They are already going up again...![]()
Yea they have a sale on in the store
They are already going up again...![]()
HopefullyHmmm, I guess this might be the official response.
Is it encouraging that even Frontier don't know where the split is yet? It does at least suggest that Odyssey might not definitely be 100% VR incompatible and that there could still be a split?
And as I said in another thread, all the time wasn't spent on implementing the VR, they had to do all the other things that a game requires and Odyssey, as an expansion, has a head start on that account.It seems obvious to me that the split should be whenever the avatar gets out of the pilot or SRV Seat. It's when you start walking around that things get tricky.
BTW, as I've said in other threads. Just to give you an idea of how much work it is to put in a good FPS VR experience. According to Wikipedia, it took a team of 80 almost 4 years to put together Half Life:Alyx. That's a year longer than the same size team (guestimate) who've done Odyssey.
And as I said in another thread, all the time wasn't spent on implementing the VR, they had to do all the other things that a game requires and Odyssey, as an expansion, has a head start on that account.
Is it encouraging that even Frontier don't know where the split is yet? It does at least suggest that Odyssey might not definitely be 100% VR incompatible and that there could still be a split?
I don't deny that VR is no small requirement to add to Odyssey, but then I expect a great deal of issues have arisen that needed (need to be) dealt with. The question is, why is the issue so peculiar to VR, or is VR a convenient sacrificial lamb to get Odyssey out 'on time'?Is it a head start though? There'll be technical debt (stuff from the current build that clashes with the design intentions for Odyssey). And FDev are also making 'a whole new game' essentially. (Both in terms of adding Legs generally, and in terms of working up the VR tech & design to go with it).
I think we can agree that FDev wouldn't be going for anything like the VR FPS experience that Alyx delivered, and we don't know how much of the Alyx staffing was on aspects that would be 'dual use' here (location assets / AI etc etc). But it's still a pointer to the type of dev that a full fat VR FPS entails. And that's just for an offline, VR-alone, campaign title. (All-be-it a great one)
This is the thread in question: https://forums.frontier.co.uk/threads/bad-news-ahead.478321/
I don't deny that VR is no small requirement to add to Odyssey, but then I expect a great deal of issues have arisen that needed (need to be) dealt with. The question is, why is the issue so peculiar to VR, or is VR a convenient sacrificial lamb to get Odyssey out 'on time'?
The aspect that's peculiar to VR is the return on investment. The market is tiny. Why focus on VR work when they get the same money back from standard players, and can attract far more of them. Every dev man hour spent on VR isn't being spent on the classic version, maximising that game's quality and potential sales. (There's a much bigger market out there to reach).
It's not to say they won't make a passion play there, or find a way to make it a big feature addition to the game etc. But this is what VR dev is up against. Standard dev pays a lot better.
Money back from Sales ?
I believe that VR users buy a lot more in the shop than other users, bobble heads spring to mind, they do look very good in VR.
I have spent £100's in the store, dont get me wrong i am not saying other users dont buy in the shop as well, but i belive VR users get more out of it when actually in the ship.
Is x many lost sales woth more than xx many shop purchases ?
war
Whilst I would give my left nut for HLA levels of VR.love in ED I suspect payday 2 or serious Sam 3.or NMS would be more realistic.bars to set for VR.It seems obvious to me that the split should be whenever the avatar gets out of the pilot or SRV Seat. It's when you start walking around that things get tricky.
BTW, as I've said in other threads. Just to give you an idea of how much work it is to put in a good FPS VR experience. According to Wikipedia, it took a team of 80 almost 4 years to put together Half Life:Alyx. That's a year longer than the same size team (guestimate) who've done Odyssey.
Then why support VR in the first place? Why not head for the mobile market where I assume costs are lower and potential markets higher if it's all just about the money?The aspect that's peculiar to VR is the return on investment. The market is tiny. Why focus on VR work when they get the same money back from standard players, and can attract far more of them. Every dev man hour spent on VR isn't being spent on the classic version, maximising that game's quality and potential sales. (There's a much bigger market out there to reach).
It's not to say they won't make a passion play there, or find a way to make it a big feature addition to the game etc. But this is what VR dev is up against. Standard dev pays a lot better, in terms of units sold.
Then why support VR in the first place? Why not head for the mobile market where I assume costs are lower and potential markets higher?
And as I said in another thread, all the time wasn't spent on implementing the VR, they had to do all the other things that a game requires and Odyssey, as an expansion, has a head start on that account.
It's kind of odd though, just as a AAA VR game hits the shelves, with VR headsets out of stock because people want to play Alyx. Frontier decide to go cold on VR.The aspect that's peculiar to VR is the return on investment. The market is tiny. Why focus on VR work when they get the same money back from standard players, and can attract far more of them. Every dev man hour spent on VR isn't being spent on the classic version, maximising that game's quality and potential sales. (There's a much bigger market out there to reach).
It's not to say they won't make a passion play there, or find a way to make it a big feature addition to the game etc. But this is what VR dev is up against. Standard dev pays a lot better, in terms of units sold.
Presumably you held this opinion before Frontier's announcement, or it's a recent conversion?There's no way the development team of fdev's Size would be able to put in Odyssey and VR to the FPS experiance.