VR support 'not at launch' for Odyssey

Agreed trying to force that on players would only end up hurting the game. Even still, players not using VR would have a huge advantage over players using vr. reaction time outside of VR is WAY faster then that in vr. You will see dozens of threads of people saying how players not using VR have a massive advantage and to do things like separate them ect ect.

I don't think anyone expects VR FPS to be competitive with pancake view. That's a factor of the medium, and I don't foresee any serious or sustained complaints about that. The more I think about it, the less issues I see with just leaving VR as it is for the new functionality, and leaving it up to players how they want to control their character in FPS mode. Smooth motion is not so much an issue when you're sitting down, as it won't affect your balance. Also, for simply exploring it's probably not going to be a problem either way. It's only where fast paced reaction is required that VR players might want to consider switching to pancake mode if they want to get serious about it.
 
For FPS combat VR works only when everyone is in VR. Can you imagine a non-vr player aiming at a VR player who keeps slipping from place to place because they aren't using smooth locomotion?

At the end of the day only around 2% of Steam users have VR, as wonderful as it is, it is still niche and developers will target their game at the majority.

Just enforce smooth locomotion. I use smooth locomotion in loads of games and its really not an issue.
 
I don't think anyone expects VR FPS to be competitive with pancake view. That's a factor of the medium, and I don't foresee any serious or sustained complaints about that. The more I think about it, the less issues I see with just leaving VR as it is for the new functionality, and leaving it up to players how they want to control their character in FPS mode. Smooth motion is not so much an issue when you're sitting down, as it won't affect your balance. Also, for simply exploring it's probably not going to be a problem either way. It's only where fast paced reaction is required that VR players might want to consider switching to pancake mode if they want to get serious about it.

I would agree but, im not talking just competitive, im talking pve. Combat for VR vs a traditional FPS is a bit different because the game is created around one or the other.
 
Just adding to the list of supporters for VR. I can't say I will not buy it as there may be things added beyond just legs that are a benefit. Or, as mentioned above it may be that you don't constantly alternate between virtual seated and standing gameplay. I will say that I was recently forced back to pancake mode for a couple of weeks and it was not an easy transition. They removed the in game option to choose HMD/Monitor. I had to create a second copy of the launcher with a /novr attribute for it to work. So unless there is some support in game for the transition to walking = primary monitor I think it would be an issue.
 
For walking around stuff, I don't wanna be in VR. I doubt they will produce anything like Lone Echo. I'll happily carry on flying my ship in VR, switch to pancake for anything else
My pc specs disagree, it would be quite a hit on performance running game at the same time in VR and 1440p monitor
 
On the topic of decoupled aim, I don't think it would require much more than what we already have with the SRV turret mode and similar views like the Multi-crew turret, where aiming and the VR cam are already decoupled. If we're talking minimum implementation (no motion controls etc.) the game already does that.

Re: nausea, if you can stomach driving an SRV I don't think there's anything Odyssey could throw at you that you couldn't handle. If there's any zero-G EVA action I imagine most likely it'd be implemented similar to Detached (EVA game with both VR and non-VR modes), where the player is basically treated as a small "spaceship", with controls similar to FAOFF in ED. Again nothing that already isn't done in Elite in some form.

Yeah, some people might not be able to handle all of it without nausea (just like the current game), but I'd say continue to let people experience and control the game any way they want (control method agnosticism)
 
On the topic of decoupled aim, I don't think it would require much more than what we already have with the SRV turret mode and similar views like the Multi-crew turret, where aiming and the VR cam are already decoupled. If we're talking minimum implementation (no motion controls etc.) the game already does that.

Re: nausea, if you can stomach driving an SRV I don't think there's anything Odyssey could throw at you that you couldn't handle. If there's any zero-G EVA action I imagine most likely it'd be implemented similar to Detached (EVA game with both VR and non-VR modes), where the player is basically treated as a small "spaceship", with controls similar to FAOFF in ED. Again nothing that already isn't done in Elite in some form.

Yeah, some people might not be able to handle all of it without nausea (just like the current game), but I'd say continue to let people experience and control the game any way they want (control method agnosticism)

I would like to see motion controller support for aiming and firing, as using a keyboard and mouse in VR for that would be sub-optimal. I don't know how feasible it is with standard gamepad controllers, as I don't use them much, and never with VR.

This is where the unlikelihood of proper VR support for FPS is the greatest concern. Personally I doubt the developers attributed enough value to motion controller support for that feature to be included in the upcoming expansion.

As a minimum, I would like at least for all motion controllers to be detected by the Elite Dangerous client to allow mapping of buttons, even if motion isn't being tracked.
If full motion controller support is not included in the initial release of Next Era, I'll be raising a request/suggestion, however futile.
 
On the topic of decoupled aim, I don't think it would require much more than what we already have with the SRV turret mode and similar views like the Multi-crew turret, where aiming and the VR cam are already decoupled. If we're talking minimum implementation (no motion controls etc.) the game already does that.
I agree with this. It is the first thought I had about how controls could be set up for a seated VR FPS (not having played any seated VR FPS previously). Have a direction of motion (seated direction) and motion input moves you relative to that direction. However, I would then like head movement relative to this direction actually change the aim direction so that you aim in the direction your HMD is pointed. I have several times thought to myself that that is the implementation I would have liked to see for the SRV turret - and it would not be too far off from what we already have in the SRV, where the motion direction is coupled to the SRV itself and not the turret orientation.

Re: nausea, if you can stomach driving an SRV I don't think there's anything Odyssey could throw at you that you couldn't handle. If there's any zero-G EVA action I imagine most likely it'd be implemented similar to Detached (EVA game with both VR and non-VR modes), where the player is basically treated as a small "spaceship", with controls similar to FAOFF in ED. Again nothing that already isn't done in Elite in some form.
I also agree with this. I believe the SRV can be much more disorienting than an FPS - particularly when tilted in steep mountainous terrain. I have little to no problem as it is using the external camera. The only thing in ED that so far has made my stomach a bit upset is when plotting neutron star jumps close to the galactic centre - all of those stars flying by when entering the system name of the next neutron star. However, this is not a part where I really need to be attentive so I just close my eyes while the map is panning to the star.
 
I only wanted to add me to the people that could not imagine to ever play Elite in 2D again
and having to watch a black frame with a pretty picture of space instead of
ACTUALLY FEELING LIKE I AM IN MY OWN GODDAMN Spaceship
..calmly..
 
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VR is Virtual Reality yes?
Can some one tell me what kit you need for it and how the game is different with VR included?
Is it like 3d movies?
 
Just enforce smooth locomotion. I use smooth locomotion in loads of games and its really not an issue.

How lovely for you, yet for the a lot of people or is vomit inducing. They will likely build a game that can work for everyone, which means pancake mode. They may add optional VR in but it is pretty silly to expect they will make all the game play loops VR compatible for such a small number of players.
 
VR is Virtual Reality yes?
Can some one tell me what kit you need for it and how the game is different with VR included?
Is it like 3d movies?

First- VR does require the PC version, and you’ll also want a video card comparable to at least a GTX 1060. If you have those two, then they make some really nice headsets for around $400 or so; the Oculus Rift S and the HP Odyssey+ (I think. Someone correct me if I’m wrong on the HP).

For how it’s different: I can’t explain in a way that does it justice, but I can say that it is far more than playing on a 3D tv. It creates the illusion that you’re really in the cockpit of the ship. There are times it feels so immersive, so real, that I’ve accidentally reached out to touch a panel forgetting that it wasn’t actually there. By way of sight and sound, I am really inside that ship. I can look around anywhere I want, stand up and walk around the cabin, and generally fly the ship as if I actually had it.

I wish I could show you a video or explain better to do it justice, but I can’t. The best I can say is just imagine you are really sitting inside your ship, and that’s what VR is like.
 
Ok so the occulus thing is like a pair of goggles?

Yea, all major VR headsets like the Oculus Rift are pretty similar to wearing slightly heavy ski goggles on your face. It completely covers your vision, so all you see is game. It does some technological magic and each eye sees an appropriate image to make it look as real as possible. They track your physical movements as well, so you can lean, turn your head, even walk around.
 
Elite is the best game on vr still.. but given how nms vr turned out.. id probably accept that its going to die.

The percentage of people that get motion sick and drop the game would be real damage.
 
If you've never played elite in VR, it's like if you've only ever had really boring sex with a condom your entire life.

With VR the experience is almost good enough to make you forget it's a dead fish.

And motion sickness is totally dependent on the user and their hardware. I never get motion sick even when bouncing around in an srv or walking around in nms. I can vr for hours in elite. Only downside is you can't drink from a can or glass ...gotta have a straw or bottle. Elite needs VR. It may be a niche way to play games, but just because the majority of gamers are too dumb to realize what they're missing ..doesn't mean you as an artist/content creator shouldn't publish your work in the best way to realize your vision.
 
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