I found a quote of the post being hunted for in an old post of mine:
There is also Zac Antonaci's official statement on the issue on reddit:
https://www.reddit.com/r/EliteDangerous/comments/5ec6j1/_/dacac6q
Source: https://www.reddit.com/r/EliteDangerous/comments/5ec6j1/an_investigation_into_frontiers_actions_on_combat/dacac6q/
I've never really understood the depth of passion regarding combat logging. As has been mentioned above, if someone does this, consider it a win and move on. So what if someone chooses to pull their network cable rather than face the rebuy? How exactly does it affect you?
These questions have been asked and repeatedly answered for more than five years.
It's a persistent multiplayer-only game, where what others do influences the setting for everyone else that interacts with it. Any non-contextual way to evade in-game consequences is problematic because it means cheaters get more say in the setting than they should.
Games have to have rules and fair games involve people playing by the same set of rules. If one can cheat to play by a better set of rules than intended, this is a problem for any game.
Someone disconnects to save their ship, regardless of context, and they have essentially cheated to duplicate any asset that would have been lost, and save them the time it would take to recover that. Consequences have been softened and rewards so inflated that the effects of ship loss are much less than they were, but the credits, data, missions, or time that a ship loss can cost a CMDR are still consequential to their ability to influence the setting.
Combat logging is a cheat even in Solo, and even Solo players have to deal with some of the consequences of Combat logging.
Beyond the effects to the BGS, combat logging trivializes much other gameplay, by providing an essentially infailable out to any situation that provides any warning whatsoever.
I have no bounty on me, so yeah - no effect for you.
If you're CMDR is carrying data that you are going to sell at some point, blowing their ship up could prevent a huge amount of influence from being pumped into factions of your choosing, or keep your name off certain first discoveries. If your CMDR has missions that need unique cargo, same things.
In any case, a ship loss is some minor set back that changes what one's intended actions would be, however slightly.
Players have agreed to the EULA when they installed the game. Not some old forgotten post by an ex dev.
If task killing is an exploit, it should be stated in the EULA.
It is, in properly vague legalese, which is worded so that it can mean almost anything Frontier wants it to.
It should be obvious that using out of game means to preserve in-game assets is a cheat. Yes, plenty of people will still want it spelled out, but you can spell out everything in an EULA, that would take a book length document that would have no utility as an EULA.