Yes. 'Classic stick turning' (IE turning your first person perspective left & right) is an infamous nausea trigger. (Your inner ear is particularly good at detecting head rotation, so when a world you're immersed in claims your head is turning, and your body is convinced it isn't, the body seems to assume you've been poisoned, and at worst tries to get rid of the problem

)
Other design areas of concern regarding nausea include acceleration curves (the inner ear also detects acceleration well).
Most of these aspects have some ready solutions (guiding your navigation
with motion controllers is surprisingly fluid, for example). They can be designed around. But naturally that requires dedicated dev, and can come into conflict with the design objectives of the classic game.
Ultimately most VR players adapt to many of the classic nausea triggers (I can now use stick motion just fine etc). But most AA / AAA companies won't want an average user to have a bad experience. So if they do it, they'll want to put the dev in to be sure as many issues have been addressed at the design stage as possible.