The below quote from Tim Smith (emphasis mine) talks about wanting to have VR support meet a particular standard of form and function before allowing VR play in the Odyssey expansion.
My understanding is that, technically, VR perspective capability in any part of the game world is already inherent, and is a matter of enabling and disabling.
It seems as if the motion and movement mechanics for FPS VR gameplay are a concern to FDev, who understandably want to release a high quality product, and haven't put the required work yet into that aspect.
My question is, would VR players accept an interim compromise of being able to control their player character during EVA gameplay, without any consideration given to optimisation for in-VR control and controller-motion capturing?
Personally, for the ability to continue to play currently existing game loops in VR mode with Odyssey, and for the VR functionality to continue, however crudely, into EVA play, would mean a launch date purchase from me, particularly if FDev committed to work on improving the VR experience within even an estimated one year time-frame.
How would the rest of the VR playing community feel about that?