ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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From the couple of excellent comments posted about playing ED in VR against any other mode...
Those who do not have VR (for whatever reason) or haven't tried a well-written VR experience (Oculus First Encounters was mentioned on one of the current threads) are completely unable to understand the difference - it is really quite profound (and I'd play considerably more in VR if circumstances were different) and really is very much the difference in being 'on the outside looking in' to being 'on the inside looking out'.

I fully understand (and 50% side with) the disappointment felt by VR users of Odyssey launching without VR support (and I assume that the other 'shiny' bits will not dribble down to Horizons) and the upset being expressed by them/us...

I only said 50% as I do play pancake more than VR and didn't spend 'heaps of money' on equipment (bar HOTAS) just to play ED, which it appears some may have done exactly that.

I'm just an incurable optimist (and hope to remain that way until they hammer the nails down) and hope that the "at launch" exclusion doesn't me "not ever"...
I admire your optimism, and once upon time I shared it, however, Frontier have a track record that negates such optimism, ask yourself this, where are the additional types of SRV that were promised as coming throughout the horizons season during the reveal for horizons and its beta?
 
Was that the same David Braben who was also was in two minds about VR?
Yeah, the same David Braben who said this in April 1014

From the article that was published on 11th April 2014 (https://www.mcvuk.com/development-news/how-frontier-is-bringing-elite-dangerous-to-vr/), which was during beta pre release, in response to the article 'How Frontier is bringing Elite: Dangerous to VR', David Braben OBE had this to say:

Why did you decide to add VR support to Elite: Dangerous?

It was something requested by backers, but also something we wanted to do too. We have said from the start that we are writing this game for ourselves, and collectively we were excited by VR.

How did this affect the overall development of the game? What did you have to take into account when adding VR functionality?

It hasn’t especially affected the game’s development because it was such a natural fit. We had to bear in mind that most people would still play the game without VR. From our alpha test, nearly ten per cent of players played using Oculus Rift – it was a surprise to us that it was so high, given the kit that is out now is essentially a developer kit.

When supporting VR we looked at how we could embrace the extra functionality – so things like displays that pop up when you look at them add to the richness of the experience.

You’re already reimagining a classic games franchise, but what challenges does reimagining it for VR add?

In my mind at least, I was already sitting in a cockpit and flying a spaceship with both the original Elite and with Frontier. VR brings the reality of it one step closer, so it was not really a challenge; very little ‘reimagining’ was needed.
 
Over 10 million headsets sales later, I suspect VR has proven itself as more than just a passing bandwagon.

And yet from all metrics its not the moneyspinner killer product. If games like HL:Alyx make people hack it to be playable without VR rather than buy a headset to play it you have to wonder whats more important. VR is nice to have, but its not the game itself.
 
And yet from all metrics its not the moneyspinner killer product. If games like HL:Alyx make people hack it to be playable without VR rather than buy a headset to play it you have to wonder whats more important. VR is nice to have, but its not the game itself.
Use your imagination. More and better headsets are being made. Prices are getting better. More people are buying them. 6 years ago it was nothing.
 
And yet from all metrics its not the moneyspinner killer product. If games like HL:Alyx make people hack it to be playable without VR rather than buy a headset to play it you have to wonder whats more important. VR is nice to have, but its not the game itself.
People without VR using a hacked version of the game to play it does not mean VR games do not make money. Alyx has sold ~1.8million copies in a matter of months vs. Elite's ~3.5million copies in ~5+1/2 years. Which is more lucrative?
 
I admire your optimism, and once upon time I shared it, however, Frontier have a track record that negates such optimism, ask yourself this, where are the additional types of SRV that were promised as coming throughout the horizons season during the reveal for horizons and its beta?
I've only been playing a touch over 2 years, Jay... What we had then is all I have ever known, bar reading profusely on the forum about the game's developments, of course :)

If I was to just shrug and say "ain't gonna happen" regarding VR and Odyssey because of Frontier's past approach to the game, I'd not be terribly happy if I'd abandoned the game, dropped from the forum (Well, I'd hate to be labeled 'undead') then found out a year or two after launch that it had been included in a patch soon after...
 
I don't think you can confidently make such an assumption. If DLCs in ED were something that were enabled or disabled at runtime, I would tend to agree. But Elite is started using a separate launcher application. technically you could launch Pac-Man listed as a "DLC" in the launcher, if the launcher actually fires up a unique standalone executable for each of the base/Horizons/Odyssey.
i agree with you that on a technical side of things, it is possible to separate DLC engine from base game engine. but it is such a messy way of doing it, and totally not a common practice. generally when you upgrade your game engine, you want your entire game to benefit from it, including the faster running tech, bug fixe, graphical fidelity etc... shipping an entire new upgraded engine separate from the base one, with the new DLC would messily increase the download size, and overall messyness of the entire thing. even though you see multiple options to launch with from the launcher, they are only executables, and they refer to the same engine in the background. trust me, i know a thing or two about this stuff since im a game dev myself.

also judging from how they did things previously with horizons, i was confidently concluding that it would follow the same pattern. i can assure you 99% that the engine upgrades are going to be shared throughout the expansions. even though, technically it doesn't have to. just based on the odds of common game dev practices, and FDs past patterns.
 
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I've only been playing a touch over 2 years, Jay... What we had then is all I have ever known, bar reading profusely on the forum about the game's developments, of course :)

If I was to just shrug and say "ain't gonna happen" regarding VR and Odyssey because of Frontier's past approach to the game, I'd not be terribly happy if I'd abandoned the game, dropped from the forum (Well, I'd hate to be labeled 'undead') then found out a year or two after launch that it had been included in a patch soon after...
I've said this elsewhere in this thread, but the VR players aren't quite the undead*, we are protesting in the forum in the hope we can sway Frontier to include VR in odyssey.

*undead being defined as not played the game in ages but still rattling around the forums having a whinge and a moan.
 
People without VR using a hacked version of the game to play it does not mean VR games do not make money. Alyx has sold ~1.8million copies in a matter of months vs. Elite's ~3.5million copies in ~5+1/2 years. Which is more lucrative?

But was it popular because it was Half Life, or VR? What was the draw?
 
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