Then I was wrong and apologize for any misunderstanding.
GAMEPLAY - that's what I like about Star Citizen. If you have seen exactly what I described, do post those space-based games, and I will check them out.
No doubt Star Citizens combo package provides exactly what some people are looking for. Its mostly coming together due to visual presentation tho because I gotta agree with others on this....nothing Star Citizen did or does is particularly exceptional from a development or design perspective. In fact most aspects of Star Citizen seem to be smaller, less refined versions of existing components from other games. We are mostly talking game quality and in this regard SC participates at the lower end of the spectrum to be honest in almost all areas.
Now with that ingredients list I cant see how SC will ever become a great game. You might argue that it already
is a great game but this is individual perception. If we want to provide facts and numbers reality doesnt look as rosy. Many VR games are not much of a game but the VR aspect makes them special and outright fun. Somehow Star Citizen manages to capture that fascination and mindset even without VR.
Why am I being so negative about SCs chances in all this? Star Citizen and CIG mostly live off their "its alpha" excuse and unfinished state as is glaringly obvious with everybody who recognizes the bad state but is willing to "wait and see" if CIG can pull it off as if somehow this mound of crap will suddenly turn into gold somehow. And most positive reviews heavily lean on the end product which isnt existing right now and try to paint the existing work as something promising when in reality (cuz we talk about the existing product all the time) its an overaged cronie on crutches. The current
glimpse if you will looks promising and nice but it does that because CIG polished their pre-alpha assets to an insane level which explains the duration, cost and progress rate. They didnt even start to put in content in any meaningful way yet. Whatever they have isnt even a teardrop in the lake which is the expected game. Looks to me as if CIG wildly tries out stuff to see what goes and doesnt go right now both in engine capability and backer acceptance. Thats why we end up with gameplay loops nobody ever asked for or that CIG never reported working on. Both are worrying aspects yet many backers are willing to "swallow that pill" when its a gigantic red flag to be concerned about.
If you take a hard honest look at what Star Citizens current version is capable of in the future I m not sure you are going to like the answer. "Its alpha" is of no importance and arguing over the exact start of development is a distraction. Promising alphas burst with potential just waiting eagerly for the work to start in earnest. SCs current state is barely able to run smoothly and chokes whenever small changes or additions are made. Its foundation is hardly able to carry whats already in yet by everybodies standard its "early days" and bar heavy modifcations to the engine I dont see them pulling this of. We already checked cryengine 3 and whats its capable of and some people I agree with say that even the current version is running above its design parameters which would also explain the bad performance.
By your own words you hopped on in 2013, many more have joined even before that. Not a single one of those people back then would ve been okay with a statement like "hey folks, thanks for all the millions, we are currently busy building up the company which is hard work you know. We ll report back in 2015/16/17 when we
really start the work. Make sure to keep paying us money till then ey?". That nonsense is merely a mental justification (mind gymnastics) which allows accepting the heavy delays.
Even considering its an alpha (technically not even that....) theres no debating that Star Citizen is a BAD alpha compared to other examples out of the industry. And I completely disregard the visuals by saying this because graphics dont make games (for me). Features, mechanics and gameloops make games (for me). Graphics is the icing on top. Under that pretense what exactly is high quality about Star Citizen? I dont care about the "feeling" most fanboys drone on about. What are the actual qualitiesin in all this? Are the systems in place robust enough, complex enough, refined enough to allow for future add-ons and expanding of the game to the degree that is expected?
And thats where the crushing negativity lies in. Because right now Star Citizen crawls on unstable, glitchy and with thrown-together features that make recognizing a coherent picture or end result impossible. Its even worse because Star Citizen has not one single feature or mechanic "completed". Everything is WiP, everything is subject to change, nothing is fixed. Yes I m talking about the AI, the flight model, the atmospheric simulation (snort), PvP, survival mechanics and to top it all.....we are still missing more then HALF of all the stuff which would be considered "core tech" for an alpha.
So regarding alphas.....Star Citizen really is a sorry excuse. It certainly is not a shiny example for success and smart design. Any progress made on
this foundation, if at all possible, will be exceptionally difficult, costly and taking a long time.
You know.....back a few years I was watching in, accepting the total chaos and misery I saw but "hoped" there would be this magic moment when an appearant mish-mash chaos suddenly jumps into focus and you realize what you are looking it. Like in art or optical illusions where taking a minute or standing at the right angle can change everything. Back then I was willing and ready to give CIG the benefit of the doubt. It all looked pretty chaotic and bad but I am not the expert here and I refused to accept that it was all a scam (tho the suspicion already was there). The optical package never was able to sway me. When the majority of backers in 2016 with the release of 3.0 were marveling about how the planets LOOKED I was taking a hard look and asked "is this really as seamless as was promised" and "is this really procgen?" and its a flat out NO to both of these questions.
Since then we have discussed how important seamless transition really is as long as the illusion of seamlessness is preserved. And regardless the answer fact is that CIGs seamless transition system is nothing special, nothing spectacular and not adding all that much to the game itself (and if you argue that yes, the seamless transition IS actually that important then yeah....not much of a game is it?). You might think it is based on the visual fluff but from a design or development perspective....not so much.
I m sorry this has become another rant, apologies.