Don't need VR Legs, but since Odyssey won't even allow VR Flight, guess this is end of the road for many :/

I must admit I'm with Navigare on all this, but I do think the info vacuum has created a lot of concerned people. Can anyone explain a possible tech reason why the existing gameplay loop in Odyssey will be so radically different that VR will no longer function...ignoring legs for the moment. What does Odyssey change. Why would new planetary tech affect VR to the point FD would drop it? I just find it all a bit strange and I'm still hoping it's just legs part being affected.
Because they can't legally release a VR game where only a part of it is supported. It would be fake advertisement.
So we have 3 options
1. Odyssey not supported and not sold on oculus store nir steam vr
2. Not officially supported with a split somewhere and not sold on oculus store nor steam vr.
3. Fully supported and sold on oculus store and steam vr.

At the moment Zac informed that to avoid any disappointment we should better believe in option 1.
As already said elsewhere this won't affect the base game nor horizons that will still be playable in VR (and fdev is legally binded because the game is sold on vr stores too so they can't just switch it off on already sold copies).
 
I bought them a long time ago to support Fdev, their vision for the game has deviated from mine however and I decided to sell them.
I did make a small profit though.
I'm looking into another gamedev to support now.
Don't ask me for advice. It looks like I picked the wrong horse with Frontier. ;)
 
Client doesn't equal content. Devs aren't masters of communication. They may have built something called "hegemon", then it becomes "odyssey" and they don't have always the full picture what the audience knows, or don't bother or whatever and just assume it's common sense that "odyssey" is just the new content and not the old one when they say something, but no:
But the only way to get the new content would be via the Odyssey client. As stated I really can't see how else it can work.
 
For the time being yes. So I provide the more feedback I can to let them know that vr is a core feature that they shouldn't drop down so easily with a post on a forum.
I am sure they know that.
In the thread's title, it's presented as a fact, as if you read a clear statement about that, that can't be interpreted in another way.
There is no such statement though so far. I really hope we'll get one soon, so the interpretation and assumption insanity stops and people at least complain about facts!
 
Is it written in stone though? They said at launch I think it's not supported but maybe later it will?...I'm all worked up over it also as I've only played in VR. Waiting for a better response from Frontier. Vr users were Lead to believe it was Vr supported from the beginning. It would be nice and respectful if they cleared this whole thing up with a proper response.

"Maybe later, no promises or ETA" typically means "no" with FD. They currently have no plans, there is no more clear answer to give.
 
But the only way to get the new content would be via the Odyssey client. As stated I really can't see how else it can work.
Planetary landings afforded some module landing suite or haveyou. Didn't have it - couldn't land on planet. There is multiple ways to gate off stuff you can't use when you havent bought in. Just because it's wrapped in a launcher doesnt mean it's now suddenly all "Odysseus content".
 
At this point us VR players might as well enjoy Horizons and wait to see what happens.

Even in the worst case scenario, we've got a while before VR support becomes a problem.
 
Planetary landings afforded some module landing suite or haveyou. Didn't have it - couldn't land on planet. There is multiple ways to gate off stuff you can't use when you havent bought in. Just because it's wrapped in a launcher doesnt mean it's now suddenly all "Odysseus content".
Not it's not, but as said you're using th Odyssey client. So how does it work, you start up Odyssey in VR fly to an atmospheric planet, you go to land and the game does auto shutdown because your using VR?

The client isn't going to change because you have VR or not. They will have to supply a seperate VR client for people to fly down to atmospheric planets and have the FPP play disabled.
 
Not it's not, but as said you're using th Odyssey client. So how does it work, you start up Odyssey in VR fly to an atmospheric planet, you go to land and the game does auto shutdown because your using VR?

The client isn't going to change because you have VR or not. They will have to supply a seperate VR client for people to fly down to atmospheric planets and have the FPP play disabled.

What is Odyssey content?

It's just legs.

(Assumption, I know, but that's the difference: I know it is.)

Whenever you enter legs, a blackscreen goes up and you pop into existence without VR. That's it. You pop back in ship and everything is just like before. With your beloved VR.

So whenever they talk about "Odyssey content" I assume they just talk about legs. Why? That's what we have seen. The planetary improvement and atmospherics - it'll be rolled into the base game with maybe the atmospherics gated off. With planetary hans suite plus pulled from some behind.
 
The thing is, I'm bored to death of Horizons and was really looking forward to the new content. If it wasn't for VR I would have packed it in ages ago.

I'm in the same boat. Space games like Elite and Star Citizen are life long dreams to me. I like Elite and have always wanted to love it even more, but FDev just consistently finds ways to deter me from playing. VR is what kept me coming back for an additional few hundred hours but without any new content, it's been tough to continue playing. Odyssey not supporting VR completely crushed me and my motivation to ever play ED again.
 
Back
Top Bottom