not a "plague".
Here's an interesting thought - I cannot force another player to play in Open, but another player can force me to play "solo" by not playing in Open.
Other players' choice of who not to play with precedes and over-rides any desire that other players may have to play with them. Frontier can provide a multi-player environment for players to play in but they can't force players to play in it (even if it was the only way to play the game).
Think about it - an empty Open IS Solo!
The vast majority of the galaxy is identical in all game modes - either one or zero players in the system.
 
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If FD concentrated on making open less of a "hive of scum and villainy"*, by having a common sense approach to player behaviour and in game repurcussions then I could see a natural movement of many to open (not all, I for one will probabaly never set foot in open).

I've said it a million times, the Pilots Fed SHOULD go after those who "go Rogue" and "betray the Pilots federation" by attacking other PF members for "no reason". Those players who rack up too many PF member kills for "no reason" are booted out of the PF and officially become outcasts and are hunted by the PF. Those players should be huntged mercilessly in any hi sec area, hunted a bit less in med sec, even less in low sec and free from hassle in anarchies, FD should allow players to set up "pirate" bases in anarchies (use for FCs?). If someone wants to play the "bad guys" then the repurcussions should be there to make life hard where it should be hard.

To make this as fair as possible we need repurcussions for "alignment" in the game, and what the game should regard as valid "reasons" for a Pilots fed kill. FD need to clean up Federation and Imperial allignments, people shouldn't be able to play both sides. Pick one or another, so a Fed aligned player can kill another PF member if they are Empire aligned and vice versa....same with PP. I don't "play" the BGS so not sure about faction alignment, but I would say that should be an "allowed" kill.

Maybe an option to "rejoin" the Pilots federation but it'll cost say 90% of the players assets to go "legit" again.

It's all vastly more complex than that but I feel that FD should have had this sort of mechanic in right from the beginning as a foundation to build upon.

TLDR Elite should allow players to play "bad guys", but there should be STRONG repurcussions, that "may" naturally encourage more into Open.

I also think FD should expand CQC and have a separate "mode" that allows players to use their own craft, maybe set up proper "gladatorial" competitions to have the best PvPers duke it out. Incorporate it into the news of the galaxy, I'd imagine many top level PvPers would love to be "champions"?!!


*oops almost forgot...I don't "literally" think open is a hive of scum and villainy.
 
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