VR support 'not at launch' for Odyssey

Which is what they said and why it isn't in at release.
VR will remain as it is currently, VR may be expanded to Odessy in the future.


Yes, and the 'may' (and its corollary, 'may not'), are one of the key sources of the general concern.

It’s pretty understandable that us VR lot who have both: (A) Enjoyed ED a ton more in VR than flat, & (B) Been eagerly anticipating these particular roadmapped expansions for up to 6 years... are disappointed. And would be at our most disappointed if VR were never to arrive for the expansion. As is quite possible.

Personally I recognise the difficulties FDev are faced with, understand the decision, and was prepared for it.

But that doesn’t mean that: ‘You can continue to play the current game' or 'VR may come to the expansion' are hugely satisfactory arguments for putting that disappointment aside.

I think you’ll find that most VR-heads will continue to canvas for FDev to add VR support if at all possible ;)
 
I kind of get that, I am just struggling with the idea that a completely new game would be OK. Most people on this forum would sharpen their pitchforks if space legs and atmospheric planets get released as a standalone game.


i did not mean to imply i would be happy with it being a separate game, but from the previous comment that would make more sense than to not continue to add it to a game that supports it....and actually promotes it....also one that does VR so well
 
i did not mean to imply i would be happy with it being a separate game, but from the previous comment that would make more sense than to not continue to add it to a game that supports it....and actually promotes it....also one that does VR so well
I guess I finally get it, thanks for your patience... ;)
 
Yes, and the 'may' (and its corollary, 'may not'), are one of the key sources of the general concern.

In your own words describe this

1591457556383.png
 
Also people seem a bit confused about the new update. Let me clarify it for you...

THERE IS NO VR SUPPORT ON RELEASE.

That means VR won't work. No flying in VR until you land and swapping controllers and all that nonsense. There is no VR.
 
Also people seem a bit confused about the new update. Let me clarify it for you...

THERE IS NO VR SUPPORT ON RELEASE.

That means VR won't work. No flying in VR until you land and swapping controllers and all that nonsense. There is no VR.

To clarify the clarification
ON RELEASE
 
Unless the new planet tech is used exclusively for entirely new types of previously unlandable planets, you'll most likely see better visuals on existing planets, too. We haven't actually seen much in the way of new planet tech yet, anyway, although it looks as though there are some improvements to surface textures and scatter prop variety. If Frontier don't update existing planets to use the new tech, well then fine, but I doubt this will be the case. There's still something happening with ice planets at some point, anyway.

Worth bearing in mind that all the lighting changes and neutron star changes and things like that went into vanilla Elite as well as Horizons when those changes were made.


Yep this is a silver lining. We could definitely do with some clarity on how much of the new tech is liable to be accessible to VR/Horizons players though.

(There are plenty of VR heads who seem to think they’ll be driving SRVs on Atmos planets in VR. That certainly doesn’t seem to be the plan...)

But even the use of new planetary tech in Horizons is an assumption at this point. (Especially given Horizons planetary tech wasn’t back-ported to the core game, seemingly, for planets at distance etc)

Will definitely be top of my questions to devs over the next months ;)
 
Also people seem a bit confused about the new update. Let me clarify it for you...

THERE IS NO VR SUPPORT ON RELEASE.

That means VR won't work. No flying in VR until you land and swapping controllers and all that nonsense. There is no VR.
This was the point I made after reading the Dev Post - not the "No VR for the FPS bit"...
I'm completely in favour of supporting the request for confirmation of "later" or "Add after Launch"...
But that was how I read it then too :)
 
In your own words describe this

View attachment 175787


Hah, I’m a glass half-full kinda guy thanks ;). Fully hydrated, and happily perusing the VR games I’ll be playing over the coming months and years.

But the thing about chippy optimistic people is, they’re always convinced they can change the world ;)

I’m afraid your trite 'stop talking about this thing I don’t care about' postings will do nothing to inhibit myself and others from pushing for our promised land wherever possible ;)
 
Yep this is a silver lining. We could definitely do with some clarity on how much of the new tech is liable to be accessible to VR/Horizons players though.

(There are plenty of VR heads who seem to think they’ll be driving SRVs on Atmos planets in VR. That certainly doesn’t seem to be the plan...)

But even the use of new planetary tech in Horizons is an assumption at this point. (Especially given Horizons planetary tech wasn’t back-ported to the core game, seemingly, for planets at distance etc)

Will definitely be top of my questions to devs over the next months ;)
True about back-porting of Horizons planets to vanilla Elite, but there's a reason for that, which is vanilla Elite doesn't support compute shaders at all, because vanilla Elite (at the time) had to maintain Mac compatibility.
 
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