ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

Status
Thread Closed: Not open for further replies.
My only hope is all these people who claim they will quit if theres no VR will move on and not haunt the forum with all the whiny negativity

I get it, you are upset because VR afficionados are upset, and you fear they are relieving themselves on your parade. Well, I am sorry about that, and I mean it.

That's my last post on this topic. I'm off, ranking up to gain a Federal Corvette. Pretending to be a spaceship commander beats waiting for the phone call that my sister's final hour has come (cancer). Can't even see her, due to the Corona Crisis. I'd pluck my eyes out and cut my ears off if that cured her, but it won't.
 
Last edited:
None of them are particularly interested in the game as is, but buy & play pretty much every FPS game that comes out.
The thing is, Odyssey will most likely not be an FPS game. It will most likely be what it is today with added first person elements. I would be very surprised if the first person elements ever became the dominating game element.
 
Software engineering costs money and time. I've yet to see any suggestion for inside-the-ship gameplay that makes sense with a cost/benefit analysis. (As opposed to walking on planets which could have a large benefit).

Instead people keep proposing ideas that would cost huge $$$ to implement with very little additional gameplay. We already have SRVs for example. That added more gameplay. Adding the walking to the SRV adds a large cost but almost no value.
I can think of a few. For one the ability to move around your ships interior adds gameplay in the sense of customization. Not to mention allowing FD something else to put in the arx shop for people to spend actually cash on (on top of items gained through gameplay).
 
I don't think anyone is thinking Earth-likes... Most people should know by now that it's barren worlds with atmospheres first, then the others to come later.
I'm happy to be wrong about that, though.
Possible, but Dual Universe and No man's Sky (although cartoonish) did it already
 
I can think of a few. For one the ability to move around your ships interior adds gameplay in the sense of customization. Not to mention allowing FD something else to put in the arx shop for people to spend actually cash on (on top of items gained through gameplay).
Carrying Tritium in a bucket from cargo racks to fuel tank?
 
With that hardware it suggests you haven't/can't play elite in VR? If not you cannot possibly comment on the VR discussion. And you will be playing on a monitor with settings well down on optimal. Elite is a seated game, I play it on a small desk in the corner, I use a rift S that has no external trackers and works happily in low light. You don't need more space to play elite in VR that you do on keyboard/mouse. And I am a single parent not that I see the relevance.

I can comment on what I like- I'm pointing out VR is not as important to FD as people think it is, otherwise FD would have made more of an effort to include it in all of ED:O. I don't need VR to observe that. And all my settings are medium believe it or not, and outside stations FPS > 60. When I was playing on a PS4 with PSVR it had to be set up properly otherwise it was sub-optimal.

I had the option once of going full on with gaming hardware, top end custom PC with VR headset, huge monitor but did not, because for me I don't have the room, and kids running about (so for me having delicate hardware in reach is not an option). I could not justify that cost, and, I imagine a lot of people think similar things. Having VR is a luxury and not in impulse buy territory yet. When it is, I expect VR to be the norm and not the exception.

And you don't know how the FPS part of ED:O will translate to seated gaming- you are seated in a ship but what happens when you get up?
 
Putting on my picky pants for a second:

ed_odyssey_announce_screens_2_1920x1080-jpg.175367


How is that Anaconda staying aloft, when seconds later when it lands its firing all its thrusters? Surely those thrusters should be firing all the time to give lift?
antigravity...anew feature in game :)
 
No one has paid anything for Odyssey yet.
Wrong. LEP holders have already paid. (Not that I am one, just pointing out the obvious error.)

FD knows how many of their customers use VR. They "re-examined" it. And won't have VR at launch. So that's your answer as to whether VR is niche!
Just the response to this thread shows that you are wrong here. Within the Elite community, VR is not as niche as within the gaming community as a whole. The response to this thread rather shows that FD may have made a tactical error in judging just how much VR support means to the VR community. To underline this point is why people are speaking up. Steam VR ownership is in the few percent range and with Elite (currently) being one of the best VR games out there, the proportion of VR players in Elite is going to be significantly larger than that - likely in the 10-20% range. That is not an insignificant proportion of the player base, but it would be interesting to see actual data on this.
 
Being somewhat prone to motion sickness this is a concern to me as well, I was hoping to get to try VR out but earlier this year but I didn’t make my mind to attend and then lockdown messed up the Elite meet, maybe next year.

I definitely would try out VR before buying it, for it's too expensive as an experiment. Sadly, not everyone feels comfortable with it at once, some can never adapt, and if not, it causes an odd pain in the back of the head and makes you vomit. A friend of mine really tried for two weeks and had to send the set back. Afterwards he dropped ED altogether after two years, because pancake just didn't cut it anymore, he said he had tears in his eyes when standing beside his Conda for the first time. My wife also has problems. I myself had to adapt for about a week until my brain was successfully convinced it was not intoxicated and since felt comfortable everywhere, including the SRV at Guardian sites in the dark. Flew all the way to Beagle and back in VR, more than 2k hours altogether, did all the Thargoid stuff with it, yes, an Interceptor is really 250m tall and that makes a difference, and watched the lightshow inside the structures being just there instead of looking at it. And so on. Ok, Horizons forever it may be for me, lets see. I've achieved about everything the game allows for, and it may be better to end on a high note. Time will tell.

O7,
🙃
 
Software engineering costs money and time. I've yet to see any suggestion for inside-the-ship gameplay that makes sense with a cost/benefit analysis. (As opposed to walking on planets which could have a large benefit).

Instead people keep proposing ideas that would cost huge $$$ to implement with very little additional gameplay. We already have SRVs for example. That added more gameplay. Adding the walking to the SRV adds a large cost but almost no value.

Really? That is the best you can think of? To walk to the SRV? Surely at some point in your life you somehow, somewhere must have caught a glimpse of sci-fi in some form or another where stuff happened in a spaceship that was more engaging than 'walking to the exit'?

"I dont get the point of flying a spaceship either? What could possibly be fun? All you do is fly to the parking spot and thats surely all that you can do!".

Come on man. Its weekend; let your creative brain cells have their fun!
 
Just the response to this thread shows that you are wrong here. Within the Elite community, VR is not as niche as within the gaming community as a whole. The response to this thread rather shows that FD may have made a tactical error in judging just how much VR support means to the VR community.

I say this as VR player; more likely to me is that they know exactly how many people use VR in ED, but figured the features they envision without VR will entice more new players than they lose from the VR base. Space legs is big. This could bring in huge numbers of people who are currently not in the community at all. If they can gain that at the cost of 1-2% of the current base; I can see their point.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom