Star Citizen Discussion Thread v11

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No no, you can't be nice about this. There should be a duel! In Theatres of War! To the death! Or Desync... whichever happens first.
Oooh. Tricky. A race between random timers — now that's some compelling gameplay right there. :D

Desync... that thing you really don't want increasing at all in a FPS shooter and should strive to reduce?

That desync?
Nonono. This is StarSync™ — a much more advanced and never-done-before desync that is actually good for Star Citizen. It increases the fidelity in the ion channel latency and depolarisation simulacrum system, and you wouldn't want a space sim without that now would you?
 
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Viajero

Volunteer Moderator
For me...slightly improved over the clusterfarce of fleet week but for more than a few there is no change. Servers are still vomiting out regular 16k-7 authentication server errors on login according to the general take of posts from the test chat on Spectrum. Folk there are still reporting randomly appearing as invisible, no mobiglas, missing gear, ship duplicates in the ASOP terminals or non spawning ships and that alongside the usual plethora of in game bugs, massive desync and random 30k's...it's still very broken.

Thanks for that. This would suggest that the increased load on the servers due to the free fly was not the root of the Invictus week issues. Or at least not the main one. It would actually suggest the main culprit is the build itself.
 
Oooh. Tricky. A race between random timers — now that's some compelling gameplay right there. :D


Nonono. This is StarSync™ — a much more advanced and never-done-before desync that is actually good for Star Citizen. It increases the fidelity in the ion channel latency and depolarisation simulacrum system, and you wouldn't want a space sim without that now would you?
:whistle:
 
Thanks for that. This would suggest that the increased load on the servers due to the free fly was not the root of the Invictus week issues. Or at least not the main one. It would actually suggest the main culprit is the build itself.
I'd still say it was the servers...due to how random the issues are across the board. Some folks after the 16k-7 errorfest logging in can actually have a reasonable game despite the existing known errors and desync...a lot of folk can't and either have account related errors where they have their gear randomly missing or appear invisible. It's too random to be just the build outside of the inventory bugs tied to LTP and SSOCS and the random 30k server disconnects losing them all their earned cash.

I had a 5 hour session of multiplayer mining and general tomfoolery the other night without a break...even though I had 3 initial 16k-7 authentication errors whilst trying to log in. Once I was in game...besides the party chat, desync and party system being borked (known error) and booting a couple of my mates out to desktop once or twice, it was a decent enough session...as Star Citizen sessions go.
 
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I don't think it is as much about the number of words but rather the information:wordcount ratio. I honestly think that if you take all his posts in these topics together they form a larger novel than my doctoral thesis, and you can pretty much get 95% of the content summarized on the back of a napkin. Don't let that stop him though, it seems at times to be a form of catharsis and it aint harming anybody so fine by me. 🤷‍♂️

Opinions usually can be summarized on the back of a napkin, no exceptions. Your doctoral thesis also was written with far more words then necessary I m sure and probably didnt convey anything new nobody else knew already? Such work is more like an opportunity for you to present an idea or theory others know already in your own words allowing others to judge your understanding of the matter.

You can of course simply throw one-liners back and forth in an argument but everybody who ever participated in a debate or argument knows that such behavior never brings conclusion. Even in debates where the participants dont manage to convince the others of their view are not wasted time tho as a "well written post" can be a lot of things. Funny, entertaining, revealing, suggestive etc. I try to relay my view on things in a more detailed manner then a 12 year old would. I also would like to read a little more in return but some people simply dont have the time nor the urge to do that. Thats okay.

You are correct, writing relaxes and brings me distance to the topic. The longer I take to concoct a post the more time I have to think about what I m trying to say. I have deleted countless drafts in the past when I noticed that I was starting to ramble or lose myself in ideas and theories. But I put in effort because I respect the people who read my posts. As such I have learned things like structure, grammer and vocabulary over the years (not a native english speaker) in order to transport my thoughts and that alone is of tremendous value to me.

Its not my intention to "slay" anybody with my posts and regardless how much I write....if I only would provide quantity without quality/meaning it would take people only a simple retort to obliterate my posts. That nobody really tried so far either means that my goal to silence people with volumes of words works or there is no real counter argument. Because the only thing I ve seen so far in that regard is

whaaaa, that guy writes a lot

So put me on ignore or dont read my posts in the first place. I have no doubt that lots of people dont bother to reply to me out of fear to trigger yet another wall of text or dont bother because they cant be ar sed to raise the effort. I m usually confused that they wont answer in detail or share what they really think but are always ready to leave a snarky comment instead.....as if that would help them score points somehow. Dont want to read a lot of words.....dont go on a forum /doh

Walls of text are not a successful approach to dominate in a discussion, least of all THIS discussion because as people have proven countless times they are not afraid to dig into a post and analyze what has been said. Quite a few white knights write a lot without saying much and their posts rival mine in length. Sadly their versions are equal to Star Citizen.....mostly fluff and not a whole lot of meat. Also they heavily lean on visual help to drive their point home which isnt really very hard to grasp.

Star Citizen looks good.....thats about it. There, didnt even need a napkin for that.

Anyway even tho the 11 versions of this thread repeat themselves its no secret that people who havent been in on it from the start never bother to dig up its past so whatever has been said in the past or is well known to long-time observers might be news to them. As such I find that it cant hurt to provide a form of summary from time to time and the more refined facts and history become, the longer the posts.

Context also is critically important if you want to understand a discussion or argument. In order to avoid confusion or misunderstanding you have to be as exact or detailed as possible.

You are correct that the core of my view would fit the back of a napkin but if you tried to understand where I m coming from or why I have this view this little napkin wouldnt help you a whole lot now would it? Most people in this thread dont need the extra explanation for sure but occasionally we have posters who honestly dont seem to know the facts or misunderstand something.

I m glad we agree that I dont need anybodies permission to write my posts :D I m sure the provided ignore functionality is helping anybody who doesnt want to read lots of words or is tired of my "tirades" ^^
 
So who thinks SC is a Scam?
We have a new candidate for the next Carlos Matos!
I am saying to so many people who say that this is going to be a con artist game, that this was gonna be a scammer game: "Hey, you are gonna lose all your mone-" My WIFE still doesn’t believe in me! I’m telling her "Well honey this is real". "No no no no no no, that’s a scam!" And I say "But wait I’m gonna go to the banks, I’m gonna get my bitcoins, I’m gonna actually put it into dollars, here they are right on the table!"
 
Not only is he smoking something illegal...dude is wearing my armour fer goodness sake :oops:

fPOgyaQ.png
 
So, just watching this discussion from SaltEMike


Now, i assume this is based on something CIG have said, but apparently ToW has 10 devs allocated to it, including Sean Tracy (lead) and 3 artists, so only 6 devs.

So, they are still having problems making SC with 600 people while they expect to make ToW a decent product with 6? Counterpoint is made how like NMS started with 6 devs. Escape from Tarkov is being developed by 100 and still has issuers.

Mike talks about CIG trying to make multiple games (SQ42, SC, ToW, AC, SM) but then points out how they are dependent on the core functions that don't exist yet.

Its kind of a mix of clarity with the odd bit of fantasy.
 
Now, i assume this is based on something CIG have said, but apparently ToW has 10 devs allocated to it, including Sean Tracy (lead) and 3 artists, so only 6 devs.
Humph - almost doesn't seem worth posting in here if no-one reads :(

:)

Only 10 to make TOW - that's less than I imagined, I guess it's not reducing effort on SC / SQ42

View attachment 175427

(Edit: From the AMA https://robertsspaceindustries.com/...ead/theaters-of-war-ama-june-3rd-2020/3110429)
 
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