People have been complaining that retreat was "too difficult" for months, despite the 3.6 changes, so I wonder if this is another attempt to "fix" that.and retreating systems put up to 10% are back at 1 again....
I've not seen any rationale for why this change was made - though retreat was possible - it just needed a lot of effort. Now not retreating requires the same level of effort, as does not expanding.People have been complaining that retreat was "too difficult" for months, despite the 3.6 changes, so I wonder if this is another attempt to "fix" that.
People have been complaining that retreat was "too difficult" for months, despite the 3.6 changes, so I wonder if this is another attempt to "fix" that.
We had a faction in retreat in one of our systems and it went up 26% in two days. It is even more difficult now.People have been complaining that retreat was "too difficult" for months, despite the 3.6 changes, so I wonder if this is another attempt to "fix" that.
We had a faction in retreat in one of our systems and it went up 26% in two days. It is even more difficult now.
BTW, why the retreat is a problem 4 somebody? There are no wars, if no stations owned. Just sit on back startightly, and no problem at all.
Sorry, I really dont't understand. As I remember, I had retreat and expansion at the same time. Of course, I may be wrong and make a review of our influence history in cbb, but I remember exactly, that retreat and expansion happened at the same time (in different systems)If you can't block the retreat, you can't expand either.
Can you tell how many individual factions that is?My error yesterday. Only an increase from 4500 to 6300 systems in expansion yesterday.
Today we are up to 7300 in expansion.
1/3 of the populated systems in the galaxy are now in expansion!
6 June | 13 June | |
Faction-system pairs Pending Expansion | 3476 | 8034 |
Faction-system pairs Active Expansion | 4233 | 4845 |
Faction-system pairs Pending Retreat | 32 | 780 |
Faction-system pairs Active Retreat | 211 | 1932 |
Systems with highest faction >= 75% | 518 | 1925 |
A few days to get the influence, ~6 days to expand, then there's a ten-day minimum time in a system before Retreats can happen, then another six or so for the Retreat itself. That gives Frontier about three weeks to fix it before that starts to be a serious issue.Most of those who expand will then subsequently bounce straight out again and then get blocked from expanding there again at this rate which should lead to some hilarity
You're gaining inf today because you gained inf yesterday.The change was supposed to be you kept more of your inf from previous tick to keep trends.I interpreted this as less volatiliy but it has had the opposite effect, with the entire galaxy in a state of chaos.
Happyness has been affected too (although i admit i never really understood how it works), my faction used to be elated in all but 2 systems, we're now discontented almost everywhere irrespective of inf movement direction.
Hi everyone!
We wanted to address a few concerns here about the BGS, explain why some things have happened and what is going to happen, buckle up!
So as you all know, the BGS tick happens once a day, representing 24h of activity. Due to the server downtime, yesterday we had a tick that represented more like 36-40h of activity, which therefore created bigger changes than usual (and noticeably!). While some adaptations were made to create SOME impact, it will not be as much as you've recently seen.
This morning represented the 1st full 24h cycle for the BGS since the Fleet Carrier update, which means that we are able to inspect and evaluate if it is working as intended. This also means that for any concerns about the BGS, please disregard current behaviour, with today forward being more stable.
Now that the cycle is behaving as expected after having a proper 24h running, the team have already been monitoring and evaluating if any changes are needed, and will be making some as a result. The key part of this will be changes to a few factions influence as they changed more than intended.
Hopefully this helps give some insight into the last few days, as well as an idea of a few more things coming to expect!
We also want to take this opportunity to give some advice on how to report concerns about the BGS in the future.
If you see something you think needs investigating, you can help the development team by including the following details in your feedback:
- The faction
- The star system
- The date
- What you think is wrong
Thanks again for sharing your thoughts!
o7 Commanders