Post Your Support for Elite Odyssey to have VR Support.

Yeah I couldn't go back to a flat screen again, would be disappointing if you had to log out then log back in again to walk around.
ED is made for VR, I can't imagine them not supporting VR in the long run with Odyssey but maybe at launch it won't be supported.
Fingers and toes crossed.
Either way super excited!
Can't Wait!
 
+1 Frontier Pioneered VR support for a mainstream title and did it so well, way back in 2014 and I was right there with them with an Occulus DK2 since I've gone Vive (love the OLED), Rift CV1 (Sold), Pimax 5k+ (current but ordering an 8KX) and the index and 2 sets of knuckles my other half now has the index (I couldn't give up that FOV) and a cosmos on the way, any way to drop VR now would be a crazy and sad reflection on the state of development of the game.

let's hope it stays...
 
My reasoning is in another thread, but if Odyssey does not have VR, I'd be unlikely to purchase it at launch, and would likely back out of playing ED. Possibly I might buy it out of curiosity a year or two down the line in a deep sale....

It's almost certainly too late to reverse the decision to drop VR (if indeed that drop is real), but if it were possible, my vote would be a strong Pro-VR vole, to the extent that I'd be very unlikely to purchase the expansion without it.
 
...When I learned about Odyssey, I was primed to finally buy some ARX for both my accounts. I'm now putting that off until I get official confirmation that VR will be supported in the future.
I’m in the same boat - expansions are covered by my KS pledge, but I’ve always chucked a couple of quid Frontier’s way when I’ve been happy with a release. I’ve not purchased any ARX yet but I was going to get some yesterday after the announcement, now I’m holding off until FDev make a VR statement (or update the Steam page) in the hope it contributes to a bean-counter’s graph somewhere :)

(I have no worries about VR support being dropped, btw)
 
I can see many headseats with increased wear and tear if VR is not supported. I mean, the constant take on and off the HMD will wear it out. For me its out of the question. I dont like fiddling with the headset once I have it on.
 
I was considering getting extra ARX for cosmetics on my carrier. This certainly is not happening until continued VR support is confirmed.
Thats a good point, I'm wondering if we should start an ARX boycott until confirmation of VR in odyssey is released?

I understood. I just don't agree.
Curious, what don't you agree with? If I go to a computer store like Scan.co.uk or NewEgg and splurge 1200 on a RTX 2080ti graphics card, how much of that 1200 does Frontier get? As I understand it they get nothing from Scan or Newegg. That being so, the statement stands that the purchase price and performance of our hardware that renders the game + cosmetics doesn't affect the game or the developers financial bottom line.

Can you have VR and non-VR in the same game?
What does VR look like if you aren't wearing the headset ?
Well we do already, you can play elite in 2D on a monitor, (settings -> graphics: 3d off) or (possibly?) on a 3d TV (settings -> graphics: 3d side by side), or on a TV screen/monitor with those red/green graphics to create the 3d effect (settings -> graphics: anaglyph) or in VR (settings -> graphics: HMD - Head Mounted Display).

Do you mean "Can the same game have elements of gameplay in VR and others on screen? You possibly could, but it'd be super janky. When first time setting up an oculus rift / reinstalling the software, it goes through the calibration setup, you do so much on screen, then don the headset, next few adjustments, headset off, more click-throughs on screen, back into the headset to set up / familiarise yourself with the touch controllers, headset off to get into the Oculus store/library to download your games, headset on to play them.... its a pain.

Were elite to become a headset on & off experience like the Oculus setup procedure it would be even worse than the setup procedure already is. Reason for that is with VR being so graphics card intensive, two 1920 x 1200 pictures at 90hz / Frames Per Second = 1920 x 1200 @ 180 Frames per second, the window displayed is usually, and by default, running at something trifling like 1200x720 rather than fullscreen at full display resolution such as 2560*1440. So if the game were to become a mixed-mode, fly your spaceships in VR, revert to monitor to leave the pilot's seat kind of deal, every time you left the pilots seat, the game would need to change its display configuration, which takes a couple of seconds, then another couple of seconds to switch back to VR when you get back in the pilot's seat.

We'd also need some kind of bindings on this as well, as when you take a VR headset off and put it on the desk the game still tracks the headset as being your head, so without bindings to confirm thee switch from VR to 2D you'd often times end up with your characters head upside down, about belly height, looking backwards relative to the torso. You could counter this with black screens and dialogue box "you need to switch modes from VR to 2D, click [button] to confirm you have removed your headset" and a similar one for going back the way "you need to switch modes from 2D to VR, click [button] to confirm you have donned your headset". But this is just more clicking and faffing about, and would get very irksome very quickly were this required to leave or get back into the pilots seat. It'd be even worse in intense situations such as landing at a hostile planetary base for a mission, you lose 5 seconds switching modes to be on foot, and another 5 seconds when you are trying to beat a hasty retreat after you've done your shady dealings and enraged the locals.

This would not be the ideal time to be faffing about clicking through dialogue boxes and switching display modes, or worse fluffing the switchover and finding your CMDR has started looking through eyeballs you didn't know they had - in the backs of their knees in this situation:
unknown.png

And in the heat of that moment, driving the SRV in VR, stopping, switching display mode to 2D to walk from the SRV hangar to the pilots seat, back into to VR to fly the ship, with that sort of task force pursuing you, you are going to fluff some settings / mode change.

So, yes you can have 2D & VR in the same game - as we already have with elite, and technically you could have parts of the game played in VR and parts of it in 2D on the monitor, but the resultant gameplay experience of switching back and forth all the time would be horrible.
 
There are games that support both VR and non-VR... I mean Elite is one.
It's more of a "game design philosophical" question of how much you need to customise gameplay for VR.
Half-Life: Alyx would make a strong case for how much a game specifically designed to take advantage of all the unique qualities of the medium improves and magnifies the experience. It's widely lauded as the best VR game out there, while a subjective opinion, is not an unpopular one at all.
At the opposite side of the spectrum, there's Hellblade, which is a normal monitor based game "lazily" ported to VR and doesn't really do anything extra to "enable" VR gameplay, and I still found it to be an incredibly immersive VR experience even though you're just a floating head following the main character around in third person while controlling her with a gamepad. And the VR version was quite favourably received.
I think if Odyssey launched without any bells and whistles (like motion control support), I personally wouldn't mind that much but there would probably be a negative response from the VR community in general - people are used to motion controls and standing up "roomscale" gameplay to be standard in VR games by now.
 
There are games that support both VR and non-VR... I mean Elite is one.
It's more of a "game design philosophical" question of how much you need to customise gameplay for VR.
Half-Life: Alyx would make a strong case for how much a game specifically designed to take advantage of all the unique qualities of the medium improves and magnifies the experience. It's widely lauded as the best VR game out there, while a subjective opinion, is not an unpopular one at all.
At the opposite side of the spectrum, there's Hellblade, which is a normal monitor based game "lazily" ported to VR and doesn't really do anything extra to "enable" VR gameplay, and I still found it to be an incredibly immersive VR experience even though you're just a floating head following the main character around in third person while controlling her with a gamepad. And the VR version was quite favourably received.
I think if Odyssey launched without any bells and whistles (like motion control support), I personally wouldn't mind that much but there would probably be a negative response from the VR community in general - people are used to motion controls and standing up "roomscale" gameplay to be standard in VR games by now.
Speaking only for myself here, however I suspect others will share this sentiment, if Odyssey "only" had the same level of VR support as we have in "Dangerous/Horizons/Beyond" which is basically headlook and therefore all the first person interactions were done with hotas / gamepad / keyboard and mouse - "press E to open door" etc - I'd be very happy with that. Anything above that would be a very welcome, but not expected bonus, and I certainly wouldn't be throwing my toys out of the pram if I weren't able to use my oculus touch controllers to move my hands and have Halflife:Alex levels of control.
 
Curious, what don't you agree with? If I go to a computer store like Scan.co.uk or NewEgg and splurge 1200 on a RTX 2080ti graphics card, how much of that 1200 does Frontier get? As I understand it they get nothing from Scan or Newegg. That being so, the statement stands that the purchase price and performance of our hardware that renders the game + cosmetics doesn't affect the game or the developers financial bottom line.
I disagree with the notion that our purchasing habits on high-end computer equipment has nothing to do with our purchasing habits of cosmetics. Both require disposable income. Someone with enough disposable income to spend $1500 for a completely unnecessary graphics card, is also likely to have enough with enough disposable income to spend $15 on completely unnecessary cosmetics. On the flip side, someone for whom the price difference between a $400 and $500 laptop represents a major investment also isn't likely to spend anything on completely unnecessary cosmetics.

I would be completely flabbergasted if Frontier wasn't aware of this. It's Economics 101.
 
I disagree with the notion that our purchasing habits on high-end computer equipment has nothing to do with our purchasing habits of cosmetics. Both require disposable income. Someone with enough disposable income to spend $1500 for a completely unnecessary graphics card, is also likely to have enough with enough disposable income to spend $15 on completely unnecessary cosmetics. On the flip side, someone for whom the price difference between a $400 and $500 laptop represents a major investment also isn't likely to spend anything on completely unnecessary cosmetics.

I would be completely flabbergasted if Frontier wasn't aware of this. It's Economics 101.

We actually agree: You know that 1200/1500 we spend on a graphics card doesn't go to frontier, andI know what you mean that if we have the means to buy such a card, we will have the means to buy a tonne of paint packs when we see something shiny. I agree with that, indeed, I am proof of that principle as I myself have spent silly amounts of money in the frontier store.
 
+1. No VR, no buy. Same as with X4: Foundations and Serious Sam 4.

Just imagine the salt if we finally get the New Era but VR is dropped. The forums would go up in flames, the game press would point and laugh, it would be bad. Surely FD isn't going to shoot themselves in the foot like that.
... now replace "VR" with "mac version"... and I think there's less of us than Mac Commanders, ain't it right @amigacooke ? :D

Can we please get it on console before you guys all get your panties in a bunch?
PS5, probably?
If they remove VR support in the Oddessy update, I'm outta here, controllers and accounts on eBay.
Bro keep the controllers and come over to DCS ;-) Also, it's Odyssey, not Oddessy :p

When switching to VR mode it could use the hand controllers that come with the VR much like No Man's Sky does.
Switching between sitting and roomscale gameplay sounds like a chore tbh. Not everyone has a mansion with tons of space to accomodate both playstyles :) I would need a "changing room" loading screen ("vr player moves his desk away from the playspace, and dons knuckle controllers, please stand by") 😂

+1 ... and do I need to order a new RTX 3070, 3080 or 3080 Ti when they come out
You need it anyway, spacelegs or not ;-)
even at how quickly I've taken to flying with the virtual joystick and throttle.
Try X-Rebirth VR. The control scheme is awesome after you get after the initial shock of not using a HOTAS. It almost feels like you're neurolinked with the ship :)
It will however give me an excuse to finally put proper time in VR X Rebirth which, apparently, has now been updated+modded into a good game.
X: Rebirth VR is fun. I didn't even progress much into the game because I was zooming around stations and dodging traffic like a child and generally taking in the handcrafted universe :)
Even relatively speaking, I don't think it's reasonable to characterise this as 'niche'.
IDK from where your numbers are, would love it to be true, however I think we're still below 10M total and half of it is probably PSVR... It was recently revealed that there are 1M copies of HL: Alyx out there (owned by users).
Elite Dangerous is currently the best VR experience in gaming
We really need to stop with that. It's like one completely ignored titles like DCS, Half Life Alyx, Asgard's Wrath, NMS, Lone Echo, X:Rebirth VR, Everspace and even SkyrimVR with mods. Elite was one of the first AAA games to support VR, but the crown isn't there anymore in my humble opinion. Don't get me wrong, it's still good, but it's not the best.
If I wanted a FPS game, I'd play one of the 4 million available.
This is also a silly stance. Having first person gameplay ADDS to the game, not TAKES from it. If however FDev dropped VR support using fpp as an excuse, well played FDev, well played, goodbye.
Can you have VR and non-VR in the same game?
What does VR look like if you aren't wearing the headset ?
We'd also need some kind of bindings on this as well, as when you take a VR headset off and put it on the desk the game still tracks the headset as being your head
Nope, there are sensors in place that detect if the headset is on the head or not. that's exactly what XR:VR did.
Depends of course on how devs implement it, it's not possible "out of the box". X:Rebirth did a nice trick with that - you took the headset off and game automagically switched to 2d display and controls. X:R VR was pioneer in many ways, it's just a damn shame they choose their most hated release (almost the same backlash as NMS release) to implement VR and now complain that "VR doesn't sell and they won't support it in X4".
 
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IDK from where your numbers are, would love it to be true, however I think we're still below 10M total and half of it is probably PSVR... It was recently revealed that there are 1M copies of HL: Alyx out there (owned by users).
Fret not, just google the various market reporting, it's a pretty consistent picture if you cross reference different sources. Make sure you pick sources which include 'all' sales and not just focussing on the brand/tech they're interested in. Otherwise we get things like in other tech; 'Hey look, AMD are destroying Intel', err take a look server sales where Intel have 80% of the market and record sales in 2019, the last time I checked, and then say 'AMD are winning'.

I've kept an eye on VR sales year on year and they're strong and growing overall across most tech.
 
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