The below quote from Tim Smith (emphasis mine) talks about wanting to have VR support meet a particular standard of form and function before allowing VR play in the Odyssey expansion.
My understanding is that, technically, VR perspective capability in any part of the game world is already inherent, and is a matter of enabling and disabling.
It seems as if the motion and movement mechanics for FPS VR gameplay are a concern to FDev, who understandably want to release a high quality product, and haven't put the required work yet into that aspect.
My question is, would VR players accept an interim compromise of being able to control their player character during EVA gameplay, without any consideration given to optimisation for in-VR control and controller-motion capturing?
Personally, for the ability to continue to play currently existing game loops in VR mode with Odyssey, and for the VR functionality to continue, however crudely, into EVA play, would mean a launch date purchase from me, particularly if FDev committed to work on improving the VR experience within even an estimated one year time-frame.
How would the rest of the VR playing community feel about that?
My understanding is that, technically, VR perspective capability in any part of the game world is already inherent, and is a matter of enabling and disabling.
It seems as if the motion and movement mechanics for FPS VR gameplay are a concern to FDev, who understandably want to release a high quality product, and haven't put the required work yet into that aspect.
My question is, would VR players accept an interim compromise of being able to control their player character during EVA gameplay, without any consideration given to optimisation for in-VR control and controller-motion capturing?
Personally, for the ability to continue to play currently existing game loops in VR mode with Odyssey, and for the VR functionality to continue, however crudely, into EVA play, would mean a launch date purchase from me, particularly if FDev committed to work on improving the VR experience within even an estimated one year time-frame.
How would the rest of the VR playing community feel about that?
Greetings Commanders,
Thank you for your overwhelmingly positive response to the announcement of Elite Dangerous: Odyssey. We’ve been really excited to share this and it’s amazing to see that you all feel the same way!
This is just the beginning and we will be sharing more details and information in the coming months that you can look forward to.
We’re seeing all your streams, videos, posts and questions and, today, we wanted to answer a few for you straight away:
Is Elite Dangerous: Odyssey coming to VR?
Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
Will there be Base Building in Elite Dangerous: Odyssey?
Base building is not currently on the roadmap for Elite Dangerous, however we have plenty of new features planned instead such as on-foot exploration, new planetary tech, social hubs, combat as well as more to be shared later on! We’re looking to put our best foot forward with Odyssey and if you’d like an overview of what to expect, you can check out the website or Steam page.
Will Elite Dangerous: Odyssey be included in my Lifetime Expansion Pass?
While Elite Dangerous: Odyssey is a paid expansion, we're happy to confirm that yes, this expansion will absolutely be included in the Lifetime Expansion Pass for free.
Stay Safe, Commanders o7
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