VR support 'not at launch' for Odyssey

I'd feel a bit better if they would make a statement on whether they were planning to add VR support after launch (given the crucial 'at launch' wording). Otherwise... this is just horrible.

And let us remember that while VR users may be 20% of the playerbase, I'm willing to bet that the majority of that 20% are also dedicated whales. :)
 
Maybe it's a business and a tech decision. And even if it's just for economic reasons, they have every right to make that decision. Doesn't mean we have to like it or shouldn't complain about it though.
If I was a being cynical, I'd suggest that maybe Frontier are following a previously travelled route. The decision is made, for whatever reason, that a particular group of players will no longer be supported long term. Rather than immediately ejecting that group, you exclude them from the next significant update.

The effect is that platform is left behind by those that have been updated. Support for the platform that is unable to match the others dwindles with users either leaving altogether or switching to platforms that do support all of the game content. Frontier will then point out that support for this (inferior) platform has dwindled, so sadly, it will be ejected from Elite Dangerous altogether.

A sorry tale for users that paid the same amount for the pleasure of using ED as everyone else. Of course Frontier are entitled to do this, I just can't for the life of me think why they should be supported in doing so.
 
If I was a being cynical, I'd suggest that maybe Frontier are following a previously travelled route. The decision is made, for whatever reason, that a particular group of players will no longer be supported long term. Rather than immediately ejecting that group, you exclude them from the next significant update.
Stop putting words in Frontier's mouths ... that is LYING
All we know is Odyssey will not support VR AT LAUNCH
That means Frontier are trying to get VR support for Odyssey. They have not said anything about how long after at launch VR support will be available for Odyssey. To claim it never will be, IS LYING.
 
Stop putting words in Frontier's mouths ... that is LYING
All we know is Odyssey will not support VR AT LAUNCH
That means Frontier are trying to get VR support for Odyssey. They have not said anything about how long after at launch VR support will be available for Odyssey. To claim it never will be, IS LYING.
We know that Odyssey will not support VR at launch and we know that Frontier have not said that it will be supported.

I don't speak for Frontier or know their plans and motivations, but I think the scenario I suggested is not implausible and in one case has, intentionally or unintentionally, already occurred.
 
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I sincerely doubt the 20% number. An internet poll somewhere doesn't mean anything. Steam Charts are the only reliable source of truth since long! Why question a long established and proven tradition around here? No Steam Chart, no truth. Simple! 🍻

Joking aside, I too think it may well be that 20% of the most dedicated players run VR, the ones that rack up thousand of hours and make the game part of their life. But that in itself is only a small fraction of the 2m+ playerbase, and many of these players don't even appear on the forums, even less so on a third party website. The most saddening truth may be that many players buy the game for 7 EUR in a Steam sale, start it one or two times, find it too nerdy or complicated and then abandon it until KonMarie is finally applied to the Steam library as well. Most of my friends, including some that actually have VR, have the base game at minimum but don't play it. That's the figure that FD has to care about. Players like me who already bought about anything they offered since 2015 just cost money in terms of server cost, and if they disappoint me, who cares. And that's entirely sensible.

So, this still is the best space sim - or better: game, as it lost much of the nerdiness during the last years -, and that will stay so for quite a while. There is no other like this. We have to live what we get or leave. One day we'll be dead anyway.

O7,
🙃
 
We know that Odyssey will not support VR and launch and we know that Frontier have not said that it will be supported.

I don't speak for Frontier or know their plans and motivations, but I think the scenario I suggested is not implausible and in one case has, intentionally or unintentionally, already occurred.
Frontier also haven't said they are dropping VR support or that Odyssey will never have VR support, but that's what you claim here ....

If I was a being cynical, I'd suggest that maybe Frontier are following a previously travelled route. The decision is made, for whatever reason, that a particular group of players will no longer be supported long term. Rather than immediately ejecting that group, you exclude them from the next significant update.
You were putting words in Frontier's mouth. You were making claims you know are false.
 
I sincerely doubt the 20% number. An internet poll somewhere doesn't mean anything. Steam Charts are the only reliable source of truth since long! Why question a long established and proven tradition around here? No Steam Chart, no truth. Simple! 🍻

Joking aside, I too think it may well be that 20% of the most dedicated players run VR, the ones that rack up thousand of hours and make the game part of their life. But that in itself is only a small fraction of the 2m+ playerbase, and many of these players don't even appear on the forums, even less so on a third party website. The most saddening truth may be that many players buy the game for 7 EUR in a Steam sale, start it one or two times, find it too nerdy or complicated and then abandon it until KonMarie is finally applied to the Steam library as well. Most of my friends, including some that actually have VR, have the base game at minimum but don't play it. That's the figure that FD has to care about. Players like me who already bought about anything they offered since 2015 just cost money in terms of server cost, and if they disappoint me, who cares. And that's entirely sensible.

So, this still is the best space sim - or better: game, as it lost much of the nerdiness during the last years -, and that will stay so for quite a while. There is no other like this. We have to live what we get or leave. One day we'll be dead anyway.

O7,
🙃
steamvr-stats-jan2020.png
 
What if they keep VR for vehicles and implement 2D only for when we are walking ?

I would find it perfectly acceptable, and the only hard thing to implement would be the transition, which anyway Frontier has lot of experience about (ED has loooooot of transitions managed through nice loading screens....).
you can't switch VR On or Off while playing.
 

Yes. My point basically was: even if a significant fraction of the dedicated long term players (the ones who regularly appear around here, for instance) have or may have VR sooner or later (I too bought mine exclusively for ED), it makes much more sense to concentrate on the rest. And whatever the original vision was, raise a glass on Tencent 🍻

O7,
🙃
 
Yes. My point basically was: even if a significant fraction of the dedicated long term players (the ones who regularly appear around here, for instance) have or may have VR sooner or later (I too bought mine exclusively for ED), it makes much more sense to concentrate on the rest. And whatever the original vision was, raise a glass on Tencent 🍻

O7,
🙃
I wrote a program that notifies me every time someone says Steamcharts on the forum. People* treat me as an expert on that topic.

*If you count my cats as people.
 
Frontier also haven't said they are dropping VR support or that Odyssey will never have VR support, but that's what you claim here ....

You were putting words in Frontier's mouth. You were making claims you know are false.
What I said is that Frontier have not said they will be support VR in Odyssey, I did not say that Frontier have said they will not support VR in Odyssey, there is a difference.

I don't know whether the scenario is true or false, I don't suppose you do either.
 
I've been playing ED in VR since my dk1 in the first alpha when it was added as a bonus

Im sorry but with all that's going on in the world you have to be in a special position of privilege and entitlement to moan about a paid DLC not supporting it on launch for additional gameplay you don't yet have much info on and might not even want to play.

It's the same as a console player complaining about content launched for the PC first

Also this idea that VR players don't own a monitor is absurd, you cant be excluded just because developers don't support you peripherals forever, that's like complaining they don't support DK1 users anymore

That is all, back to the moaning...
 
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I sincerely doubt the 20% number. An internet poll somewhere doesn't mean anything. Steam Charts are the only reliable source of truth since long! Why question a long established and proven tradition around here? No Steam Chart, no truth. Simple! 🍻

Joking aside, I too think it may well be that 20% of the most dedicated players run VR, the ones that rack up thousand of hours and make the game part of their life. But that in itself is only a small fraction of the 2m+ playerbase, and many of these players don't even appear on the forums, even less so on a third party website. The most saddening truth may be that many players buy the game for 7 EUR in a Steam sale, start it one or two times, find it too nerdy or complicated and then abandon it until KonMarie is finally applied to the Steam library as well. Most of my friends, including some that actually have VR, have the base game at minimum but don't play it. That's the figure that FD has to care about. Players like me who already bought about anything they offered since 2015 just cost money in terms of server cost, and if they disappoint me, who cares. And that's entirely sensible.

So, this still is the best space sim - or better: game, as it lost much of the nerdiness during the last years -, and that will stay so for quite a while. There is no other like this. We have to live what we get or leave. One day we'll be dead anyway.

O7,
🙃


There are some other interesting suggestions that headset ownership is way above average amongst ED players:

But as for the amount of players playing in VR, vrlfg.net tells you how many people are playing a game in VR assuming they are in online mode on Steam. Currently as I write this, it indicates that Elite has 10,634 people playing it right now....and 3970 of them are using VR (or at least that is how it's being registered..could be wrong, I do not know). - EDIT: It seems this site doesn't track VR numbers for crossplay titles. Errant.


The current reddit poll is running at about 33% ownership.

And of course there’s the breakdown for NMS, which may attract a similar geeky sci-if crowd:

NMS’s experience was interesting. Sean Murray reckoned 1/4 of all VR owners owned NMS (before the VR update):

"On the Venn diagram of people interested in VR and who already own No Man's Sky, there's a massive overlap. About one in four of the people who own a VR headset already own No Man's Sky. So we're talking about a free update for over a million people who will immediately be able to have a very cool VR game."


Those numbers are boosted by PSVR, but if ED’s comparably sci-fi-geeky fanbase has similar tendencies, it wouldn’t be a surprise to see, say, a quarter of a million headset owners? (And given the 3.5mil units of the base game sold over its lifetime, that’d be an above-average VR presence ;))


The brass tacks though, as you say, are that FDev have the accurate numbers, and they’ve still made the decision they’ve made...

Think we can only hope that global VR uptake continues to grow, and that Odyssey sells well. That way FDev can make the business case to have a punt on it.

I’m not convinced we can push them to change this business decision as existing fans.

(I’ll keep my fingers crossed for Sony offering a lump sum for them to make it a PS5VR launch title though ;))
 
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