Robert Maynard

Volunteer Moderator
Not really:

Solo PG generate cargo that has to be moved via open by Powerplay themed missions.

Open players take this and move it.

Both are meaningful- you need to 'make' the cargo before you can move it. If Open players screw up then you have to do more missions to keep the supply going.

In game terms its a CG for each system for solo players to top up, and 'normal' delivery for Open players.
The Open players can do the missions themselves - as if they can play in Open they can play in Solo and PGs.

Whether Solo / PG players would be content in a support role that Open players can also engage in is another matter.
 
Not really:

Solo PG generate cargo that has to be moved via open by Powerplay themed missions.

Open players take this and move it.

Both are meaningful- you need to 'make' the cargo before you can move it. If Open players screw up then you have to do more missions to keep the supply going.

In game terms its a CG for each system for solo players to top up, and 'normal' delivery for Open players.
Elegant in its simplicity! Good suggestion to incorporate both sides of the game coin without prejudice 👍
 
Not really:

Solo PG generate cargo that has to be moved via open by Powerplay themed missions.

Open players take this and move it.

Both are meaningful- you need to 'make' the cargo before you can move it. If Open players screw up then you have to do more missions to keep the supply going.

In game terms its a CG for each system for solo players to top up, and 'normal' delivery for Open players.

Wow, as a solo/PG player I really like this. It's pretty fair and does kind of get everyone, even solo/PG folks, working together. Well done.
 
What you are missing is the ability to type space sandbox into Steam and í won't be doing it for you.
It is not I who suggested there were hundreds, back up your claim with your own examples :)

Lockdown should be over soon, does that mean you'll stop being so bored?
 
Last edited:
It is not I who suggested there were hundreds, back up your claim with your own examples :)

Lockdown should be over soon, does that mean you'll stop being so bored?

Apparently Steam's definition of "Space Sandbox" and ours definitely differ a bit.


At first they sort of extend the definition a little by putting in "Stellaris" and "Galactic Civilizations III". Ok... ok, I'll bite. But then we get to... "Kitten'd"


Goat Simulator...


Yea it kinda goes downhill from there.

So technically there are hundreds of results for space sandboxes on Steam, but I'd say the number that we would look and say "Yep, thats the same genre as ED!" are a little less. lol
 
Apparently Steam's definition of "Space Sandbox" and ours definitely differ a bit.


At first they sort of extend the definition a little by putting in "Stellaris" and "Galactic Civilizations III". Ok... ok, I'll bite. But then we get to... "Kitten'd"


Goat Simulator...


Yea it kinda goes downhill from there.

So technically there are hundreds of results for space sandboxes on Steam, but I'd say the number that we would look and say "Yep, thats the same genre as ED!" are a little less. lol
Hmmm.. I have Stellaris & Gal Civ III (as well as the Homeworld collection)
Maybe after that they mixed up "Sandbox" with "Dirtbox" :eek:
 
I have enjoyed a few hours there myself, but only for the multiplayer. Solo time I prefer MOO.

Oh man, I havent played MOO in forever. I played the old ones, 1 and 2, a ton. They came out with another one not terribly long ago but I actually didn't get into it that much for some reason. I loved 2 though; definitely was my favorite space strategy game for a while.
 
Oh man, I havent played MOO in forever. I played the old ones, 1 and 2, a ton. They came out with another one not terribly long ago but I actually didn't get into it that much for some reason. I loved 2 though; definitely was my favorite space strategy game for a while.
Two was awesome. You can get it cleaned up on gog.com for a steal.

I was heavily involved in the beta for the new game. Its got a good mix of 1 and 2 with better graphics and some amazing acting. I also like that unlike Stellaris it simulates an economy and has options for politics.
 
I think that's the thing though; at the current point, you basically have folks relying on the unlikeliness of a gank + maybe outfitting a ship in hopes of surviving one... but no benefit to make any of that trouble worth it. A much simpler answer is "Just do this in solo", so folks do. I feel like there needs to be something to at least make them think "this trouble is worth the effort".

The benefit to Open is the chance to play with others. That’s literally the entire point of the mode and - by definition of the games mission statement - the only difference between it and the other modes. If that playing with others isn’t incentive enough then there is Solo/PG. Again ... that’s literally the entire point of those modes ...

You know the one thing I can’t do in Solo? PvP. Which is fine because I don’t want to do PvP. You know who can do PvP? And possibly wants to do PvP? All the folks in Open. Now if only they would PvP against each other instead of insisting that everyone else be forced to PvP with them maybe we’d all be a bit less PvP’d off!!
 
The benefit to Open is the chance to play with others. That’s literally the entire point of the mode and - by definition of the games mission statement - the only difference between it and the other modes. If that playing with others isn’t incentive enough then there is Solo/PG. Again ... that’s literally the entire point of those modes ...

You know the one thing I can’t do in Solo? PvP. Which is fine because I don’t want to do PvP. You know who can do PvP? And possibly wants to do PvP? All the folks in Open. Now if only they would PvP against each other instead of insisting that everyone else be forced to PvP with them maybe we’d all be a bit less PvP’d off!!

Amen, Brother. Testify!
 
For Powerplay to effectively be PvP-focused the objectives would need to be specifically PvP-related, not PvE objectives with the option to interfere using PvP.

indeed! What I do think is necessary is some way of “arranging” PvP encounters:

  • War zones where PvP battles take place, with the side you are pledged to agreeing to cover (or reduce) your rebuy costs to encourage players to join in without fear of massive credit losses if you’re a PvP newbie
  • Smuggling missions requiring you to deliver goods to stations in those war zones, with very decent payouts for success given it’s a PvP hot zone and you’ve tacitly agreed to being a target. These missions should specify a specific time period (say a 1hr window) when the goods must be delivered and must be done in Open.
  • Pirate missions to intercept smugglers, with basic rewards for destroying target CMDRs but MUCH BETTER rewards for disabling only and then retrieving the cargo. These missions would spawn automatically with a given time period to expect the smuggler based on Smuggling missions taken by other CMDRs.

Maybe those sort of things could be linked to PP? No issue with that being Open Only as, being PvP it has to be! Could then run both PvP and PvE versions of PP - either in parallel or alternate occurrences between the two versions.

As a non-PvP player, the development effort for that gets me nothing but I’d be okay with that so long as additional PvE content continues to be added as well.
 
Last edited:
The benefit to Open is the chance to play with others. That’s literally the entire point of the mode and - by definition of the games mission statement - the only difference between it and the other modes. If that playing with others isn’t incentive enough then there is Solo/PG. Again ... that’s literally the entire point of those modes ...

You know the one thing I can’t do in Solo? PvP. Which is fine because I don’t want to do PvP. You know who can do PvP? And possibly wants to do PvP? All the folks in Open. Now if only they would PvP against each other instead of insisting that everyone else be forced to PvP with them maybe we’d all be a bit less PvP’d off!!

After all the moralizing and all the talk that a hollow box should be the same as a solid one. What they really are, and why they don't answer, "what's the point" is people looking to gank someone for tear harvesting.

They can't hurt people and that gives them a sad. As someone who likes pvp, I find that pathetic.
 
Powerplay should be in all modes, some ppl just like to play against bots.

If online players cry a river over this, then they should suck it up.

We still get interdicted, just not by 3 raging bulls, blowing steam out of their noses.

Btw I`m not opposed to Rin a Tin Tin living many miles away, playing in solo, doing PP.
I`m just there to get the PP modules, I don`t care about who rules what, and I certainly don't work for a corp, that treats me like dirt and expecting me to finance the missions for their own gain.

Guess I`m a Mercenary 🏴‍☠️
(I don't play PP yet)
 
The Open players can do the missions themselves - as if they can play in Open they can play in Solo and PGs.

Of course they can, just as Solo and PG can do Open activities (bar consoles without passes).

Whether Solo / PG players would be content in a support role that Open players can also engage in is another matter.

Both roles are important, because without one you can't do the other.

'Support' in this suggestion is doing what BGS players do now via a variety of missions- just that rather than influence ++++ those ++++ equate to Powerplay materials (say, 4 or 40 cargo based on balance).

Open is the moving of the above and risking that work. With mega UM as a concept it would generate a demand for this to be done.
 

Robert Maynard

Volunteer Moderator
Of course they can, just as Solo and PG can do Open activities (bar consoles without passes).
If the only way that players who eschew PvP can engage in particular content is to play in Open (if, as acknowledged, they can even play in Open) then I'd expect some players' block lists to get quite big, quite soon - as there would be likely be some resentment at the change.

I expect a "but Powerplayers should not be able to block others pledged to Powerplay" response - and note that Frontier has implemented the block feature for use by a player at any time, for any reason they see fit with no such restrictions - and I doubt that that would change.
 
Last edited:
Back
Top Bottom