@StarLightPL There is one major difference here, Mac OS removed support for the established gaming protocols and tried to railroad developers to use Apple's proprietary "Metal" API to access the hardware. And even then they weren't completely marooned as they could Bootcamp into windows to play the game on their hardware. However, if Frontier withdraw support for VR in the game itself, there is nothing we can do to circumvent that.
I do need to get into DCS, it's on the list... ;-)
Your comments about the X franchise were an eye-opener to me, I know of the proximity sensor on the rift, didn't know if other headsets had one, and certainly didn't know that X Rebirth VR had been coded to make use of those sensors in a seemingly slick fashion. While your description of the implementation of VR in X:R impressed me, I'm dismayed to learn it didn't go into X4. I had played a bit of X:BOTF and X2 but found them a bit slow for my liking, however when I seen XR:VR pop up in oculus store, it was just weeks before X4 was due, and I thought to myself, I'll skip that one and get X4, presumably also in VR, instead.
Back to using the sensor, I'd be surprised if frontier actually did something as slick as the XR use of the prox sensor to toggle between VR/2D.
I do need to get into DCS, it's on the list... ;-)
Your comments about the X franchise were an eye-opener to me, I know of the proximity sensor on the rift, didn't know if other headsets had one, and certainly didn't know that X Rebirth VR had been coded to make use of those sensors in a seemingly slick fashion. While your description of the implementation of VR in X:R impressed me, I'm dismayed to learn it didn't go into X4. I had played a bit of X:BOTF and X2 but found them a bit slow for my liking, however when I seen XR:VR pop up in oculus store, it was just weeks before X4 was due, and I thought to myself, I'll skip that one and get X4, presumably also in VR, instead.
Back to using the sensor, I'd be surprised if frontier actually did something as slick as the XR use of the prox sensor to toggle between VR/2D.