VR support 'not at launch' for Odyssey

OMG Elite Dangerous without VR in 2021! What are you doing Frontier 🤔 Really bad news for me. VR is the future! It's a shame but it's the choice of Frontier and I can only write my deep disappointment on the forums. I am really sad to leave "my" Elite. But what can I do other ? RSI said it will be done in the final version. Frontier said there was no VR at launch, so we'll see who does it first. But I wouldn't buy Odyssey for sure and I don't see any point in continuing with Horizon (Just for info I'm triple 140, 15 billion credits, Corvette, Cutter, etc ... all almost fully equipped guardians and engineers. Not much else to do)
All my hopes are for the VR version planned for Star Citizen after the final version, even if I don't know when it will be ... Sad days 🌧
While I sympathise pinning your hopes on Star Citizen is ....... risky.
 
I once was a diehard Elite Dangerous player, from back in the Beta days right through release and thereafter. Once I got a VR headset (which in itself was a game changer) I soon discovered I could never go back top Flatscreen Cockpit gaming be that Racing Sims, Flight Sims, Elite etc. It opened up a whole new world of immersion, one that I had been dreaming about since Elite first came out back in the 1980s!

Fast forward to this week, I see the trailer and "FINALLY....SPACE LEGS!", now i had not played Elite for a couple of years and always needed something to drag me back in and I was hoping this would be it - but alas it appears not.

MS Flight Sim 2020, they announced no VR and look at the backlash and then subsequent "oh...we have now decided to bolt it on afterwards" rubbish, it was a huge error on MS part to completely ignore the popularity of VR in Cockpit based simulations, hence they backtracked to save themselves some face.

FDEV need to do the same, quite why they're not (apparently) considering coding VR game play into Odyssey from the start is extremely baffling and worrying to me. Are they so out of touch these days that huge aspects of advanced technology are simply forgotten? Are they too focused on their other games that Elite has only got bare bones staff to bring it forward? Did they not sit down and think up design choices to include VR with this expansion? I simply don't get it.

I am but just one person, this is my one voice, if it helps FDEV realise the mistake they've made in this design decision then that's great, but I already fear it's too late and any "bolt on VR support" thereafter will be weak and poorly adapted.

It's quite simple for me - go back to the drawing board - include VR the best you can from first release of Odyssey - if not then it's quite simple for me: No VR = No Buy
Adding VR support for space legs 6-8 months before release is very unlikely in my opinion because they would probably need to redesign large parts of the gameplay in order to make it worthwhile.

'after seeing the feedback on the forums we decided to delay Odyssey until early 2022'

:D
 
Stats and polls can be faked, twisted and spun to whatever truth anyone wants it to be.

So my interpretation is that FDEV is about to shaft +20% of its current playerbase.

As I have said elsewhere, they may be looking to bring in a new crowd. Much like they tried with CQC... and what about gamemodes. Goodbye to Solo?

1591437070247.png

 
Last edited:
Adding VR support for space legs 6-8 months before release is very unlikely in my opinion because they would probably need to redesign large parts of the gameplay in order to make it worthwhile.

'after seeing the feedback on the forums we decided to delay Odyssey until early 2022'

:D

Then like I've said elsewhere whoever made the final design decision needs firing, it's an appalling decision.
 
Then like I've said elsewhere whoever made the final design decision needs firing, it's an appalling decision.
I sympathize with you guys and hope they can add VR support in some form later.
Asking for people to get fired is stupid though, you don't know the concrete reasons for their decision.

Its a VR game with a NON-VR expansion. That is weird in its own right. VR playerbase could easily be 20% or more of current players... who wont be getting anything from a new expansion. Consider also the guys who bought in via Oculus Store.

Its like FDEV never considered to look at anything but steam stats, and instead plan on release an expansion that for 1/5 or more of the current playerbase is unplayable.

Case in point: Its a business decision - not a tech decision. That translates directly to politics.
 
Nice... I guess you aren't a decision maker in your workplace then?

If a Business potentially alienates 20% of it's Customers the Main Boss has gotta ask Why? That's a huge number to risk losing business from, ergo whomever made the decision either needs to re-work that decision or yes....be fired, the loss of wages of that one person is more than likely a whole lot less than the potential loss from that 20%. In business harsh decisions have to be made, people get fired for less than this!
 
If a Business potentially alienates 20% of it's Customers the Main Boss has gotta ask Why? That's a huge number to risk losing business from, ergo whomever made the decision either needs to re-work that decision or yes....be fired, the loss of wages of that one person is more than likely a whole lot less than the potential loss from that 20%. In business harsh decisions have to be made, people get fired for less than this!
And if the same business decision was made to bring in 80% more revenue, the 20% loss is negated... Oops... Sorry, I was logical for a second...
 
If a Business potentially alienates 20% of it's Customers the Main Boss has gotta ask Why? That's a huge number to risk losing business from, ergo whomever made the decision either needs to re-work that decision or yes....be fired, the loss of wages of that one person is more than likely a whole lot less than the potential loss from that 20%. In business harsh decisions have to be made, people get fired for less than this!

In this discussion its important to note that Odyssey is an expansion. So you need to buy the basegame or horizons (at least as far as we know) to be able to even BUY said expansion. So counting on new players would mean counting on players new to Elite buying both base and expansion in one go.

I have no stats on this, however I have NEVER bought a game because of its expansion. But thats just me.
 
Last edited:
Its a VR game with a NON-VR expansion. That is weird in its own right. VR playerbase could easily be 20% or more of current players... who wont be getting anything from a new expansion. Consider also the guys who bought in via Oculus Store.

Its like FDEV never considered to look at anything but steam stats, and instead plan on release an expansion that for 1/5 or more of the current playerbase is unplayable.

Case in point: Its a business decision - not a tech decision. That translates directly to politics.
Maybe it's a business and a tech decision. And even if it's just for economic reasons, they have every right to make that decision. Doesn't mean we have to like it or shouldn't complain about it though.
 
Adding VR support for space legs 6-8 months before release is very unlikely in my opinion because they would probably need to redesign large parts of the gameplay in order to make it worthwhile.

'after seeing the feedback on the forums we decided to delay Odyssey until early 2022'

:D
But Frontier were able and pleased to include VR within all their updates right up to this point. It seems ironic that the additional freedom to move around planetary surfaces for the majority of users, presents an apparently insurmountable problem for VR users. Given though that other games have come up with methods to solve the insurmountable problem ....
 
If a Business potentially alienates 20% of it's Customers the Main Boss has gotta ask Why? That's a huge number to risk losing business from, ergo whomever made the decision either needs to re-work that decision or yes....be fired, the loss of wages of that one person is more than likely a whole lot less than the potential loss from that 20%. In business harsh decisions have to be made, people get fired for less than this!
I would guess Braben supports that decision, so good luck firing the big boss.
I don't think they need advice from random internet dudes on how to run their business. What we can do is to point out how important it is to us and convince them to search for a solution.
 
But Frontier were able and pleased to include VR within all their updates right up to this point. It seems ironic that the additional freedom to move around planetary surfaces for the majority of users, presents an apparently insurmountable problem for VR users. Given though that other games have come up with methods to solve the insurmountable problem ....
These methods often involve tricks like teleportation which doesn't work well in a multiplayer game.
I am not saying it can't be done, it's probably too late for the initial release though. Maybe it's a wrong decision. Maybe it would've been wrong to further delay Odyssey in order to incorporate VR support though.
 
To realize 80%, everyone left would have to buy OR count on new players doing double investment in both base and expansion.
To realise 80% (over current income - let's be honest about this) it just needs to bring in sufficient new players buying the complete bundle. Considering that both consoles expect to release their latest version at the end of the year providing apparently high-quality content for those gamers could easily have sales to that level. Assuming that the 'full' game is targeted at the familiar pricing that console players accept, or even PC players are prepared to pay for a 'new' game then it could be a very successful release.

Just because a single feature (which I also use) isn't going to be available on release, silly people are calling for heads to roll, aren't we allegedly adult players here?
 
Back
Top Bottom