Star Citizen Discussion Thread v11

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The bigger ships were all supposed to require a number of smaller fighters working coop to even think of taking them on...but that doesn't work already, because of shield hole exploitation, silly weapon balancing and partly through intention by Ci¬G. They nerfed my near impregnable Caterpillar by taking away one of it's shield generators to pacify whiny Carrack owners...and the solo gankers who couldn't handle a Caterpillar who just totally ignored the pew and flew on thinking that all the flashing on the shields was just another weird SC bug.


Hey, a $295 ship can't be as good as a $600 ship. Makes sense ;)

(If it helps the Carrack's shield holes seem to be abysmal :D)
 
They nerfed my near impregnable Caterpillar by taking away one of it's shield generators to pacify whiny Carrack owners who got all precious that a flying shipping container had better shields than their bling barges...
CIG: our design docs are biggest backers wallets.
 
They could balance shield strength like in ED, each ship hull has its own coefficient to allow better tuning than just removing a whole component like they did with the Arrow. Ship components are supposed to be physicalised in SC, so if you want to nerf or buff shields, you must alter the ship itself to make room for or remove the empty space for the component. Not all ships are modeled with component bays that you can access, so that means they have to go back and make the necessary changes on alot of ships.
 
They could balance shield strength like in ED, each ship hull has its own coefficient to allow better tuning than just removing a whole component like they did with the Arrow. Ship components are supposed to be physicalised in SC, so if you want to nerf or buff shields, you must alter the ship itself to make room for or remove the empty space for the component. Not all ships are modeled with component bays that you can access, so that means they have to go back and make the necessary changes on alot of ships.


Oh damn really?

(That's always been one of the fears for 1:1 internals / 'physicalised' modules in ED if they go that route down the road. Balancing nightmare if you decide you need some more Military slots at a later date...)
 
Not impressed at all I'm afraid. That was hardly the Morrow Tour.

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Oh damn really?
The Terrapin was one of if not the first ships to have all components physicalised, in the reworked Vanguard you can see all components and also the Carrack has them all accessible. Some components are yet to be physicalised like radar and life support which you can see are empty slots in the Vanguard and Carrack.

(That's always been one of the fears for 1:1 internals / 'physicalised' modules in ED if they go that route down the road. Balancing nightmare if you decide you need some more Military slots at a later date...)
Thought about that as well, which is why I don't believe Fdev will model ship interiors fully, only cockpit, bridge and living quarters and perhaps an engine room plus corridors that connect them. They're not constrained by the demands for fidelity like SC, and like you said, it would be a balancing nightmare and produce immense amounts of salt once you must acknowledge that your Python cannot physically carry the amount of cargo that it currently does.
 
The Terrapin was one of if not the first ships to have all components physicalised, in the reworked Vanguard you can see all components and also the Carrack has them all accessible. Some components are yet to be physicalised like radar and life support which you can see are empty slots in the Vanguard and Carrack.

That made me think of this great little anecdote from SA today...

Oh but my favourite part was when he gave a tour of his ship. It was like "This is the crew quarters, you can't really do anything in here. This is the dining room - you can't do anything here, it's mostly for roleplaying. This is the medical bay - oh there's a car.... that shouldn't be here. The suspension is perfectly modelled, but yeah it's kind of clipping through the walls. You can't do much in the med bay except lay on the bed. Here's the drone control room - there are no drones in the game, but there's a chair you can sit in. I won't though because it's bugged. Here's the engine room, one day you'll be able to repair the engine and stuff, but that feature isn't in yet..."

Whole thing is worth a read though ;)

I've just had a streamer I watch open in a second monitorplaying this game. In that time he decided to get a bunch of friends with cars and fighters to land in his big ship (Karak or something). Took about 30-40 minutes to get two land vehicles in the cargo bay without them violently jumping around and killing people. One of his passengers looked at an elevator and died. Another guy parked a space bike in the hangar and it bugged everything out, so they had to start again. Then they landed a fighter in the roof hangar and took off. The audio engine immediately went apeshit, flooded his audio with static, and the server crashed.

He relogged, and there is immediately a loud, constant crashing sound throughout his ship. The ship has also been teleported from the surface of the planet he was on to the centre of the sun. On further investigation, it tuns out that of the two cars in the ship, one is gone, the other has clipped half way through the vessel and is trapped in the medical bay, and is causing the constant crashing noises. The fighter ship in the roof hangar has flipped upside down and is also rattling round making lots of noise. He spends 15 minutes flying back to the planet like this, and the game immediately crashes again. He relogs, attempts to land to pick up his friends from a space station, but his ship explodes for no apparent reason.

I understand from the stream's chat that this ship costs $1,100, and this entire process took nearly 3 hours, while his average FPS was like 25-30, on a monster pc.


I’m definitely not against the idea of having some / all modules realised in some fashion. (The idea of having them damaged in a firefight is kind of appealing. ‘Oh crap, I’m taking cover behind the sensor array’ etc ;))

But this current Frankenstein reality is fairly absurd. And the strictures of going for complete internal / external parity are pretty obvious. (Hence issues like the enfattening of the Carrack etc). Some physics fakery and secret-sauce short-cutting is fine.
 
Zyloh on a SC podcast.

A Patreon question from the stream financial supporters: Has CIG ever paid a streamer to stream SC?

Zyloh: No

Source: https://www.twitch.tv/videos/620366840?t=2h17m50s

Its probably like plausable deniability.

CIG has never paid a streamer to stream. CIG might have paid Turbulent or one of CIG's many shell companies to pay a streamer to stream.

Maybe Zyloh just doesn't know.

But there is no way Rexzilla was doing what he was doing out of the goodness of his heart. Someone was paying him.
 

Viajero

Volunteer Moderator
Its probably like plausable deniability.

CIG has never paid a streamer to stream. CIG might have paid Turbulent or one of CIG's many shell companies to pay a streamer to stream.

Maybe Zyloh just doesn't know.

But there is no way Rexzilla was doing what he was doing out of the goodness of his heart. Someone was paying him.

Ship gifts of hundreds or thousands of USD to streamers can also be stated as "not paying streamers" with a perfect straight face. Zyloh actually admits as much at least although he makes a clear effort to downplay it hard.

3:38:09 if the time stamp does not work. Watch until the the 3:38:48 unanswered but pertinent questions, quite amusing :)
 
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Viajero

Volunteer Moderator
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