I agree with others on this 1000%, the new buttons look awful. Plus I can't imagine any situation where I would dock and NOT access the main Starport Services. For example, if I've just completed a mission, I'll need to access Starport Services. If I'm delivering passengers, I'll need to access Starport Services. If I'm trading, I'll need to access Starport Services. If I'm outfitting, cashing in vouchers, swapping ships, etc etc etc. - I'll need to access Starport Services. I can't imagine docking, just using these new buttons and then leaving in any circumstances. So why the change?
I want to add my voice to this one - I really don't like the new station services menu redesign at all. Several reasons ...
1) On behalf of a small but (imho) signifcant group of players (The Buckyball Racing Club) can I just say that our races rely 100% on being able to see a clock on the screen somewhere (submissions for our time trial races take the form of a set of screenshots, with the visible clock being used to verify people's times). Primarily we rely on the station services clock as the official race start and finish time. By removing that you have seriously affected our ability to judge our races. Now, while it is still possible to use the cockpit HUD clock for this purpose, the problem with that is that frequently it's very difficult if not impossible to read due to it being obscured by glare from cockpit or external lights, or because of VR or headlook movement. Over the past 5 years and 70+ races I could probably lay my hands on hundreds of screenshots to prove this. I'm very aware that we're a small number of players in the grand scheme of things but I would like to think that we've made our mark on the Elite: Dangerous galaxy and deserve to be heard.
2) Whether or not some people might grow to like the new UI and find it handy to be able to avoid one extra click when refuelling, by changing this you've basically affected the muscle memory of an activity which every single player does probably 100's of times a week. I would speculate that, in the short term at least, this will actually make those quick access "toolbar" functions harder to perform because people now have to stop and think about them.
3) This one's subtle but important. By changing the UI you actually stop people going into Station services. It's a bit like having a lovely shopping center full of enticing things to see and do and then selling socks and sweets outside the front door. You prevent people from going in for those things and then being enticed (or reminded) to get a few other things while they're there (maybe picking up a mission or two, perhaps claiming some bounties or doing a spot of remote engineering).
4) More of a basic grumble than an actual reason - why on earth did you feel the need to change this at all Frontier? It just didn't need changing. Golden rule - if it ain't broke, don't fix it!
Please reconsider this change?
For and on behalf of ...