Newcomer / Intro What are you up to?

Are you sure about the jump range? I thought the Phantom was nearly 10Ly longer.

The Type 7 is a very good ship with superb handling in super cruise which makes it extremely good at defeating NPC interdiction attempts.
With engineering I get a little more out of the similarly kitted Type 7. It can carry a little more hardware at less of a sacrifice. That includes some personal adjustments though, shield preferences and such. I guess that if we're just kitting to max jump distance and nothing else, the Phantom is going to win, but I haven't tested that.
 
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I've been busy on Coriolis.io getting my mind blown about the Type 7 Transporter.

Where to start. I've been looking at all of the Type's as potential exploration vessels. For fun, for excessive internals, but mostly still for fun. The Krait Phantom is my exploration vessel touchstone, so I started out by making a personalized 'Explorer Type 7' and then I tried kitting out a Phantom as similarly as possible. I was not prepared for the results.

Everywhere it mattered for an exploration vessel, the Type 7 outperformed the Phantom just a little bit. Better jump range, better overall internals. Everything except for thermal management, that being an unfortunate feature of the Type 7. I'm not worried though, there is still enough headroom left for the Type 7 to level the playing field.

That's all in all not bad for a ship almost half the price. And it really goes to show how this game can subvert expectations about two ships with two fairly stereotyped roles.

I've now done comparisons to Large, Medium and for kicks Small sized ships separately and barring the most expensive L size ships, only the M sized Python is a match for the Type 7 Explorer. It sacrifices two to three light years for better heat management and overall better shields. Also for some reason an overpowered 6A Prismatic Shield is more of an improvement to the Python than it is to the Type 7, even though they have the same hull mass. Hidden statistics I guess.

Type 7 Explorer: https://bit.ly/30fcScf
Python Explorer: https://bit.ly/376u6tK

I'm having a hard time choosing.

Type 7 Explorer:
++ An underdog doing really, really well as a well shielded explorer
+ Aesthetics are good and while the view from the cockpit isn't as good as a Type 9, it's still *cheff kiss
- Size L, which stands for Landing is going to take a little time
-- Terrible thermal management

Python Explorer:
++ Shields perform better, which is an important criteria to me
+ More maneuverable, although I'm not sure it matters if I'm just going to jump away if I get indicted.
- Slightly worse jump capacity, although the FSD does cool down faster
-- It's one of those ships that irks me because it looks too much like a mouse cursor
 
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I've now done comparisons to Large, Medium and for kicks Small sized ships separately and barring the most expensive L size ships, only the M sized Python is a match for the Type 7 Explorer. It sacrifices two to three light years for better heat management and overall better shields. Also for some reason an overpowered 6A Prismatic Shield is more of an improvement to the Python than it is to the Type 7, even though they have the same hull mass. Hidden statistics I guess.

Type 7 Explorer: https://bit.ly/30fcScf
Python Explorer: https://bit.ly/376u6tK

I'm having a hard time choosing.

Type 7 Explorer:
++ An underdog doing really, really well as a well shielded explorer
+ Aesthetics are good and while the view from the cockpit isn't as good as a Type 9, it's still *cheff kiss
- Size L, which stands for Landing is going to take a little time
-- Terrible thermal management

Python Explorer:
++ Shields perform better, which is an important criteria to me
+ More maneuverable, although I'm not sure it matters if I'm just going to jump away if I get indicted.
- Slightly worse jump capacity, although the FSD does cool down faster
-- It's one of those ships that irks me because it looks too much like a mouse cursor
You design very different exploration ships and have (or plan to have) access to more kit than I have both Guardian and PowerPlay.
  • Stripped Down is the wrong special effect for your FSD it doesn’t noticeably affect speed and boosts jump range less than the best options which are Deep Charge for size 4 or less or Mass Manager for size 5 and up.
  • AFMU cannot repair themselves or Power Packs, the item being repaired has to be shut down to be worked on, so a size 1 AFMU would be fitted to fix the main one. Both are usually powered off until needed as they are a waste of energy.
  • Repair limpet controllers need limpets to work which need a cargo bay, with at least 4 tonnes capacity if you planned to synthesise limpets as required.
  • Undersized Power Distributors will limit how often you can hit boost if you are running from an interdictor.
  • A single bay SRV hanger means you will have to drive very carefully as you won’t have a spare SRV.
 
Also me during the past two evenings:
You design very different exploration ships and have (or plan to have) access to more kit than I have both Guardian and PowerPlay.
  • Stripped Down is the wrong special effect for your FSD it doesn’t noticeably affect speed and boosts jump range less than the best options which are Deep Charge for size 4 or less or Mass Manager for size 5 and up.
  • AFMU cannot repair themselves or Power Packs, the item being repaired has to be shut down to be worked on, so a size 1 AFMU would be fitted to fix the main one. Both are usually powered off until needed as they are a waste of energy.
  • Repair limpet controllers need limpets to work which need a cargo bay, with at least 4 tonnes capacity if you planned to synthesise limpets as required.
  • Undersized Power Distributors will limit how often you can hit boost if you are running from an interdictor.
  • A single bay SRV hanger means you will have to drive very carefully as you won’t have a spare SRV.
Thanks, I have taken notes. Still not sure which of the two ships to go for though.
 
I've now done comparisons to Large, Medium and for kicks Small sized ships separately and barring the most expensive L size ships, only the M sized Python is a match for the Type 7 Explorer. It sacrifices two to three light years for better heat management and overall better shields. Also for some reason an overpowered 6A Prismatic Shield is more of an improvement to the Python than it is to the Type 7, even though they have the same hull mass. Hidden statistics I guess.

Type 7 Explorer: https://bit.ly/30fcScf
Python Explorer: https://bit.ly/376u6tK

I'm having a hard time choosing.

Type 7 Explorer:
++ An underdog doing really, really well as a well shielded explorer
+ Aesthetics are good and while the view from the cockpit isn't as good as a Type 9, it's still *cheff kiss
- Size L, which stands for Landing is going to take a little time
-- Terrible thermal management

Python Explorer:
++ Shields perform better, which is an important criteria to me
+ More maneuverable, although I'm not sure it matters if I'm just going to jump away if I get indicted.
- Slightly worse jump capacity, although the FSD does cool down faster
-- It's one of those ships that irks me because it looks too much like a mouse cursor
Dude, i see this and my heart sinks.It's like witnessing the end of an era.
Nothing agaInst the goals you've set yourself, just an awareness of what the future likely holds in store for small ships generally.
 
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I've now done comparisons to Large, Medium and for kicks Small sized ships separately and barring the most expensive L size ships, only the M sized Python is a match for the Type 7 Explorer. It sacrifices two to three light years for better heat management and overall better shields. Also for some reason an overpowered 6A Prismatic Shield is more of an improvement to the Python than it is to the Type 7, even though they have the same hull mass. Hidden statistics I guess.

Type 7 Explorer: https://bit.ly/30fcScf
Python Explorer: https://bit.ly/376u6tK

I'm having a hard time choosing.

Type 7 Explorer:
++ An underdog doing really, really well as a well shielded explorer
+ Aesthetics are good and while the view from the cockpit isn't as good as a Type 9, it's still *cheff kiss
- Size L, which stands for Landing is going to take a little time
-- Terrible thermal management

Python Explorer:
++ Shields perform better, which is an important criteria to me
+ More maneuverable, although I'm not sure it matters if I'm just going to jump away if I get indicted.
- Slightly worse jump capacity, although the FSD does cool down faster
-- It's one of those ships that irks me because it looks too much like a mouse cursor
Well, that "terrible thermal management" of your T-7 is, in this case, largely up to you. You put in a Guardian hybrid power plant with a thermal efficiency of 0.50, which is just about halfway loaded.
The other question is - why all those shields? Are you planning on ramming planets? Even with the thrusters you chose, you're well within the optimal envelope, so your ship should be able to cope with any gravity.
Also, I would take at least two SRVs - you got ample space, and apparently don't care too much about jump range. And an A-rated AFMU, as they're massless in any case, and you will usually keep them switched off. I don't share Tyres' aRJay's view about taking a second AFMU to repair the first one. For one thing, you can always repair&reboot your AFMU back up to 1%, at which level it will work just as well as at 100%. For another, there are three two things an AFMU can't fix:
  • your hull
  • your canopy
  • your powerplant
Since you'll only damage the AFMU through emergency stops or overheating, by the time you grind it down to 1%, you'll have a much bigger issue with the state of your power plant. the only reason (for me) to bring a second AFMU would be that they're massless and could act as damage buffer in an otherwise empty slot.
One other point - your life support. While you can save some mass with a D-rated life support, we can now synthesize life support "ammo". Bringing an A-rated life support would mean that you'd only need to synthesize once every 25 minutes instead of 7:30 if you're running back to a station after some severe accident.

So, something like this.

I'd still use either a Dolphin or a Krait Mk.II, though 😊
 
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The other question is - why all those shields?
It's based on other conversations I have had. See it as a personal touch rather than practicality.

your ship should be able to cope with any gravity.
That's nice to know. I think I still have general questions about gravity, but I'll save those for its own thread.

An A-rated AFMU, as they're massless in any case, and you will usually keep them switched off.
Yeah I'm aware of that. I think I was trying to reduce power draw, plus I can take my time repairing something. I don't really mind.

I don't share Tyres' view about taking a second AFMU to repair the first one. For one thing, you can always repair&reboot your AFMU back up to 1%, at which level it will work just as well as at 100%.
That's good to know, thanks!
 
I have one rigged up for going into burning stations for rescue work, a few passenger cabins to get the ones from the hanger, a small cargo rack and collector limpets for the pods and other stuff from the burning heart of the station and all the heat sinks it can carry so I can stay there until my docking and undocking time runs low.
I haven't seen any burning stations for months. when was the last time you used it?
 
I’ve been trying to find a suitable use for my Clipper.

As a cargo hauler, it’s not as capable or efficient as my Python, and furthermore, it needs an L size pad to land on, so I’d be just hindering myself by trying to use it as a mission runner.

As a miner, it is hindered by too few hard points to be useful in both mining and fending off the nuisance pirates that appear occasionally, the hard point placement is less than ideal, it’s cargo capacity isn’t as good as my Krait miner, and it’s size makes it a tad awkward to manoeuvre around. Though to be fair, I see Codger mining in a Cutter, and think that maybe that last point isn’t altogether a major problem :)

As a combat vehicle, it has the ability to be a serious tank, but has limited hard points with the aforementioned less than ideal placement. My Python, even fitted as an armed trader, is better in this role. My Krait packs more punch, and although an unfair comparison, my FDL wipes the floor with it.

It does have some utility as a luxurious explorer (My current build) although here again, it isn’t as well powered or jump capable as my AspX. (Actually, nothing is going to beat my AspX for a serious explorer, but bear with me). So it isn’t going to be a rapid transit to Semotus Beacon craft, neither is it going to be capable of picking it’s way through the really sparse areas between the arms or at the periphery of the galaxy; that’s firmly in AspX territory, especially as it’s fuel tank is limited. As a large ship, it isn’t going to be setting down on mountain tops or probing along narrow canyons either. The selling points as an explorer are

a: It is something different to fly when exploring
b: It has a really cool boost sound
c: I bought a shiny purple/blue iridescent paint job for one ages ago, so it will look good in photos.

er... that’s it, really.

Other than a quite expensive* exploration vanity project to go bimbling out to some local beauty spots, I just can’t think of any role or use for it that isn’t already better served by other ships in my little flotilla.

Does anyone have any other ideas? I would like to find a use for it somewhere. The paint job does look awfully spiffing, and it would be a shame not to show it off a little.

*have you seen the cost of a 7A fuel scoop?! Nearly 5 times the cost of the bloody ship!!
 
*have you seen the cost of a 7A fuel scoop?! Nearly 5 times the cost of the bloody ship!!

Indeed. And then try fitting an 8A scoop to the Cutter. It's as if millions of credits suddenly cried out in terror and were suddenly silenced.

I just did my first ever injected jump. I was slightly nervous but it was all pretty dull really:

dzZ2160.jpg


I suppose I ought to fly into one of those cone things next and see what they're all about.

As for the Clipper, I'm struggling to find a use too. It seems, like many other ships, there's another one that does it better (just my opinion). FDL? Corvette packs a better punch. T7/9 haulage? Cutter can do that better (although mine is a miner). AspX as an explorer? I prefer the Phantom and the 'Conda can go further in one jump although it floats like a brick.

Ah well, I suppose I'll drag my unused 25 ships out one day.
 
I’ve been trying to find a suitable use for my Clipper.

As a cargo hauler, it’s not as capable or efficient as my Python, and furthermore, it needs an L size pad to land on, so I’d be just hindering myself by trying to use it as a mission runner.

As a miner, it is hindered by too few hard points to be useful in both mining and fending off the nuisance pirates that appear occasionally, the hard point placement is less than ideal, it’s cargo capacity isn’t as good as my Krait miner, and it’s size makes it a tad awkward to manoeuvre around. Though to be fair, I see Codger mining in a Cutter, and think that maybe that last point isn’t altogether a major problem :)

As a combat vehicle, it has the ability to be a serious tank, but has limited hard points with the aforementioned less than ideal placement. My Python, even fitted as an armed trader, is better in this role. My Krait packs more punch, and although an unfair comparison, my FDL wipes the floor with it.

It does have some utility as a luxurious explorer (My current build) although here again, it isn’t as well powered or jump capable as my AspX. (Actually, nothing is going to beat my AspX for a serious explorer, but bear with me). So it isn’t going to be a rapid transit to Semotus Beacon craft, neither is it going to be capable of picking it’s way through the really sparse areas between the arms or at the periphery of the galaxy; that’s firmly in AspX territory, especially as it’s fuel tank is limited. As a large ship, it isn’t going to be setting down on mountain tops or probing along narrow canyons either. The selling points as an explorer are

a: It is something different to fly when exploring
b: It has a really cool boost sound
c: I bought a shiny purple/blue iridescent paint job for one ages ago, so it will look good in photos.

er... that’s it, really.

Other than a quite expensive* exploration vanity project to go bimbling out to some local beauty spots, I just can’t think of any role or use for it that isn’t already better served by other ships in my little flotilla.

Does anyone have any other ideas? I would like to find a use for it somewhere. The paint job does look awfully spiffing, and it would be a shame not to show it off a little.

*have you seen the cost of a 7A fuel scoop?! Nearly 5 times the cost of the bloody ship!!
The 7B scoop is much cheaper almost as fast and just as massless.

As far as fighting off pirates when mining, why bother assuming they do interdict you the Clipper is supposed to be faster than an Orca and so should be almost out of sight never mind out of range before they can do anything significant.

Many NPCs seem to rate the Clipper as a pirate ship so that could be an option.

If all else fails it is still worth having for photo ops.
 
Does anyone have any other ideas? I would like to find a use for it somewhere.
I have a Clipper that is partially built, for much the same reasons as you. I have no real use for it, but I like the ship.

The one time I had a real use for the Clipper was during one of my alternate starts.

I have one account that I periodically reset, just to enjoy the 'starting out' experience. During this one particular start, I decided to go Imperial, and the Clipper was the first ship I could afford that could carry 180T of cargo easily. So it became my trading ship, and I actually had a great time with it. FDEV did a little 'trading buff' for a week or so, I don't remember the exact details, but trading made more money than usual during that time, so it worked out great for me.

After that experience, I bought a Clipper for my main account, but it has languished in the hangar mostly. I still like flying it.

I'll stick it on my Carrier and take it with me wherever I go. Maybe I'll find a use for it eventually :p
 
Indeed. And then try fitting an 8A scoop to the Cutter. It's as if millions of credits suddenly cried out in terror and were suddenly silenced.

I just did my first ever injected jump. I was slightly nervous but it was all pretty dull really:

I suppose I ought to fly into one of those cone things next and see what they're all about.

As for the Clipper, I'm struggling to find a use too. It seems, like many other ships, there's another one that does it better (just my opinion). FDL? Corvette packs a better punch. T7/9 haulage? Cutter can do that better (although mine is a miner). AspX as an explorer? I prefer the Phantom and the 'Conda can go further in one jump although it floats like a brick.

Definitely do a neutron boost jump, Tyres! You can really go places quickly. They aren’t as terrible as they are made out to be, and as long as you remember to fly up and away from the star along the cone, you’ll be fine. Oh, and don’t use White Dwarfs for boosting, because they really will spoil your day.

I have a grand total of 9 ships, and I am trying to keep the numbers down by holding each one in my hand to see if they bring me joy or not :) I’m not yet Rear Admiral, so I don’t have access to a Corvette; besides, I love the feel of Splinter my FDL, it’s just sleek and mean :) I also run rings round Corvettes in CZs with Splinter, they take some time to wear down, but aren’t able to do more than scratch my paint, even Elite ones, as they’re never able to draw a bead on me in time.

And having been on a 14 month trip into the black in my AspX, which is now tuned to do 63ly and has been refitted with repair limpets as well, I wouldn’t trade her for anything else as a long range / long duration explorer :)

I don’t even own an Anaconda yet :D I can’t really see the need for one right now. I am tempted with a Cutter when the time comes, because I am nearly a Duke, but I will have to work out what I am going to do with it first 😅
 
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