Post Your Support for Elite Odyssey to have VR Support.

@StarLightPL There is one major difference here, Mac OS removed support for the established gaming protocols and tried to railroad developers to use Apple's proprietary "Metal" API to access the hardware. And even then they weren't completely marooned as they could Bootcamp into windows to play the game on their hardware. However, if Frontier withdraw support for VR in the game itself, there is nothing we can do to circumvent that.

I do need to get into DCS, it's on the list... ;-)

Your comments about the X franchise were an eye-opener to me, I know of the proximity sensor on the rift, didn't know if other headsets had one, and certainly didn't know that X Rebirth VR had been coded to make use of those sensors in a seemingly slick fashion. While your description of the implementation of VR in X:R impressed me, I'm dismayed to learn it didn't go into X4. I had played a bit of X:BOTF and X2 but found them a bit slow for my liking, however when I seen XR:VR pop up in oculus store, it was just weeks before X4 was due, and I thought to myself, I'll skip that one and get X4, presumably also in VR, instead.

Back to using the sensor, I'd be surprised if frontier actually did something as slick as the XR use of the prox sensor to toggle between VR/2D.
 
+1!

I only got this game because of VR. Doesn't even need to be the best VR set up, I just want to be able to play all of the game with my headset on!
 
Hi,
As a measure of how many CMDRs woudl like to see VR Support in Elite Odyssey please post a +1, Yes or other positive affirmation here.
An easy way to gauge the community sentiment.
Yes, we don't know yea or nea, but at least we can start to gather some metrics and numbers.
I for one would love to see VR Support.
Thanks
Pete

+1

Would really like them to include VR support - it works in NMS...
 
I do need to get into DCS, it's on the list... ;-)
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I seen XR:VR pop up in oculus store weeks before X4 was due and thought to myself, I'll skip that one and get X4, presumably also in VR, instead.
Be warned though, once you get into DCS, the comments about Elite's steep learning curve make you burst out in uncontrollable laughter (laughs in A-10C and F/A-18C). The switchology for the Warthog is insane. Basically: hey plane, the ground crew just connected ordnance to your pylon 6. Yes? What is it? Umm... it's an AGM-65. Oh, that's nice, what kind?... ;-) Anyhow just see the image below and know that every switch, button and k-n-o-b there is clickable and has a function. Not to mention computer menus on the screens. Yikes.
Cockpit.jpg

Re: X4 there's a thread on the forums here discussing it, and turns out one of our users @AkenBosch works with Egosoft and they say devs gave a hard pass to VR in X4. Nowhere near in the foreseeable future. I'd still recommend buying X:Rebirth VR (with both DLCs, Teladi Outpost and Home of Light) because they really made a decent game out of it.

EDIT: actually XR:VR is based on Home of Light, so no DLC for it. It's a standalone game, my brain farted and I somehow thought that the DLCs work with the VR version similarly to Fallout 4 VR. Wrong.
 
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Like many, I mainly play Elite as much as I do for VR. For a game with the size and scope that it has, implementing VR support was groundbreaking. It would be most regrettable, and a huge step backwards, if VR was not supported for the Odyssey expansion.

VR is just starting to hit it's stride with headsets becoming more capable and affordable. I know many of my squadron mates are VR users as well. I believe WAY more than 2% of the Elite player base is using some form of VR headset or another. To not support it in the next DLC would be a huge mistake.

If VR support was dropped, I'd have to seriously consider whether to continue playing as I think going back to a monitor would be impossible for me.
 
Well we do already, you can play elite in 2D on a monitor, (settings -> graphics: 3d off) or (possibly?) on a 3d TV (settings -> graphics: 3d side by side), or on a TV screen/monitor with those red/green graphics to create the 3d effect (settings -> graphics: anaglyph) or in VR (settings -> graphics: HMD - Head Mounted Display).

OK that's good to know. I'd be happy for them to continue with VR and non-VR together but I'd always want to be able to play in non-VR.
If it meant being VR only I'd not want to buy the upgrade.
 
OK that's good to know. I'd be happy for them to continue with VR and non-VR together but I'd always want to be able to play in non-VR.
If it meant being VR only I'd not want to buy the upgrade.
Basically any thread/post you see supporting VR is campaigning to get frontier to agree to "Keep both VR & 2D" in the game, because there is a collective worry that they are going to make the game 2D only. We are not asking them to remove 2D and make it VR only, instead we are asking them to NOT make it 2D only.
 
Basically any thread/post you see supporting VR is campaigning to get frontier to agree to "Keep both VR & 2D" in the game, because there is a collective worry that they are going to make the game 2D only. We are not asking them to remove 2D and make it VR only, instead we are asking them to NOT make it 2D only.

Sure I am aware of that although I have seen posts in other places suggesting VR only so I was wanting to get my view on the "record"
 
+1

Need this and with motion controllers I dont care if it has a loading screen, the immersion is going to the next level haha
 
Did they say there wouldn't be VR? Or is this a thread for hand bag waving
People may be reading too much into it, but while the main Elite Dangerous and Horizons pages on the Steam Store both state their VR support information, Horizons (at this time) doesn't. Now, that may just be because it's months and months off (I notice the Commander Pack bundle on Steam doesn't have the VR info either) there's a concern that may be deliberate. Particularly since there's a worry about how you'd switch to FPS gun controls and movement if you're at present playing with HOTAS.

Personally, I'd accept the idea that on-foot stuff requires 2D if there's an easy way to switch back and forth as part of putting an EVA outfit on, say, as just the new advances in planetary rendering look to offer huge advantages to those of us remaining in our ships. But if their plans involve having to constantly get in and out of on-foot movement that's not going to work.
 
I'm not buying this DLC until VR support is confirmed, it's that simple.

And another vote for DCS, the game where you spend 5 months learning the basics before you even start looking at ordnance.
It's as if your Cobra came with a manual if 400+ pages.
It's not enough so you consult a fan made one of additional 300+ pages.
That also isn't enough.
So you dive onto the NATOPS doc server and download the actual, granted de-classified 900 pages manual for the thing.
All the while practicing, whatching youtubes etc etc.
You don't really need hostiles to die, you are just one wrong pull on the stick from ripping your wings off.

Elite seems just really arcady and simple after that.
 
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People may be reading too much into it, but while the main Elite Dangerous and Horizons pages on the Steam Store both state their VR support information, Horizons (at this time) doesn't. Now, that may just be because it's months and months off (I notice the Commander Pack bundle on Steam doesn't have the VR info either) there's a concern that may be deliberate. Particularly since there's a worry about how you'd switch to FPS gun controls and movement if you're at present playing with HOTAS.

Personally, I'd accept the idea that on-foot stuff requires 2D if there's an easy way to switch back and forth as part of putting an EVA outfit on, say, as just the new advances in planetary rendering look to offer huge advantages to those of us remaining in our ships. But if their plans involve having to constantly get in and out of on-foot movement that's not going to work.

Yup, just bag waving, they haven't said boo about anything, the only thing we have to go on is the tiny 720p, alpha footage video.

There is no reason why walking would be an issue in VR anymore, just do whatever Alyx and Lone Echo did.
It would probably be even less whining if they dropped teleporting, rather than the other way around.
 
I do suspect that a lot of the VR worry is purely the concern that the best controls for flying a ship aren't really those for making an avatar walk around. But we'll see how it goes; the act of getting out of your nice, vacuum-sealed ship will be sufficiently complex to hide picking up pointing controllers, if nothing else.
 
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