I can't say I'm entirely surprised by the annnouncement (at some level) and didn't necessarily want VR support for the walking component anyway. With the reveal that Odyssey is (apparently) going to include atmospheric landings tho' - at a very basic level what I want is to be able to fly my spaceship over the surface of a planet, in VR, with blue skies above me. I think the experience of that (with whatever other terrain improvements Odyssey brings ... perhaps even weather?) would be an absolutely sensational VR experience and something that will be hard to bear if it's not supported.
Initially this is how I interpreted FD's VR statement. I imagined a situation where there'd be a moment when you get out of the pilot seat (perhaps via a fade to black, perhaps via a 3rd person animation) and that that would be the moment when, at launch at least, it would say "sorry - VR no supported". I could live with that. It never occured to me that VR users might be excluded from the basic improvements to the graphics engine, the new terrain and the lighting and sky colours provided by atmospheric worlds. I assumed it was just a technical issue to do with the practicalities of locomotion and other "legs" related issues.
I'm currently still trying to get an answer from FD to the question I posted in the Odyssey announcement thread.
Will people in VR still be able to fly space ships around beneath a blue sky?
Right at the end of last night's livestream Zac spotted my request for clarification on this issue and I'm hoping that he's going to try and provide an answer if at all possible.