You are just mad that I left the forums for months without creating a lengthy and whiny "I quit post".Sorry, babel, I forgot you![]()
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My grandchildren were crying for weeks because I could not read posts from you for so long...You are just mad that I left the forums for months without creating a lengthy and whiny "I quit post".
You probably didn't even notice.![]()
That's more like it.My grandchildren were crying for weeks because I could not read posts from you for so long...
Great to see you back![]()
If I was a being cynical, I'd suggest that maybe Frontier are following a previously travelled route. The decision is made, for whatever reason, that a particular group of players will no longer be supported long term. Rather than immediately ejecting that group, you exclude them from the next significant update.Maybe it's a business and a tech decision. And even if it's just for economic reasons, they have every right to make that decision. Doesn't mean we have to like it or shouldn't complain about it though.
Stop putting words in Frontier's mouths ... that is LYINGIf I was a being cynical, I'd suggest that maybe Frontier are following a previously travelled route. The decision is made, for whatever reason, that a particular group of players will no longer be supported long term. Rather than immediately ejecting that group, you exclude them from the next significant update.
We know that Odyssey will not support VR at launch and we know that Frontier have not said that it will be supported.Stop putting words in Frontier's mouths ... that is LYING
All we know is Odyssey will not support VR AT LAUNCH
That means Frontier are trying to get VR support for Odyssey. They have not said anything about how long after at launch VR support will be available for Odyssey. To claim it never will be, IS LYING.
Frontier also haven't said they are dropping VR support or that Odyssey will never have VR support, but that's what you claim here ....We know that Odyssey will not support VR and launch and we know that Frontier have not said that it will be supported.
I don't speak for Frontier or know their plans and motivations, but I think the scenario I suggested is not implausible and in one case has, intentionally or unintentionally, already occurred.
You were putting words in Frontier's mouth. You were making claims you know are false.If I was a being cynical, I'd suggest that maybe Frontier are following a previously travelled route. The decision is made, for whatever reason, that a particular group of players will no longer be supported long term. Rather than immediately ejecting that group, you exclude them from the next significant update.
I sincerely doubt the 20% number. An internet poll somewhere doesn't mean anything. Steam Charts are the only reliable source of truth since long! Why question a long established and proven tradition around here? No Steam Chart, no truth. Simple!
Joking aside, I too think it may well be that 20% of the most dedicated players run VR, the ones that rack up thousand of hours and make the game part of their life. But that in itself is only a small fraction of the 2m+ playerbase, and many of these players don't even appear on the forums, even less so on a third party website. The most saddening truth may be that many players buy the game for 7 EUR in a Steam sale, start it one or two times, find it too nerdy or complicated and then abandon it until KonMarie is finally applied to the Steam library as well. Most of my friends, including some that actually have VR, have the base game at minimum but don't play it. That's the figure that FD has to care about. Players like me who already bought about anything they offered since 2015 just cost money in terms of server cost, and if they disappoint me, who cares. And that's entirely sensible.
So, this still is the best space sim - or better: game, as it lost much of the nerdiness during the last years -, and that will stay so for quite a while. There is no other like this. We have to live what we get or leave. One day we'll be dead anyway.
O7,
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you can't switch VR On or Off while playing.What if they keep VR for vehicles and implement 2D only for when we are walking ?
I would find it perfectly acceptable, and the only hard thing to implement would be the transition, which anyway Frontier has lot of experience about (ED has loooooot of transitions managed through nice loading screens....).
'T is fine just don't do it again, people might get the wrong idea.Oops... Sorry, I was logical for a second...
I wrote a program that notifies me every time someone says Steamcharts on the forum. People* treat me as an expert on that topic.Yes. My point basically was: even if a significant fraction of the dedicated long term players (the ones who regularly appear around here, for instance) have or may have VR sooner or later (I too bought mine exclusively for ED), it makes much more sense to concentrate on the rest. And whatever the original vision was, raise a glass on Tencent
O7,
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I wrote a program that notifies me every time someone says Steamcharts on the forum. People* treat me as an expert on that topic.
*If you count my cats as people.
What I said is that Frontier have not said they will be support VR in Odyssey, I did not say that Frontier have said they will not support VR in Odyssey, there is a difference.Frontier also haven't said they are dropping VR support or that Odyssey will never have VR support, but that's what you claim here ....
You were putting words in Frontier's mouth. You were making claims you know are false.
I sincerely doubt the 20% number. An internet poll somewhere doesn't mean anything. Steam Charts are the only reliable source of truth since long! Why question a long established and proven tradition around here? No Steam Chart, no truth. Simple!
Joking aside, I too think it may well be that 20% of the most dedicated players run VR, the ones that rack up thousand of hours and make the game part of their life. But that in itself is only a small fraction of the 2m+ playerbase, and many of these players don't even appear on the forums, even less so on a third party website. The most saddening truth may be that many players buy the game for 7 EUR in a Steam sale, start it one or two times, find it too nerdy or complicated and then abandon it until KonMarie is finally applied to the Steam library as well. Most of my friends, including some that actually have VR, have the base game at minimum but don't play it. That's the figure that FD has to care about. Players like me who already bought about anything they offered since 2015 just cost money in terms of server cost, and if they disappoint me, who cares. And that's entirely sensible.
So, this still is the best space sim - or better: game, as it lost much of the nerdiness during the last years -, and that will stay so for quite a while. There is no other like this. We have to live what we get or leave. One day we'll be dead anyway.
O7,
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But as for the amount of players playing in VR, vrlfg.net tells you how many people are playing a game in VR assuming they are in online mode on Steam. Currently as I write this, it indicates that Elite has 10,634 people playing it right now....and 3970 of them are using VR (or at least that is how it's being registered..could be wrong, I do not know).- EDIT: It seems this site doesn't track VR numbers for crossplay titles. Errant.
NMS’s experience was interesting. Sean Murray reckoned 1/4 of all VR owners owned NMS (before the VR update):
"On the Venn diagram of people interested in VR and who already own No Man's Sky, there's a massive overlap. About one in four of the people who own a VR headset already own No Man's Sky. So we're talking about a free update for over a million people who will immediately be able to have a very cool VR game."
Those numbers are boosted by PSVR, but if ED’s comparably sci-fi-geeky fanbase has similar tendencies, it wouldn’t be a surprise to see, say, a quarter of a million headset owners? (And given the 3.5mil units of the base game sold over its lifetime, that’d be an above-average VR presence)