ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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Disclaimer: I haven't had time to read this entire thread..

I have VR (Oculus Rift) which I use almost exclusively for Elite Dangerous.. but I am (personally) not too surprised or worried about Frontier's "will not be VR-compatible at launch"(*) statement.

Firstly, because despite Half Life Alyx's success, less than 2% of gamers own VR(*). I am sure the percentage is higher among Elite players, however I would still be surprised to hear that it was over 10%. As such, it makes perfect sense that it would not be an "on release" feature, especially given my next point.

Secondly, because VR isn't (yet) a great experience for FPS gameplay (in my experience). I get nauseous driving the SRV and the times I have tried to play a game where you "walk" around (more like slide sickeningly about the place) I've felt even worse. Sure, you could use the "teleport" mechanism for movement, but for a multiplayer FPS experience.. I just don't think it would work.

The main reason I'm not worried is this statement ".. we had to re-examine if we could deliver that same experience without compromise .."(*). This, is a good thing. It means that if we do get VR space legs it will actually be a good experience and not some horrid sickening nightmare implemented just so they can rubber stamp it and say "we have VR support".

I can imagine 3 possible outcomes for the future. If not #1, then #2 (but preferably both) and least likely #3.

1. We get VR space legs "some time" in the future and it's actually a good experience.
2. We get a good way to switch from VR to monitor and back as/when required.
3. We get a way to switch off head tracking and reset the view, perhaps a key press.

Even if #1 is good, some people might prefer #2.. I suspect I am one of those.

#2 has to be good. I don't want to be playing FPS Elite in a tiny window on my desktop with the view canted up because of the headset being on my forehead. So, if possible, I would love for the VR viewpoint to auto-reset at some point during the transition from VR to desktop BUT for it to include an adjustment to counter the backward tilt of the headset on my forehead (to calibrate such that this angle is "level"). If this gives me enough time to move the headset to a stable position on my forehead, then this transition could be fairly seamless, with some practice.

#3 is a last resort and the absolute minimum I would expect from Frontier. If we simply have a button to press to disable head tracking and reset the view to "forward" then at least we can transition from VR to FPS.
Most of the uproar has been caused by Frontier stating that they would not support VR AT ALL in Odyssey. Now they are saying 'maybe, but it's better that you assume it isn't there at all', which I personally find patronising.
 
Four days in and I'm still in the doldrums!
I have tried to understand, I've even tried to play in 2D mode... but its useless to me. I will get the update free as a LEP holder and I will probably have a look... just to see what extraordinary addition has pushed out the greatest development in gaming in my lifetime (62 and still playing... 27 when I first started playing Elite). I had such a desire to see this game and Frontier flourish that I even bought Planet Coaster, a good game that appeals to my creative side but really to support.

Yesterday I spent all my remaining ARX's on stuff I didn't really want (almost bought some sunglasses). I'm going to continue to use Horizons for as long as it's supported, keep one eye on the unfolding truth of Odyssey, watch ruefully via youtube as others run around under blue skies... shooting everything that moves, unlocking new engineers and new upgrades... and ponder to myself as to what could have been... for every commander no matter how they play.

You know that feeling of loving something so much... and then it leaves... that's how I feel. I've tried 'SNAP OUT OF IT', 'GET A GRIP', 'IT'S ONLY A GAME'... but it's not, it's an absolute gem and I've invested in it in so many ways.

And now I've suddenly become aware that I am talking as if it died... but it hasn't... it's just about to run off with someone else.

Come back Shane!
Yep that's exactly how it is!
 
Tim, the VR users here are clearly VERY concerned. And I believe we deserve a straight answer on the following simple question, and we deserve it NOW, not somewhere down the road until release:

Is FDev currently working (actively and with all serious efforts) on adding VR support to Odyssey ?

This whole "currently, at release, will not support VR" and a lame statement about how FDev like VR but avoiding any faint commitment of implementing VR is unworthy of the relationship the backers & users have developed with FDev over the years. Please don't give us this duck & cover approach to try to cover the whole extent of the FDev decision re VR by releasing bits of information only every couple of months.

Please clarify the intentions of FDev with regards to VR - I am very sure this is not something FDev are currently still debating internally. This decision must have been made months, more likely years ago.

The below quote confirms what many VR users think:



Seeing FDev try to avoid being upfront and honest to us is really embarassing.
I have to agree with the comments above... end my pain one way or the other... so that I can get back to living.
 
Hi Alec,

We’re still reading everything, rest assured! :)

We don’t have any more details at the moment on how that split would work yet, however we’ve heard the questions and the feedback. We’ll be sharing more information closer to release.

To reiterate (it’s a long thread, things easily get lost!) you will still be able to play the base game and Horizons with VR, that isn’t changing.

Cheers,

Tim
Hi Tim
Releasing Odyssey without VR leads to a fragmented software. Odyssey included all the Horizon stuff and this witthout VR which is working in Horizon. The Dev Team should reconsider their plans.
Regards Rene
 
Hi Tim, just to clarify on that point, will that mean VR players will need to launch the base game, or Horizons from the launcher to use VR, and if they launch Odyssey, then VR will not be available?

Hi Alec,

We’re still reading everything, rest assured! :)

We don’t have any more details at the moment on how that split would work yet, however we’ve heard the questions and the feedback. We’ll be sharing more information closer to release.

To reiterate (it’s a long thread, things easily get lost!) you will still be able to play the base game and Horizons with VR, that isn’t changing.

Cheers,

Tim
 
Seriously. Look around the world. Is a damn video game really so important?

That is such a cop out. Lose your job, so what in the grand scheme of things it's nothing, split up with your partner? So what your both still alive.

Lose a leg? Don't moan you can always use a false one!

Yes I am deliberately going OTT. Yes ED is just a game... But we are on the games forum and in that context ED is what matters.
But sure I would not go on a forum about for instance the pandemic and expect people to sympathise about my ED woes.
The thing which does bug me is all the non VR players telling me how it does not matter.
I don't drink whiskey, I don't drink gin but I would never tell people who do drink them to quit moaning they can still drink coffee if for some reason they were not going to be able to drink their chosen spirit again.
 
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I haven’t read the entire thread, but with regards to the lack of immediate VR support for Odyssey, I imagine it has to do with wanting to target consoles and PC at launch simultaneously and take full advantage of the available processing power to render the atmospheric planets and FPS mode as best they can on all platforms.
VR has the immediate problem of having to render the scene twice and at ~90fps, using whatever tricks necessary, and that may be way beyond what even the most high-end of rigs can handle at an acceptable frame rate when it comes to how atmospheric planets are rendered presently.

As a VR user, I hope they won’t abandon VR support and would like Oddyssey to remain VR where sharing the same content as Horizons.

As an interim, given there would be some VR support, could the game switch to a ‘2D head look monitor’ mode when encountering graphically challenging scenes so that at least I wouldn’t have to keep taking on and off my headset?
 
That is such a cop out. Lose your job, so what in the grand scheme of things it's nothing, split up with your partner? So what your both still alive.

Lose a leg? Don't moan you can always use a false one!

Yes I am deliberately going OTT. Yes ED is just a game... But we are on the games forum and in that context ED is what matters.
But sure I would not go on a forum about for instance the pandemic and expect people to sympathise about my ED woes.
The thing which does bug me is all the non VR players telling me how it does not matter.
I don't drink whiskey, I don't drink gin but I would never tell people who do drink them to quit moaning they can still drink coffee if for some reason they were not going to be able to drink their chosen spirit again.
Seriously!!!! You are comparing not being able to play a video game with losing a loved, losing your lively hood or suffering a major life changing accident or illness! I am beginning to wonder if playing in VR causes people to lose their grip on actual reality.
 
There seems to be a lot people begrudging the "minority" VR players wanting to continue with VR ganeplay in any future updates. But was FPS gameplay ever a desire for the "majority"? I never got the impression it was from any forums etc.

Personally I was never bothered about space legs, other than to be able to walk around my ships and maybe interact with other players and say Engineers inside space stations.
 
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Seriously!!!! You are comparing not being able to play a video game with losing a loved, losing your lively hood or suffering a major life changing accident or illness! I am beginning to wonder if playing in VR causes people to lose their grip on actual reality.
No I am not but I am saying within the context of THIS GAME FORUM then yes ED is what matters and yes relitively on THIS GAME forum ED is important and what is going on in the world is NOT otherwise there is no bloody escape from the crap that is real life. FGS learn to read if you are gonna attack me

I didn't bring real life issues into this game discussion he did!
Btw I have gone through personal tragedy of various flavours (as have most of us) but I didn't go on games forums and tell people games don't matter because bad crap happened to me!.
 
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Comments like that are not helpful. If you had invested the money in the setup to run VR, then you would right now be feeling sidelined.

Have you ever played Elite in VR? I doubt it, because if you had then I can honestly say that you would never want to play it on a monitor ever again.

How about being kind and try to understand why VR users are wanting to be heard. After all now is the best time to campaign for VR support whilst development is in it's early stages.

Have a good day.

Early stages!?

I... think you are confused - this is the final run up, they've been working on this for at LEAST two years, more like three.
 
Seriously!!!! You are comparing not being able to play a video game with losing a loved, losing your lively hood or suffering a major life changing accident or illness! I am beginning to wonder if playing in VR causes people to lose their grip on actual reality.
As he said he deliberately gave an OTT example to highlight a subjective flawed view. Being passionate about VR in this game has nothing with do with a pandemic that I'm sure we are all equally as concerned as you.
 
Seriously!!!! You are comparing not being able to play a video game with losing a loved, losing your lively hood or suffering a major life changing accident or illness! I am beginning to wonder if playing in VR causes people to lose their grip on actual reality.

It’s such a good method for dismissing people’s concerns that it even has its own name!

Try looking up “Fallacy of Relative Privation” and then everyone in the entire world can just shut up about their problems because there’s definitely one individual who is worse off than everyone else, and that person doesn’t have internet access ;)
 
Thinking about how space legs could be implemented with the ship. It absolutely needs too first off. The ships have been the star of elite, give us the tools to be able to fully explore them.

Like how about the ability to fix your ship via a space walk or actually going to the compartment where the module is housed as an option instead of the auto afmu.
 
As he said he deliberately gave an OTT example to highlight a subjective flawed view. Being passionate about VR in this game has nothing with do with a pandemic that I'm sure we are all equally as concerned as you.
Indeed and I used the loss of a leg some what because of the topic at hand (space legs and VR not getting them?. Maybe bad taste but there you go it seemed a good fit ;) )

Btw if I must talk real life, my wife is a key worker working on the virus and I am higher risk than many for it. I am well aware of real life risks. My wife's cousin and his wife are both NHS nurses as is my cousin. Videogames are meant to be an escape however.
 
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Hi Alec,

We’re still reading everything, rest assured! :)

We don’t have any more details at the moment on how that split would work yet, however we’ve heard the questions and the feedback. We’ll be sharing more information closer to release.

To reiterate (it’s a long thread, things easily get lost!) you will still be able to play the base game and Horizons with VR, that isn’t changing.

Cheers,

Tim

Thank you @Tim Smith for the update, hopefully a good compromise can be reached. Personally I’m happy if Oddysey can have vr for all things sitting ie, flight and srv as we have now. If we stand up in the ship or on the ground we switch to 2D.
 
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