I once was a diehard Elite Dangerous player, from back in the Beta days right through release and thereafter. Once I got a VR headset (which in itself was a game changer) I soon discovered I could never go back top Flatscreen Cockpit gaming be that Racing Sims, Flight Sims, Elite etc. It opened up a whole new world of immersion, one that I had been dreaming about since Elite first came out back in the 1980s!
Fast forward to this week, I see the trailer and "FINALLY....SPACE LEGS!", now i had not played Elite for a couple of years and always needed something to drag me back in and I was hoping this would be it - but alas it appears not.
MS Flight Sim 2020, they announced no VR and look at the backlash and then subsequent "oh...we have now decided to bolt it on afterwards" rubbish, it was a huge error on MS part to completely ignore the popularity of VR in Cockpit based simulations, hence they backtracked to save themselves some face.
FDEV need to do the same, quite why they're not (apparently) considering coding VR game play into Odyssey from the start is extremely baffling and worrying to me. Are they so out of touch these days that huge aspects of advanced technology are simply forgotten? Are they too focused on their other games that Elite has only got bare bones staff to bring it forward? Did they not sit down and think up design choices to include VR with this expansion? I simply don't get it.
I am but just one person, this is my one voice, if it helps FDEV realise the mistake they've made in this design decision then that's great, but I already fear it's too late and any "bolt on VR support" thereafter will be weak and poorly adapted.
It's quite simple for me - go back to the drawing board - include VR the best you can from first release of Odyssey - if not then it's quite simple for me: No VR = No Buy