Jane Turner
Volunteer Moderator
There is a nice communist faction in there
There is a nice communist faction in there
When they trigger in one of their systems, they show as in expansion everywhere. The system where they are on 18.4% isn't the one they are expanding from.Amidst it all, I saw a minor faction trigger a pending expansion state at 18.4% INF. That's a first... at least for me.
Fortunately, they and the Anarchists both look to be safe from retreat. ;-)There is a nice communist faction in there![]()
they're probably in expansion from another system they exist in - it's a global state, isn't it?
I can think of at least two more problematic ones.Well it was fun playing the BGS while it lasted, what were Fdev thinking. This has been the worst update for BGS players so far, quite disappointing really. As I know a lot of BGS players are among the most passionate for the game.
When they trigger in one of their systems, they show as in expansion everywhere. The system where they are on 18.4% isn't the one they are expanding from.
Yes, we see a lot of that but:This is what I think is going on - in the first graph is what happened in pre Carriers - if a controlling faction with 50% influence got 3 full swings, then the faction with the least influence got a full swing. The second graph is what I think is now happening. Basically all factions are "taxed" equally now, regardless of starting influence.
View attachment 177061
That is the effect if there is negative action for one faction too - I was only modeling positive actions for one faction.Yes, we see a lot of that but:
1. We also see a few instances of a big swing for 1 faction, a big loss for another, with the others very static. Not sure that is a possible outcome with that method
I can think of at least two more problematic ones.
FD are looking at the numbersSo, I guess we have heard nothing from Frontier?
I agree. There's a pattern here.I can think of at least two more problematic ones.
Which two would those have been?I can think of at least two more problematic ones.
There was the one around the insertion of the 1st pmfs, when a murder counted as -5 so 2 murders was a full negative cap - except there was no cap, for a short murder spree could take the controlling faction from 95 to 1 overnight.... and to compound it all Power Play murders counted as murders, so it was impossible to control a Power play centre. That was a rocky ride if there was a murder monkey about or you were hosting a power.Which two would those have been?
The calculations were fixed and life went on.What happened after that?
How did fdev fix it?
Was there a rollback or did the calculations just get changed?
If you can call it living.The calculations were fixed and life went on.