That might be ok if we run a t-test with low enough sample numbers.Sorry I'm only 35% +/- 10 happy with that
That might be ok if we run a t-test with low enough sample numbers.Sorry I'm only 35% +/- 10 happy with that
Which is what they said and why it isn't in at release.
VR will remain as it is currently, VR may be expanded to Odessy in the future.
I kind of get that, I am just struggling with the idea that a completely new game would be OK. Most people on this forum would sharpen their pitchforks if space legs and atmospheric planets get released as a standalone game.
I guess I finally get it, thanks for your patience...i did not mean to imply i would be happy with it being a separate game, but from the previous comment that would make more sense than to not continue to add it to a game that supports it....and actually promotes it....also one that does VR so well
Yes, and the 'may' (and its corollary, 'may not'), are one of the key sources of the general concern.
I guess I finally get it, thanks for your patience...![]()
A glass half full of tears?
half a glass of water
A measure of gin.
I'd hoped it was White Rum...A measure of gin.
Vr removes your ability to read?, Shockingit is sometimes hard to get points across accurately on a flatscreen
Also people seem a bit confused about the new update. Let me clarify it for you...
THERE IS NO VR SUPPORT ON RELEASE.
That means VR won't work. No flying in VR until you land and swapping controllers and all that nonsense. There is no VR.
Unless the new planet tech is used exclusively for entirely new types of previously unlandable planets, you'll most likely see better visuals on existing planets, too. We haven't actually seen much in the way of new planet tech yet, anyway, although it looks as though there are some improvements to surface textures and scatter prop variety. If Frontier don't update existing planets to use the new tech, well then fine, but I doubt this will be the case. There's still something happening with ice planets at some point, anyway.
Worth bearing in mind that all the lighting changes and neutron star changes and things like that went into vanilla Elite as well as Horizons when those changes were made.
I think I'll let someone else say it for me ...In your own words describe this
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Look, I'm pointing things out to the VR users who seem a bit confused. OK?To clarify the clarification
ON RELEASE
This was the point I made after reading the Dev Post - not the "No VR for the FPS bit"...Also people seem a bit confused about the new update. Let me clarify it for you...
THERE IS NO VR SUPPORT ON RELEASE.
That means VR won't work. No flying in VR until you land and swapping controllers and all that nonsense. There is no VR.
Look, I'm pointing things out to the VR users who seem a bit confused. OK?
True about back-porting of Horizons planets to vanilla Elite, but there's a reason for that, which is vanilla Elite doesn't support compute shaders at all, because vanilla Elite (at the time) had to maintain Mac compatibility.Yep this is a silver lining. We could definitely do with some clarity on how much of the new tech is liable to be accessible to VR/Horizons players though.
(There are plenty of VR heads who seem to think they’ll be driving SRVs on Atmos planets in VR. That certainly doesn’t seem to be the plan...)
But even the use of new planetary tech in Horizons is an assumption at this point. (Especially given Horizons planetary tech wasn’t back-ported to the core game, seemingly, for planets at distance etc)
Will definitely be top of my questions to devs over the next months![]()