Alright, done! Thanks for the video. Here are my thoughts:
It would be amazing if the mechanics were like that to some extent, but I think it's important to keep in mind people need to be able to play with KB+M and controllers as well. So a lot of the motion controls are "out" (in the sense that there can't be things which are exclusive to motion control). What I would hope we get using non-VR is something like Subnautica for zero-G (with body-mounted thrusters) and any FPS game (say, Skyrim or Fallout) for walking under gravity (no idea how they should handle different gravities, I've never seen or heard of it being done so, blaze your own trail Frontier). That should be manageable using a controller or KB+M.
For VR, I really hope Frontier takes the time to make some of those button-click interactions doable with motion controllers as a native feature, and borrowing from Lone Echo for that would be a fantastic idea. What I would like to avoid is for it to have a "VR port" feel like vanilla Skyrim or Fallout, where arrows magically appear in your hand after firing them, movement is very clunky, etc. This would mean non-VR players are advantaged over VR players to some extent (being able to do something like reloading with one press that's a full motion in VR), but VR will be intrinsically, automatically better for other things (like aiming a gun, if you're good). I also really hope they do inverse kinematics like Lone Echo, I think it's important because of the realism of Elite, it would stand out a lot if you had floaty hands.
Those are just my thoughts though! Happy to hear anyone else's